Monty CZ
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Everything posted by Monty CZ
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A ještě jeden ze hry: MontyCZ
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New Aircraft Drought
Monty CZ replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I know that it is not mainstream or popular plane, but I have something in the works too: http://forum.combatace.com/topic/49537-let-l-410-turbolet/ so be patient please :-) Monty CZ -
Tak díky sněhové kalamitě můžu poslat malý upgrade L-410FG ...a damage model Dále mám připravenu L-410UVP ...jen ten letovej model by to chtělo :-) MontyCZ
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Soulfreak, thanx for the offer I sure want it for 1st and 2nd serie of the game but I dont know the differencies. So PLS stay in contact with Blackbird too, because I dont know In what standard will be the final FM :-) It looks like I need to learn something new about SFP2 :-) Pavel
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Hello Martin, I dont know how to post file in PM so I have to post it here: All parts are defined in ini file, there are incorrect damage boxes collision points etc which I can set when all parts are functional. Power of the engines is set correct I believe, in this file is not original M601A sound which I forgot to pack in. Fuell cells are simplified because original plane has 8 of them Total fuel amount is correct. I forgot to describe animation numbers somewhere but I can set it later (only animation is the gear, suspension, fuselage door (is not set here)) If your friend needs any info about this plane I can send it. Thank you I wish you merry xmass ! Pavel L-410A.rar
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Hello Blackbird, it is time to say "OK I give up"! FM for the 410 isnt thing I can make in some normal time. So if your friend have some time, and he is able to help, I wlould like to accept some help:-) Monty
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Thanx for the references :-) Blackbird I hope I can do FM by myself...if I wouldnt I will contact you :-) Monty
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Nějak jsem se zasekl...ta mrška pořád nelítá tak jak má :-(
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Screenshot Thread
Monty CZ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And now something little different: Monty CZ -
Tak už mám základ a teď je čas na obtisky: Monty
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posílám malý upgrade, jen s tou texturou nejsem ještě spokojený: Monty
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Hey I have artillery firing over the horizon!
Monty CZ posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hello all I tried to model propper artillery using all methods described here. I think I have something :-) Firing over the horizon was possitively tested (it needs some limits because it can kill everything in range of 18km) Now I want to add secondary gun for firing in LOS but I have no luck with it. here is rough beta for testing if you want 105mm_vz35.rar Monty -
Because I am in slovakia with slow (GSM) connection, I dont have SF2 yet. So I have no idea what is standard for SF2. I am feeling lonely with SF1 here :-( Monty
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The Works In Progress Thread
Monty CZ replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, probably in two versions (cargo and recon) Monty -
Pe-8 WIP
Monty CZ replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hello Veltro, on the pictures the airfoil look wrong to me (by my basic knowledge of aerodynamics) Isnt it verticaly inverted? Monty CZ -
The Works In Progress Thread
Monty CZ replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I simply wanted to see this nice plane to fly and I dont care it wont have any use in game :-) Monty -
WILLING TO HELP
Monty CZ replied to celine133's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
celine133 if you are interested in something and you really want to see it in the game then good references and historical research is the thing which helps a lot :-) Anybody who wants to help is welcomed here Monty -
WILLING TO HELP
Monty CZ replied to celine133's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
By my personal opinion this is not the best way. Making model from the scratch takes cca 3 days (one weekend without girlfriend :-)) UVW mapping another day or 2, animation and hierarchy same time you can have model with propper hierarchy, propper polycount, specialy modeled for this game after 7 days "ready for painting". while tweaking of finished (mostly high poly) meshes can take more time and you spend your money for it. and yes I am talking about planes. If there is possibility to buy well modeled cockpit with textures ....well that might be good deal but I didnt saw 3D model of any cockpit to sell Monty -
artillery and groundobjects from 1938-40
Monty CZ posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: artillery and groundobjects from 1938-40 File Submitter: Monty CZ File Submitted: 7 Aug 2009 File Category: Ground Objects Mods Ground objects pack for WOx series includes working artillery, tank, flak, support vehicle, AAA you need WWII nation list ini (Nazi Germany) and add guns and weapons (included) for these objects enjoy Monty Click here to download this file -
artillery and groundobjects from 1938-40
