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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. Reverse animaton on gear ? ShockNodeName=... ShockTravelAxis=... ReverseShockOrientation=FALSE
  2. File Name: Templates for C-119/AC-119G/AC-119K family File Submitter: Monty CZ File Submitted: 2 Mar 2009 File Category: Skin Templates / Decal Sets Those files are not true templates but only PSD source files of my skins (so there are many unnecessary layers) Monty Click here to download this file
  3. Version

    98 downloads

    Those files are not true templates but only PSD source files of my skins (so there are many unnecessary layers) Monty
  4. 76.IAP-Blackbird I supposed you changed xxx to the appropriate number in your gundata.ini then please check your control mapping - outer 20mm guns are defined as secondary guns, 4 miniguns are primary guns MontyCZ
  5. File Name: Fairchild AC-119G Shadow File Submitter: Monty CZ File Submitted: 1 Mar 2009 File Updated: 1 Mar 2009 File Category: Heavy Bombers and Multi Engined Aircraft Fairchild AC-119G Shadow older version of the gunship with only 4 miniguns watch your SPEED! (there is no jet engine) :-) Monty CZ Click here to download this file
  6. Version

    853 downloads

    Fairchild AC-119G Shadow older version of the gunship with only 4 miniguns watch your SPEED! (there is no jet engine) :-) Monty CZ
  7. Version

    1,094 downloads

    thanx to help of several people here I can finally upload this gunship: Fairchild AC-119K Stinger BTW: noseart on default skin is not historicaly correct :-) MontyCZ
  8. WOW this plane was realy hard piece of hardware to make :-) I just uploaded it, so I hope you will enjoy it MontyCZ
  9. simulace avioniky - možnosti?

    Čau, nejste tu někdo se svýma znalostma schopen mi poradit jestli jde: 1) simulovat AG radar s prohledávaným prostorem 90° ke směru letu (8-10 hodina) 2) mít v kokpitu zároveň funkční radar a obrazovku (EO_camera) 3) zobrazovat vzdálenost k zaměřenému pozemnímu cíli 4) zobrazovat směr (ve vztahu k letadlu nikoliv azimut) k zaměřenému pozemnímu cíli ...Asi jsem si vzal větší sousto než jsem schopen zvládnout :-) viz http://forum.combatace.com/index.php?showtopic=32963 Díky Monty
  10. Once I used several BMPs with too high resolution for my graphic card with same result as above....
  11. Ok guys it looks like I reached the point where the game capabilities ends :-) or my patience? Just now you can detect groundtarget via radar, identificate it by FLIR (with zoom) and aim your guns by TV screen. By night you can illuminate your targets by searchlight and my plans are to add LAU-74/A flare launcher. Most of it will be finished by weekend and since there is no possibility to make radar and tv screen working simultaneously I will release it in this state. After a little practice you can destroy whole group of trucks, but dont count with AI wingies Monty
  12. I tried it and with MuzzleVel=10000 it was instant death for any truck i hit even from 2km so I reduced it to 2000 and firing is effective from 1000m and maybe more, thanx for your help Monty
  13. Thanx krfrge, what parameter exactly I have to change (I am at work) it looks like MuzzleVel= does the magic :-) I tried MaxVisibleDist= and MaxStreakVisibleDist= but with no luck Monty
  14. Ok I found parameter which separates radarscreen and TV screen. But now I cant make both working at the same time :-( AC-119K had several radars (front, side) and FLIR and I would like to know your opinion - which of them should be modeled (or can be modeled). Some system which would help to count course, bank, elevation etc is my goal but I dont know if I am able to make it.
  15. Hello all, I dont know why but I stil have radar or TV on all my screens, It is possible to have one screen radar and one TV ? Second thing: it is possible to increase range of 7,62 minigun? just now you have to fly under 400m which is too low from 1000m it has no effect Monty
  16. hello all, I think it is pretty easy to simulate it in WOX engine here is my suggestion: it will look like this if you are too high: too low: correct: perspective view of the model: no animation is needed, so if anybody would like to try to model it I can help a little (and test is in game :-) ) monty
  17. mine stingers fired after small editing which works for SA-7 too TargetType=AIR MissileRange=6500.00 MinMissileRange=100.00 [b]PitchAngleRate=50[/b] MaxPitch=80.0 MinPitch=10.0 ;15.0 works ;0.0 DefaultPitchAngle=30.0 [b]YawAngleRate=60[/b] YawLimited=FALSE MinYaw= MaxYaw= DefaultYawAngle=0 [b]MissileLaunchTime=1.5[/b] ;10.5 YawModelNodeName=Body PitchModelNodeName=StingerL
  18. File Name: Fairchild C-119 File Submitter: Monty CZ File Submitted: 23 Nov 2008 File Category: Heavy Bombers and Multi Engined Aircraft what to say... Click here to download this file
  19. File Name: Italian C-119 Flying Boxcar File Submitter: Monty CZ File Submitted: 24 Nov 2008 File Category: Multi Engined Bombers, Transports, Light Attack and Trainers This skin represents C-119 used in Italy Air Force till 1979 no special marking here Monty Click here to download this file
  20. Ok I uploaded 3 more skins for it (Italian camo included), Shadow and Stinger is in the works too, but I needed to teach it fly before it got teeths, so this C-119 is a test plane. Any sugestions are welcome. Monty
  21. File Name: C-119 from 63th TCS File Submitter: Monty CZ File Submitted: 24 Nov 2008 File Category: Multi Engined Bombers, Transports, Light Attack and Trainers C-119 number 572 from 63th TCS, Nice noseart included Click here to download this file
  22. Version

    199 downloads

    C-119 number 572 from 63th TCS, Nice noseart included
  23. File Name: USAF green C-119 File Submitter: Monty CZ File Submitted: 24 Nov 2008 File Category: Multi Engined Bombers, Transports, Light Attack and Trainers USAF SEA scheme for the C-119 Flying Boxcar Click here to download this file
  24. Version

    235 downloads

    USAF SEA scheme for the C-119 Flying Boxcar
  25. Version

    178 downloads

    This skin represents C-119 used in Italy Air Force till 1979 no special marking here Monty
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