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Everything posted by Zurawski
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Alright... I'm pissed and standing of a soapbox. I read this article this morning and for me it's the last straw: HUFFINGTON POST LINK In this article, this families daughter died at the result of Facebooking while driving. Now the family is making noise in regards to making Facebooking illegal. While I am sympathetic to the families loss and I in no way condone Facebooking while driving... I am furious with the current mind-set that anything "bad" should by proxie also be considered "illegal". This kid used poor judgement, paid the price for it with her life but somehow it's Facebooks fault for providing her a means to do so?! I am so sick and tired of people not accepting responsibility for their actions and or inactions and choosing to displace blame on everyone and everything else, creating bally-wick legislation and bills to effectively "protect us from ourselves". I've watch several similar developments like this in Wisconsin... One where a motorist stopped to help another person with a disabled vehicle on a bridge. The person was struck by another vehicle and was thrown from the bridge to their death. Now there is efforts underway to mandate the installation of a 14ft high fence spanning the length of the bridge. SERIOUSLY? Again, while this was a tragic accident, it was a freak occurrence that has never happened before over the lifetime of the bridge... Yet, its logical and practical the foist unnecessary cost burden upon the city and the taxpayers for something like this!!! Another (Yeah, I'm on a roll)... Kids playing near a swollen runoff canal... they fall in and drown. Tragic loss... Family wants a 14 ft. fence installed along the length of the entire canal system (Miles mind you) Ugh... Another "feel-good" resolution to placate a grieving family. Long and short... Our society has become so quick to displace blame instead of accepting the fact that some accidents happen... occasionally as a result of poor judgement and or outright stupidity. It is not the state or the governments job to protect stupid people from themselves... Meanwhile, Good, practical commons-sense laws designed to protect the many and not just the few... I don't know... drunk driving laws, child predator laws and drug offender laws are handled flippantly and with general morass. WTHell has become of my country and a rising percentage of the population? I'm at a loss.... but I feel better having vented. You may now commence beating me about the face and neck for being insensitive and uncaring.
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Okay... Working on the F-86H (Hawg) I've got two conflicting sources in regards to the fuel-tank pylons... One source says they jettison with the fuel tank, one says they remain on-wing. Any of you learned scholars have any meat and potatoes on this subject? Thanks in advance... even if you have no useful information and simply choose to poke fun at me!
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Hawg Heaven...
Zurawski replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the offer... I might very well take you up on that! I'm not ashamed to state unequivocally that my digital painting skills are only rivaled by a cross-eye finger painter! -
Hawg Heaven...
Zurawski replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm working on my bumpapping skills... Sadly, like my textures, they suffer from the 3rd-grader with a fat crayon syndrome that I'm famous for... -
Hawg Heaven...
Zurawski replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks guys... I'm about 99% done model wise and will then be turning to texturing... which honestly I'd rather have an rash in my nether-region than do. Thankfully, I stumbled upon a few new tutorials and a couple tools than is supposed to make my life easier... We shall see. BTW... since I have lots of peoples attention right now... What is the communities consensus (Since I think I only have the internal fortitude to do one scheme myself): 1.) Bare metal (Shiny Aluminum) 2.) 3/4-tone SEA scheme -
Just a little "visual update" to let everyone know I'm still breathing... and so is the Hawg. Nowhere near done... but she's starting to look real pretty to these bloodshot eyes!
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Failing to bring roses AND delivering an automatic weapon... You sir are one brave Jedi! That will end soon when she realizes has to continually sweep and mop the thing to keep it looking shiny and new...
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Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
LOL! Sorry... but that made me think of this: SAFE FOR WORK PORN -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm.... You guys are thinking too limited in scope! (Let's see if this works)... I bet the next batch of screen shots are rift with geek-p0rn! If we get a pic of a LSO in a babbydoll nighty I'll deuce a brick! -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a pet prawn called Simon... you wouldn't call me a loony! -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ah yes... The L-Class Diver, the Navy's effort to develop a "green" sub hunter! This prototype is better known to the general public as the Loon. It's development has been marred by various boycotts instigated first by PETA and then Green Piece for obvious animal rights concerns. This picture is especially interesting in that is shows the Loon armed with the experimental parasitic recon drone the UAV-Chickidy. While not nearly as heavily armed as other UAV's, the Chickidy is the only organic UAV in the US inventory. The L-Class Diver is considered the Navy's premier example of stealth technology. It's diminutive size, lack of a traceable heat signature and "silent running" technology makes it a deadly sub-hunter in deed. At sea, the L-Diver is easily recognized by it's unique acoustic signature when it's sounding for submerged vessels. -
Hey FC, What you see above is close to your example. The convex "ports" are separate elements. It's the initial cuts that were kicking my proverbial arse. When I did the original Sabres, their ports were part of the nose mesh... I got away with that because the mesh where the ports were was essentially planar... With the Hawg, this same area (Because I'm using a much higher poly count) is convex both horizontally and vertically and wouldn't you know it... the ports were positioned literally smack-dab in the middle of it. Looking at the above example I'm sure some of you look at it and go "you could snap at least a dozen of those verts and clean that right up... truth is, I had to keep those few odd, poly-quads in place to hold the smoothing because snapping the verts caused stretching / pinching which obviously created all kinds of ugly shadows... Right now I'm fighting a similar beast at the air-brake cutout because it's "exactly" where the fuselage transitions / lofts from a triangle'ish shape into a cylindrical shape heading to the exhaust port. What sad times we live in when roughian polygons are allowed to intimidate smoothing groups...
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Best wishes for Christmas
Zurawski replied to eccles's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Despite coming late to the party and not bringing the requisite Spam and eel casserole... We offer unto you the best Christmas wishes as well! -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No need to kick up a fuss, dear; I'll have your Spam. I love it! -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great... "I Win" What the hell am I going to do with a years supply of spam? >> And the forum erupts into a chorus of Monty Python's rendition of the SPAM song... << -
Well it's official
Zurawski replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Taking into TK's propensity to avoiding actually answering questions... The Acronym is fairly obvious... SF2:NA (No Answer) -
As you can see... The cannon ports originally spanned across 4-5 polygons which when I attempted to cut the ports tended to flatten out and screwed the smoothing. I eventually (through trial and error) determined I has to sub-divide these 4 polygons into 16, apply my cuts, then snap-weld the border sections I was working over to fit back into the surrounding polys. Yes, it's ugly and highly inefficient and surely is not how the white-collar modelers (You know... the ones who get paid to do this stuff) would probably do it... but it works for me.