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Everything posted by ShrikeHawk
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Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am using Firefox. There are some that I can get the image. They show a little gray box with the text, "Resized to 54% Was 1280x1024 Click for full size". When I see that, then I can right-click and save the image. But there are others like EricJ's F-18 over Afghanistan and my own posts (all on this page) that I can't get to. Right-click expands the image (Note: a new window or tab is NOT opened). Right-clicking after that does not include "Save as" in the sub-menu. AND you can only close the expanded view with the little "Close" gif on the expanded window. Is there a way around this? I'm getting most of my desktop wallpaper from the screenshots thread. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Argh! I can't do a "save as" for the images with this new format. If I want to download a screenshot, how can I get it? -
CloudScape v2
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks guys! See you in the clouds. -
Help for a new prophead
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Very Cool. Thanks for all the suggestions Baltika and jet_spud. I'll give these things a try and get back to you. I thought about the terrain pointer. in my Midway.ini it says "../desert/desert.CAT". Should I be goin up one more directory like it says or should it read "desert/desert.CAT" ? I also moved a copy of the desert.CAT file into the Midway terrain. No joy there. Still, that might not be the issue and I just need to apply these fixes you mentioned. Cheers! -
Help for a new prophead
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
hehehe. Thanks Baltika. My registration with the A-Team is apparently incomplete (just found out). So no, I haven't included any of those objects. I have added the weapons pak. The whole folder of "weapons" is sitting in my "objects" folder. Correct? I have installed Wolf's aircraft addon and I am trying to fly the F4U-1. I have also installed the Japanese aircraft pak (this one is fairly old). Let me know if i missed something. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's no airplane in this one, but I just had to post. It took my breath away (sim lite, my ass). Moments later during the same mission, from an F-4F -
What`s wrong with the MiG's
ShrikeHawk replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...Then the way the F-104 is modeled in WoE is dead on from my perspective. Above Angels 15 I felt I ruled the skies in the Starfighter. -
CloudScape v2
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Good to hear, Storm. Let me know how it goes. Feedback is much appreciated. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gorgeous shots, Dave! It's been an F-4 kind of a day... -
What`s wrong with the MiG's
ShrikeHawk replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not sure. This is the default F-4E that comes with WoV. I just tried an F-4S ( I know this one has slots ) and it was pitifully easy taking on Mig-17s. I do realize you shouldn't let your speed drop in an F-4, but it's difficult to get on the tail of 17s and 19s without getting into a sustained turn. Once the sparrows are all gone, I kinda feel naked in an F-4. Especially in the F-4J. -
What`s wrong with the MiG's
ShrikeHawk replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just completed two engagements, one in the F-104, and one in the F-4E. The result is inconclusive. The Mig-21s in the F-104 fight didn't attempt a turning battle. That made it easy for me to catch them and get 5 gun kills (all the sidewinders, aim9B, missed). I had to make hard initial turns but not sustained ones so my speed stayed very high, around 380 kts or higher. In the F-4E fight, I took on Mig-19s which I think turn slightly better than Mig-21s. These pilots were much more aggressive and forced a turning fight. I was able to stay with them in a flat turn but not overtake. Using lag pursuit helped me get one of the kills. Whenever my speed dropped to 280 kts or less, I disengaged and ran for it. I managed 2 sparrow kills, 1 sidewinder kill, and one gun kill. I have found that the F-4E turns better than the F-4J and slightly better than the F-4B. Is that just my imagination? I would have expected the later J to turn better than the earlier E model. -
What`s wrong with the MiG's
ShrikeHawk replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, then that would be much closer to reality. I'll have to try them out one mission after the other to analyze it more closely. I just "sense" that the F-104 moved through the angles of the turn more easily. Whereas, yes, the F-4 hits the stall-buffet much more quickly. When that happens it ceases to turn efficiently any longer. But certainly, I didn't stop to analyze the turn radiius of each nor count the seconds through the turn. In F-4s, I usually run away to get some distance between me and the target, gain speed, turn around and engage with sparrows. If I have to engage with sidewinders or guns, I go after the guy who doesn't see me and make slashing attacks. -
What`s wrong with the MiG's
ShrikeHawk replied to magic1104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-104 should outclimb practically everything except for the British Lightning. Starfighters were essentially rocketships. When I flew the F-104 in WoE, I was surprised at its turning ability. I thought it turned far better than the F-4. That doesn't make sense to me. It should have a far higher wingloading than the F-4. Still, I think I could easily outturn the game's F-104 in a mig-21. It's mighty nimble aircraft in my estimation. -
Version
643 downloads
CloudScape V2 09/03/2009 by ShrikeHawk This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing. Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety. As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install. Cheers and Happy Flying! ShrikeHawk -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Crusader Skies Three little Fishpots all in a row... -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Su-7s are easy meat for the Kfir... Heading back to the barn with a victory... -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fun with the Nesher... -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice find, Ironroad. That was a great read. -
It's Time To Play,"What's My Plane" !
ShrikeHawk replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
I would say #2 is the engine/cowling of a Nieuport 11 Bebe. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Trying out an experimental cloud... -
Two new WOI videos
ShrikeHawk replied to Flogger23m's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice combat footage from both of you. That was exciting! -
Getting Cloudy
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm still fooling around with clouds some more, trying to get different looks each time. I've figured out a way to use three different clouds in the same flight directory. So now I can use a different cloud for scattered, broken, inclement, etc. This tweek works out very well because some clouds look better as scattered and some better as broken and so on. I have three different sets of three clouds. Here's some screenshots of the results... -
Getting Cloudy
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm...okay I never changed anything with the sun, but we can still work on it. I assume you've placed this in SF2x, so would you check in your original environmentsystem.ini file and look for this... [sun] SunAngle=0.98 DaySunMaterial=DaySunMaterial DaySunSize=25.0<--original value? What is the value you have for "DaySunSize" in your original environmentsystem.ini? -
Getting Cloudy
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry, Dude. I don't have any of the SF2 sims...yet. But I do think I've seen people using "new widesky" in SF2. Cloudscape is based on new widesky so I think Clouscape will work just fine in SF2 as is. There's a sample in this thread if you want to try it out.