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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. hmm I could find my old files and release some new lods my textures were 1024 and resized to 512pix in the old days to prevent FPS drops. Now I can release the better ones. And maybe some bumpmaps could be done too...
  2. I have 3D file for the cockpit guys Monty CZ
  3. Ok I downloaded it and played on my 10" tablet and it is visually the best flight sim on android Do I like it as a game...not so interested. but I dont understand why there is no message: Do you like it? try full Strike fighters on PC!!! TK is missing customers here. Monty CZ
  4. holes tgas should be placet in main aircraft directory I think....looks perfect MontyCZ
  5. I am not sure, but sometimes it looked to me that damagerating=destroyed was connected to plane itself. when I set this to wingtip and shot it off the plane was able to fly but was noted as shooted down in score table But as I said I am not sure. Monty CZ
  6. Hello here they are Monty CZ L-410.zip
  7. http://forum.combatace.com/index.php?autom...ode=sst&id=4142 File Name: Nieuport N17 C1 add-on plane File Submitter: Monty CZ File Submitted: 22 Feb 2007 File Updated: 8 Sep 2007 File Category: Nieuport Nieuport N17 C1 for ThirdWires First Eagles The Great Air War 1918 This package contains new flyable Nieuport 17 C1 plane with cockpit and 3 texture sets. By TexMurphy & Monty CZ Click here to download this file
  8. Hello all please help me to solve problems with all addon I tried to add to game (SF2E) Even my planes dont work, after game start I have plane rotated 90degrees not moving or sometimes not visible at all. Cockpit is sometimes visible (too rotated 90degree) or not visible at all Is it something with files parameters? What should I change? Monty CZ
  9. No changes in terrain, I have vanilla instal of SF2E and I want to fly in my L-39. DX is updated but I have strange graphics effects even in mirage III cockpit. It seems the world gave me really strong sign to move somevhere else :-) Monty CZ
  10. no this is original flying pancake, mine was what if we build this today... never seen this one before. Monty
  11. well it is official : I lost all data so the groundobjects, like opel blitz, praga, halftracks etc wont be ever released :-( the only Stuka that could be released is the beta i sent to few people... airfields lost....I AM OUT!!! sorry Monty CZ
  12. I've just got e-mail that my notebok had broken HDD, I am scared that I lost all data for this mod :-( Monty CZ
  13. Hello all, can you tell me what inis controls things like smoke on generator buildings lights if they are available for buildings etc? I thought that I understand emiters in ground objects data inis but how is it in case of buildings I want to add: 1) smoke to my train engines, which are set like target types using groundobjects. The smoke emitter in ground objects data ini seems not working :-( 2) smoke to my factories 3) something like flare emiters to iluminate airstrips in night can anybody help? MontyCZ
  14. until TW will support it with patches, SF2: Europe is the best choice.
  15. Veltro I have opposite approach than Stary, lets say I have separate meshes fuselage, vert tail, rudder, antene and maybe somesmall parts on fuselage first I set the different vertex colors for each separate mesh then I connect all meshes into one Then it is simple plannar UVW unvrap from the side then in the UVW unvrap tool I choose top and bottom faces and set them plannar from the top you have sides and top/bottom in the same size then I move rotate mirror each part of UVW map as I want, I see all parts on my UVW map so I can draw rivets around small intakes etc. sometimes I want to map small parts differently so I separate the mesh again using "choose by vertex collor" then separate...UVW unvrap again, edit as I want...easy but time consuming :-( Monty CZ
  16. Fubar512 I want to do something like this http://www.sas1946.com/main/index.php/topic,23695.0.html can you send your entrys here? Monty CZ
  17. Thank you, I'll try it as soon I will have my computer repaired train seems easy ONE smokestack per factory is easy - I will make separate chimney object and one factory would be bunch of objects combined together my trains arent moving, they just fires from AAA wagoons :-) Monty CZ
  18. Sorry to say that, but the girl with gripen is not the pilot of Czech air force. On the other hand we have many of them who looks similar on the ground here Monty CZ
  19. Thanx guys for the support. For my fellow Stuka betatesters: hello, do you have ideas how to set inis for: 1) AI dive bombing 2) gunner on player plane shooting above the target (AI gunner is like sniper :-( ) 3) better FM - it slow and unstable around Z axis (yaw) 4) fuel amount - where are the tanks and how much fuel it had in RL etc etc Thank you Monty CZ
  20. Hello she is ready but I really dont have time to make Flight model Is here anybody who can make it? some quality is required :-) Monty CZ
  21. If you are really interested in model creation I would suggest to start with buildings or ground objects You will learn the tricks and it is usualy easier (easy to make data.ini too) after some time you will see if you want to do that :-) One big plus - we always need more targets :-) This is better than to do "high-poly banana", call it a fuselage and then end the work because "it is not that easy as I thought" Welcome aboard Monty CZ
  22. Train testing: this is only the simple train station for tests and I was surprised that even 2 AAA train cars can defend it against 2 B-71 Monty CZ
  23. Sorry guys my bad :-) I am still learning something new. Monty CZ
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