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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. Hello all, I am just trying to iluminate some strategic targets a little bit and need to make one specific effect light cone for the lamp finished effect should look like this minus the animated fire is it possible? (just now the lightcone is part of the models LOD but I believe that it could be effect only) Monty CZ
  2. I thing I solved that effect ini is attached lamp.rar Monty CZ
  3. I was thinking... The only target area which has the lights controlled by game engine is airfield. Can I set train station as airfield where is no air unit assigned? Then would be easy to set heading of the whole area because in case of the airfield is rotation assigned to airstrip, and I can make some lights to illuminate the target :-) Your opinion? Monty CZ
  4. And anybody tell me whose model is in the link an maybe give proper credit? I didnt download it but want to be informed Thank you MontyCZ
  5. Just another layout with smaller station and more targets: Monty CZ
  6. Some funny comparsion: 2 years ago I lost a lot of data for this mod and this is what I have today (hope it is better altough there is the same texture resolution) Monty CZ
  7. hello I checked the pack and my OUT file says: TW Exporter Dec2010-C, Decals=FALSE Box01 [28 polys, 40 verts] '1 - Default' Num Nodes: 1 Total: (28 polys, 40 verts) Mesh Max: (28 polys, 40 verts) CastShadow=FALSE Nodes: CatchShadow=FALSE Nodes: 1 Materials: ( 1) 1 - Default: railroad1.bmp 1 Textures: railroad1.bmp Points Extents So its without poles (only one objext "box" should be present and no texture for poles and bush... this is my files tracks.rar can you check it ? Thank you Monty CZ
  8. I learned some body modelling, because characterl lod I used before is dated 2003 - loong time with SF2 Monty CZ
  9. Hello I have 2 types of tracks because of this "problem". One for the open terrrain with poles and one for the stations without the poles. Must have look at the beta package I sent. Thanks for the tip Monty CZ
  10. File Name: early WWII train objects and structures File Submitter: Monty CZ File Submitted: 12 August 2014 File Category: Ground Object Mods I hope I put everything where it is supposed to be. This file is for testing and terrain modders so dont expect self installer or something read the readme! Monty CZ Click here to download this file
  11. Uploaded and awaiting approval. I put some more objects into it - LT-34 tank and light AAA unit Monty CZ
  12. Ok I am ready to pack beta to let you play with it and tell me if it is any use (I did my own effect for the train smoke - edited smokestack effect) Monty CZ
  13. Train is GroundObject but not moving so that movement emmiter wont work. I will look at the ships closely ok I tried to change smokestack emitter to ExhaustEmitterName=ShipSmoke and it works now Thank you guys Monty CZ
  14. unfortunately this is not working when UseGroundObject is set to TRUE types.ini [TargetType116] Name=trainengine_1 FullName=train steam engine ModelName=trainengine1.LOD TargetType=TRANSPORT Reported=FALSE ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=trainengine1 DamagePoint=50 ArmorValue=1.0 ArmorType=3 RepairRate=3.0 StartDetectChance=500 StartIdentifiedChance=400 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 CollisionMesh=trainengine1.LOD DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryChance=80 SecondaryEffect=VehicleFireEffect Effect=SmokeStackEffect EffectOffset=0.00,5.77,5.25 and from the data.ini [MissionData] NationName=Czechoslovakia ServiceStartYear=1935 ServiceEndYear=1945 GroundObjectRole=TRANSPORT Availability=VERY_RARE Exported=TRUE ExportStartYear=1942 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=trainengine1\trainengine1D.LOD DestroyedEffect=VehicleFireEffect EmptyMass=5580.00 Component[001]=Body [Sound] EngineSoundName= MovementSoundName= [DetectSystem] MaxVisibleDistance=6000 RadarCrossSection=1 [WeaponSystem] [MovementSystem] MaxRoadSpeed=0.000001 MaxOffRoadSpeed=0.000001 PowerAvailable=10.0 MaxTurnRate=0.0 MaxDeceleration=0.0 SuspensionConstant=0.0 [Body] MaxExtentPosition= 1.36, 5.37, 2.74 MinExtentPosition=-1.36,-5.49, 0.00 StructuralFactor=0.8 HasArmor=FALSE SystemName[001]=Engine [Engine] SystemType=ENGINE MaxExtentPosition= 0.67,-0.58, 1.27 MinExtentPosition=-0.67,-1.47, 0.20 ExhaustEmitterName=SmokeStackEffect ExhaustPosition=0, 5.69, 5.1255 ExhaustEmitterSize=1.0
  15. Today I destroyed something: can anybody help me to add smokestack effect to train engine (and I want to use groundobjects) Thank you Monty CZ
  16. So I will try to set the TargetValue= points to win the mission when succesfully atacked some train wagons... Monty CZ
  17. Lets say that 10 different types of wagons would be enough :-) How to model them to affect campaign strategically - if I destroy 10 cars with tanks there is no tank platoon etc... Monty CZ
  18. Ok I can call this finished layout of medium trainstation :-) Now it is easy to make the small one and the LARGE one Monty CZ
  19. Actually this is the layout of trainstation based on real one from very small village. comparing to the previous do you think that is too dense? (trucks, walls, signal towers, fences missing but planned) this I call recon flight :-) Monty CZ
  20. Thaks for pointing me to that title, it looks interesting. I personaly doubt that war that begins in 1938 would be that global as he writes. Germany doubled number of the tanks by the czech one when they invades france. If they fight with Czechoslovakia they would not have any tanks to fight other nations as Harry Turtledove writes. I think that it would with putsch in germany after month or so. Monty Cz
  21. still experimenting no transparent material no open edges (STL Check says "no errors") some faces inside out (not visible from outside so I dont care) shadows there no transparent material no open edges (STL Check says "no errors") same material options, all faces unified and visible no shadows open edges, transparent material etc shadows there can anybody help me here? Thank you Monty CZ
  22. I use transparent material only on some meshes, If you are able can you check my file in 3DS? I found out that deleting meshes with transparent materiál dont do the job....it must be something else hmm I like the smell of wood, oil and engines in the morning Monty CZ
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