-
Content count
1,508 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ShrikeHawk
-
WW2 Screenshots Thread
ShrikeHawk replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It was a good day for gunnery. -
Battle of Britain FM Pack
ShrikeHawk replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Nice! Thanks for doing all this. -
An Amusing video
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So while installing a new terrain, I had some problems. But that's okay. I had some amusing visuals along the way... http://youtu.be/Io4a-Zj3cpE -
An Amusing video
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh yes. Do a PTO install at least. Then you can do the carrier landings in Corsairs and Hellcats. Zekes too. It's a blast and as challenging as the mission itself! -
An Amusing video
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry to hear that. Honestly, mine was a minor issue, more amusing than troublesome. What sort of problems are you having? -
An Amusing video
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's working quite nicely now. Terrain is gorgeous. Until I got the last fixes, I still had a pretty good laugh. -
No Carriers in Okinawa Terrain in SingleMission
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I just now installed the Okinawa/Japan terrain (which looks terrific BTW). Ufortunately, I don't get to land on a carrier when I return home. This is working just fine in the Philippines terrain in the same install. So where are the carriers? - I updated it with SF2:NA update. - I installed the PTO Naval ships pak - I updated _targets.ini and _types.ini to reflect the carriers I have installed - I'm flying naval aircraft, Hellcat and Corsair What am I missing that prevents Carriers from showing up in Single Missions? -
No Carriers in Okinawa Terrain in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
That's fixed it. It's working great now. Thank you! -
No Carriers in Okinawa Terrain in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Okay, that's much better. I'm automatically assigned to a carrier now. Only trouble is, the carriers are embedded within an island! How to fix that? -
No Carriers in Okinawa Terrain in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Any ideas, Wrench? -
RAF Airacobra
ShrikeHawk replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yep. From what I read, it was a disappointment to the brass in the Pacific as well. It was billed as an interceptor so they sent it after Japanese bombers flying in around 20K feet. Of course, it's performance was pathetic at that altitude with no supercharger, and zeros would just chew it up. They put it into mud-moving duties where it performed very well, but this detail isn't often mentioned. When it came to engaging zeros, just about any allied aircraft used BnZ maneuvers. The Zero was deadly in Turn-n-Burn combat to just about anything. -
RAF Airacobra
ShrikeHawk replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Folks just didn't know how to use the Airacobra. Just use it below Angels 12 and it's a terrific airplane. The Russians used it this way and they couldn't get enough of them. It could've easily filled the same niche as the Spit IX LF and done so much earlier. I rather enjoyed taking it up against the Bf-109F-4 over Africa. Now that's a good battle. -
No Carriers in Okinawa Terrain in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Lessee, I first found this update: sf2na_okinawa_update This linked to an SF1 terrain: okinawa_v3 I added Stary's tiles here: Okinawa tiles Yes, this is built in a SF2NA Mod folder First Section of Okinawa.ini [Terrain] TerrainFullName=Okinawa/Japan DataFile=Okinawa_data.INI TargetFile=Okinawa_targets.INI TargetTypeFile=Okinawa_types.INI MovementFile=Okinawa_movement.INI NationsFile=Okinawa_nations.INI BriefingText=Okinawa_briefing.INI DogfightFile=Okinawa_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=131 Latitude=31 Lastly, I believe I have the right map. I've attached it here: Okinawa_Water.7z -
Cloud Level Different in Different Terrains
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I notice that the clouds in Kevin's BoB terrain (updated for SF2) do get as low as 10,000 feet. While I'd like it lower, it's still acceptable to me. But I notice that in the Europe WW2 terrain, the minimum cloud levels are up at around 16,000 feet, while using the very same environmentsystem.ini. Likewise, in the default Israel and Vietnam terrains, the clouds start at around 10K feet, but modern Europe and Iceland terrain has clouds at a much higher min altitude. Over my Indian install (with the India/Pakistan terrain) the clouds begin at a whopping 24,000 feet. What gives? What in the terrain is pushing clouds higher in some terrains and not in others? I'd really like to get the clouds to the BoB altitudes in the Europe WW2 install. I love that terrain and the only thing missing for me is properly placed cloud banks. Any help is appreciated. -