Monty CZ replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I reduced the range of the artillery so try closer targets Monty here is the sample (you need S-328,LT.35, artyllery pack) // ### Mission created with editor "Le Missionneur" version "". ### [MissionHeader] AircraftType=S-328 MissionMap=GermanyCE MissionType=CAS StartTime=6:30:0 StartDate=9/15/1938 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1234 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType= WeatherAlt= WeatherThickness= HasHighLayer= HighLayerAlt= FogAmount= ContrailAlt= StartWindSpeed= StartWindDirection= WindGustingAmount= [AircraftMission001] AircraftType=S-328 Name=Anvil Alignment=ENEMY FormationType=USFighter Heading= Position=647000.062500,365000.031250,0.000000 RandomChance=100 Size=4 Speed=0. Nation=Czechoslovakia Texture= StartTime=0 MissionType=CAS ObjectiveID=1 Loadout=Attack StartOnGround=TRUE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=NORMAL AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 Waypoint[01].Position=647000.062500,365000.031250,0.000000 Waypoint[01].Speed=66.8 Waypoint[01].Size=50.0 Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=FALSE Waypoint[02].Position=634375.000000,357617.218750,2500.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=593945.312500,309960.937500,2500.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=INITIAL_POINT Waypoint[03].Objective=FALSE Waypoint[04].Position=579882.812500,306835.937500,2500.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=585156.250000,319921.875000,2500.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=631250.000000,360351.593750,2500.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=LAND_LINEUP Waypoint[06].Objective=FALSE Waypoint[07].Position=646484.437500,365429.718750,2500.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=LAND_LINEUP Waypoint[07].Objective=FALSE [GroundMission001] GroundObjectType=105mm_leFH18 Name=arty1 Alignment=FRIENDLY FormationType=USTank Heading=10 Position=586853.027344,304870.605469,2500.000000 RandomChance=100 Size=10 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission002] GroundObjectType=105mm_vz35 Name=arty2 Alignment=ENEMY FormationType=SovietTank Heading=180 Position=587768.554688,312683.105469,2500.000000 RandomChance=100 Size=10 Speed=0. Nation= Texture= StartTime=0 StaticMission=FALSE NavalObject=FALSE Carrier=FALSE [GroundMission003] GroundObjectType=PzKpfwIIc Name=tank1 Alignment=FRIENDLY FormationType=USTank Heading=10 Position=588439.941406,304443.359375,2500.000000 RandomChance=100 Size=10 Speed=0. Nation= Texture=Ger StartTime=0 StaticMission=FALSE NavalObject=FALSE Carrier=FALSE Waypoint[01].Position=587585.449219,306823.730469,0.000000 Waypoint[01].Speed=10 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=586567.540323,313319.052419,0.000000 Waypoint[02].Speed=10 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE [GroundMission004] GroundObjectType=LT35 Name=tank2 Alignment=ENEMY FormationType=USTank Heading=180 Position=586853.000000,311950.718750,2500.000000 RandomChance=100 Size=10 Speed=0. Nation= Texture=CS StartTime=0 StaticMission=FALSE NavalObject=FALSE Carrier=FALSE Waypoint[01].Position=587701.612903,307207.661290,0.000000 Waypoint[01].Speed=10 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=588016.633065,304971.018145,0.000000 Waypoint[02].Speed=10 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE -
artillery and groundobjects from 1938-40
Monty CZ replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hello I packed this in late night and I forgot to add textures for destroyed LODs :-( you can download them directly here and add them into groundobject directory. Monty missing_tex.rar -
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Hey I have artillery firing over the horizon!
Monty CZ replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Current interaction between aircraft and artillery is limited to player/target role or (and this is interesting) you as a recon plane and your artillery shoots independently on targets you find (you cant call artyllery) I found a bug - when it fires at higher distance, missiles flies on semi balistic trajectory and from the top of the trajectory they start to fly backward thru the same way. It is a deadly bug :-( can anybody explain this to me? Thanx After little editing I can use LeMissioneur to make ground units missions - I made fake groundobjectdata.ini a seen here: [Object001] ObjectName=Red AAA ObjectFullName=Red AAA ObjectDataFile= [Object002] ObjectName=Blue AAA ObjectFullName=Blue AAA ObjectDataFile= [Object003] ObjectName=Red Tank ObjectFullName=Red Tank ObjectDataFile= [Object004] ObjectName=Blue Tank ObjectFullName=Blue Tank ObjectDataFile= [Object005] ObjectName=Red Artillery ObjectFullName=Red Artillery ObjectDataFile= [Object006] ObjectName=Blue Artillery ObjectFullName=Blue Artillery ObjectDataFile= [Object007] ObjectName=Red Cargo ObjectFullName=Red Cargo ObjectDataFile= [Object008] ObjectName=Blue Cargo ObjectFullName=Blue Cargo ObjectDataFile= -
Vzhledem k tomu, že letadla z 1938 jsou v podstatě k dispozici tak jsem začal vymýšlet pozemní techniku: pevnosti nějak nemůžu pořádně vyzbrojit (díky tomu jsem v podstatě vymyslel jak simulovat těžký dělostřelectvo) no a když jsem viděl nový tilesety tak se nemůžu dočkat sudet... Monty
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Hey I have artillery firing over the horizon!
Monty CZ replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok thanx to 331Killerbee I have it working as supposed so I polished models a bit and add one artillery to the other side too :-) now I need some tool to place them because mission generator can place only tanks and one ugly support vehicle Monty