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Everything posted by ShrikeHawk
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Sino-Japanese War 1937
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yeah, you're right. Those are Green Hell 3.5 tiles. I just love 'em. I thought since this tileset used GH3.0 standards they'd match up perfectly. Obviously not. I'm going to try and create new tiles that fit the GH3.5 ones. I'm not worried about it. Nothing involving graphics worries me too much. I've downloaded terraineditor for help. Has there been no new terrain editor for SF2? I could only find one for SF1. And thanks. I did a lot of skinning and FM work and I like the result. The air battles are massive and intense and really, really fun! Videos are coming later. -
Sino-Japanese War 1937
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks! Yeah, I thought about the He-51. It's a good stand-in too. Good to know somebody else is interested in this battle. -
Looks glorius! That looks more like an actual photo than a screenshot.
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Every now and then, I see big news about IL-2. I try it out, get frustrated and go back to Strikefighters. But this mod has me curious. I'm just wondering... One of my biggest peeves is the AI fly like supermen. They can always find you in the clouds, and no matter what the matchup is, the AI can always climb better than you can. Thus AIs always have the energy advantage. So can anyone say if the AI has changed at all from the original "IL2: 1946?"
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Looks Fantastic! I'm looking forward to flying it.
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What an awesome airplane. Truly one of the best aircraft in history. I think it's still in use with other air forces.
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I'm seriously looking forward to seeing this one.
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Works! I've got my China '37 install going already, and Wrench's Hawk3 is already in it. Fiddling with the A5M FM right now. I'm looking forward to working with you.
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Cool. Thanks for the update. Everything looks fabulous. If you need help with FMs or skins, I'd be willing to pitch in and help.
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Hi Geezer - I'm wondering how work is going with this. I'm especially interested in the Japanese carrier planes, A4N and D1A. It's been a dream of mine to build out an install of the Sino-Japan war of 1937. Those are pretty much all I need to do it. Your work looks fabulous.
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Seems like Russia is sending a strong message to ISIS. I can't help thinking they're sending an oblique message to us at the same time...
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Strike Fighters 2 Videos
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I know. Multiplayer would be awesome just about now. Scissors works so well against the AI I use it almost always. Against another human? Hmm.... I think I might try a vid with open mic next. ;) -
Strike Fighters 2 Videos
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A flight of 4 F-86A Sabres. Encountered 4 Mig-15As. This includes an engagement with a Mig that came far too close for comfort. Wingmen gave a good accounting of themselves, downing 1 Mig. Just as the last Mig burned 4 x La-11 Fangs showed up. They cut my wingmen up pretty bad before I showed the Lavochkins the door. -
FM Testing Gamefilm
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't know the testing routine that otheres use for their FMs (Flight Models). I flight test a LOT. I like to create a mission of 8 versus 8. This gives me a better sense of how the AI is handling the FM. In 4 versus 4 engagements the AI tends to hold back and let the User run the fight. In 8 versus 8, the AI steps up and fights harder. In the vid below, I had been resisting changing the CDL and the CMQ values on the Yak-9 outerwing. The speed was good, but turning was lethargic, I finally gave in and changed it slightly. Got the combat results I was looking for. Of course FM mods is a constantly balancing act of many parameters. Combat results were good, but watch the speed of the User aircraft carefully. It's awfully high. I felt the Yak was now too fast. Normally, I only make small changes and immediately flight test. This time I increased the CDO in the fuselage. The better turning would remain but the average speed through the flight decreased. I also pulled back a bit on my highly energetic Mustang. I increased CDL in the wings and outerwings. Yaks and Mustangs matched up pretty closely before. I was concerned the Mustang might be overmatched after these changes. I was wrong. So far, the Mustang is a more stable gun platform, and its more guns means more hits. Lastly, I jumped back in the Yak after slowing it down. This change didn't diminish combat capability. In fact, as I sometimes find, the AI is better able to line up targets if the closure speed isn't too high. -
FM Testing Gamefilm
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Awesome. Thanks Wrench! -
FM Testing Gamefilm
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gawd, I would love to have the CD0 plots for the ww2 aircraft. As it stands, I'm going to wwiiaircraftperformance often to get the speeds at various altitudes. As it stands on many factors I'm trying to get aircraft performance, relative to another correct. And certainly recreate the combat environment as authentically as possible. My Spitfire IXc can easily turn away from an Fw-190A-4, but the Fw190A-4 easily out rolls the spit. In flying the Spit, an angles fight is its best fight, but trying the same with the Fw-190 against Spits is just about certain death. In the Fw-190 I'm doing BnZ and in that realm it can eat Spits for breakfast. I just gotta figure out how to make the AI do that. By the way, there's an ini file that lists AI parameters like chance to make a hard break, chance to attack vertical and so on. Does anyone remember what the name of that file is? -
FM Testing Gamefilm
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's the downside to inline engines. Much more susceptible to battle damage. In the case of Yak-9 versus P-51: my read on this is that the Mustang has a speed advantage at most altitudes depending on which Yak-9. Mustang has the turn advantage at high altitude (mostly because it can build up a lot of speed for a fast turn). At medium and low altitudes, the Yak-9s turning ability outshines the Mustang. These are really two different airplanes built for different roles. But in Korea, they were holdovers from the previous war. They would meet, not in their originally intended, established roles. That's why this fight, and modeling the relative FMs right for both, is so interesting to me. -
FM Testing Gamefilm
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, but I'm using Pasko's Yak-9 from way back when. I believe the one from the WoK is Cocas' work. I always liked Pasko's Yak and had gotten used to it before so I've been flying it lately. I thought the FM is very good on it. Trouble is, I've tweeked the TW Mustang into a pretty vicious killing machine. In the vids, you might've noticed the Mustang AI pulled some very sweet maneuvers. I've played around with the FM until the AI fly it brilliantly and very aggressively. So even though Pasko's Yak FM was very good, the Mustangs were killing it far too easily. I could've dialed back the Mustang to match appropriately or change the Yak. I chose to change the Yak. I probably fiddle with the FMs too much, but that's where I get a great deal of fun out of the game.