Cloud Level Different in Different Terrains
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Hey Stick - I checked that, but no joy. And yes, the Indian terrain is VERY mountainous and includes the Himalayas. In the SF1 iteration (a long time ago) I had to push the clouds higher, because in some instances the clouds disappeared altogether...they were under the mountains! Yikes. I wonder if this is the answer. I'm hoping Kevin and/or Stary can weigh in on this because I know both worked on parts of the SF2 BoB terrain and, I believe, both worked on the Europe WW2 terrain. Maybe there's some value buried in the HFD/TFD files somewhere? If I could just get the clouds down to 10,000ft at least, I'd be happy. Meanwhile, where is this Range 2 terrain? I'd like to check that out. I'm hoping Kevin/Stary know a trick that can help. I've got a new cloud that looks like this in the BoB terrain -
P-51s
ShrikeHawk replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Here's another P-51 FM to consider. It's part of my ww2 Europe install where I have re-tuned all the FMs. With this FM, you'll find your AI wingmen are much more aggressive. It's designed to match up well with the re-tuned Fw-190A FMs which are very aggressive in the BnZ realm. This FM uses the AvHistory Merlin sounds. Mustang.zip -
No surprise. It's a Navy plane.
-
Lazy Mustang Wingmen
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
While working with the Thirdwire Mustang FM, I became increasingly impatient with wingmen who fly around in formation during a battle, after I told them to engage. I was cursing their names. Finally, I found this line in the data.ini file. AircraftRole=ATTACK When you consider the Thirdwire FM was made to fly in Israel during the jet age, it makes sense because Mustangs were used in the attack role. I simply changed the line to this: AircraftRole=FIGHTER Now the wingmen join the fight with vigor. Just something for others wanting to include the Mustang in their WW2 Euro install.- 1 reply
-
- 1
-
File Name: Anti-Slip FM for SE5a File Submitter: ShrikeHawk File Submitted: 30 July 2007 File Category: SE5a Alternative FM for the default SE5a 07/30/07 by ShrikeHawk I love flying the SE5a in a dogfight. So nimble and quick! But...in slow-speed maneuvers and actions that require good rudder control (i.e., landing, strafing) the plane is waaaayy too squirrely. After rudder input the plane oscillates terribly and it's very hard to keep the gunsight on target. Also, on landing, the slideslip is extreme! The plane does not sink to the ground as it should even when the engine is a 0%. At least this is my experience. So after endless tinkering, I finally have the SE5a flying the way I expect it to. Now the plane lands much as the other aircraft do. The landing requires more area but it is reasonable now. It still responds a lot to yaw input, although moderately, but will not oscillate at all after counter rudder input. You can actually hold the gunsight on target with minimal effort. This mod addresses other concerns than what peter01 is doing with his alternative FMs. But when he posts it, I would highly recommend using his FM. If you want to use this mod "and" peter01's at the same time, please PM me and I will post a combination. p.s. Thanks to Peter01 for the tip about the cnb parameter. That was the last bit of info I was looking for. Click here to download this file
-
Planes disappear then game freezes
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I tried different configurations of A6M2-Dest.LOD with it in the Aircraft folder and also tried calling Wrench's a6m3dest in the Aircraft folder. Planes still pop out of existence. What's odd is they don't always do this. Sometimes a wing is gone and the plane is engulfed in flame and the behavior is normal. Any chance there is an "effect" that doesn't happen all the time that fails somehow? -
Planes disappear then game freezes
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'll give this a try, but I note these freezes occur while a heavily damaged aircraft is still in the air. I note that the A6M cockpit uses pretty massive files and I use Stary's generic cockpits a lot which, while awesome, also use quite large files. Any chance the game is just bit overloaded with all these chunky cockpit files? I notice the effects of flaming planes are huge and detailed. It's great visuals, but with a lot of burning planes around and huge amounts of flak, perhaps this is also a heavy load?