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Aintry

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Posts posted by Aintry


  1. These are my enviro settings; I can't remember all that relate specifically to the sun, unfortunately.

     

    Use your text editor to create a file called 'EnvironmentSystem.ini' and cut and paste the attached data to it. Put the new file in your 'Flight' folder. If you don't like the results, just delete the file.

     

    __________________________________________________________________________

     

    [EnvironmentSystem]

    UpdateRate=60.0

    InclinationAngle=23.5

    Latitude=34.0

     

    [Gravity]

    Acceleration=9.81

    ForceVector=0.0,0.0,-1.0

     

    [Weather]

    OvercastLight=0.9

    InclementLight=0.6

    InclementEffect=RainEffect

    OvercastHorizonColor=0.82,0.82,0.813:40 PM 7/24/2005

    InclementHorizonColor=0.4,0.4,0.4

     

    [Fog]

    StartClear=4000

    EndClear=0.8

    StartOvercast=-2000

    EndOvercast=38000

    OvercastColor=0.82,0.82,0.81

    StartInclement=-2000

    EndInclement=18000

    InclementColor=0.4,0.4,0.4

    StartCloud=-500

    EndCloud=500

    ;HazeFogColor=0.82,0.88,0.84

    ;HazeFogColor=0.75,0.83,0.82

    HazeFogColor=0.64,0.75,0.83

    CloudColor=0.8,0.8,0.8

    StartMorning=

    MorningStartTime=

    MorningEndTime=

     

    [Day]

    SunHeight=0.240

    SunBrightness=1.00

    SunLightLevel=0.99

    SunRadiance=0.0

    TwilightLensFlare=0.0

    SunColor=0.545,0.550,0.528

    AmbientColor=0.350,0.350,0.385

    SkyColor=0.376,0.564,0.815

    HorizonColor=0.811,0.815,0.937

    FogColor=0.564,0.627,0.805

    SunSpecularColor=0.81,0.762,0.740

     

    [Day1]

    SunHeight=0.160

    SunBrightness=0.90

    SunLightLevel=0.60

    SunRadiance=0.10

    TwilightLensFlare=0.2

    SunColor=0.700,0.500,0.260

    AmbientColor=0.330,0.330,0.365

    SkyColor=0.302,0.421,0.650

    HorizonColor=0.648,0.652,0.750

    FogColor=0.406,0.451,0.521

    SunSpecularColor=0.700,0.500,0.260

     

    [Twilight1]

    SunHeight=0.000

    SunBrightness=0.00

    SunLightLevel=0.40

    SunRadiance=0.20

    TwilightLensFlare=1.0

    SunColor=0.980,0.490,0.220

    AmbientColor=0.280,0.280,0.308

    SkyColor=0.200,0.182,0.300

    HorizonColor=0.240,0.163,0.120

    FogColor=0.138,0.123,0.097

    SunSpecularColor=0.980,0.490,0.220

     

    [Twilight2]

    SunHeight=-0.034

    SunBrightness=0.00

    SunLightLevel=0.25

    SunRadiance=0.10

    TwilightLensFlare=0.0

    SunColor=0.436,0.363,0.170

    AmbientColor=0.146,0.156,0.185

    SkyColor=0.160,0.170,0.219

    HorizonColor=0.220,0.150,0.200

    FogColor=0.043,0.056,0.092

    SunSpecularColor=0.436,0.363,0.170

     

    [Night]

    SunHeight=-0.170

    SunBrightness=0.00

    SunLightLevel=0.00

    SunRadiance=0.0

    TwilightLensFlare=0.0

    SunColor=0.0000,0.000,0.000

    AmbientColor=0.100,0.080,0.120

    SkyColor=0.062,0.080,0.164

    HorizonColor=0.120,0.140,0.238

    FogColor=0.024,0.016,0.062

    SunSpecularColor=0.0000,0.000,0.000

     

    [sky]

    SkyDistance=140000

    SkyPanelCount=9

    SkyPanelHeight=55000.0

    HorizonVertexHeight=0.050

    SkyMaterial=SkyMaterial

    HorizonCloud=HorizonCloud

    HorizonCloudTexture=HorizonCloud%d%d.tga

     

    [stars]

    StarMaterial=StarMaterial

    UpdateRate=60.0

    SizeFactor=1.20

    SizeDeviation=0.1

    MinSize=0.25

    MinHeight=0.2

    TextureCoordinate=0.875

    StarDataFile=Stars.dat

    OClassColor=0.71,0.86,1.00,1.0

    BClassColor=0.80,0.96,1.00,1.0

    AClassColor=0.90,1.00,0.99,1.0

    FClassColor=1.00,1.00,1.00,1.0

    GClassColor=0.99,0.99,0.83,1.0

    KClassColor=1.00,0.95,0.75,1.0

    MClassColor=1.00,0.87,0.66,1.0

     

    [sun]

    SunAngle=0.98

    DaySunMaterial=DaySunMaterial

    DaySunSize=15.0

    SunFlareMaterial=SunFlareMaterial

    SunFlareSize=192.0

    TwilightSunAnimation=8

    TwilightSunMaterial=TwilightSunMaterial

    TwilightSunFormat=sun-sunset%d.tga

    TwilightSunSize=18.0

    TwilightSunFlareMaterial=TwilightSunFlareMaterial

    TwilightSunFlareSize=256.0

    OvercastAmbientModifier=1.4

    OvercastDirectModifier=0.6

     

    [LensFlare001]

    PositionFactor=0.06

    Color=1.0,0.6,0.2,0.2

    Size=35.0

    Fade=NORMAL

    Material=LensFlareMaterial3

     

    [LensFlare002]

    PositionFactor=0.08

    Color=1.0,0.0,0.0,0.05

    Size=44.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare003]

    PositionFactor=0.11

    Color=1.0,1.0,0.5,0.25

    Size=4.0

    Fade=NORMAL

    Material=LensFlareMaterial4

     

    [LensFlare004]

    PositionFactor=0.16

    Color=1.0,0.0,0.0,0.4

    Size=5.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare005]

    PositionFactor=0.18

    Color=1.0,1.0,1.0,0.8

    Size=10.0

    Fade=NORMAL

    Material=LensFlareMaterial2

     

    [LensFlare006]

    PositionFactor=0.20

    Color=1.0,0.5,0.1,0.06

    Size=24.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare007]

    PositionFactor=0.22

    Color=1.0,1.0,0.0,0.25

    Size=10.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare008]

    PositionFactor=0.3

    Color=1.0,0.0,1.0,0.3

    Size=6.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare009]

    PositionFactor=0.54

    Color=1.0,1.0,0.5,0.25

    Size=8.0

    Fade=NORMAL

    Material=LensFlareMaterial4

     

    [LensFlare010]

    PositionFactor=0.6

    Color=1.0,0.0,0.0,0.4

    Size=8.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare011]

    PositionFactor=0.62

    Color=1.0,1.0,0.0,0.1

    Size=20.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare012]

    PositionFactor=0.64

    Color=1.0,1.0,1.0,0.8

    Size=12.0

    Fade=NORMAL

    Material=LensFlareMaterial2

     

    [LensFlare013]

    PositionFactor=0.66

    Color=1.0,0.5,0.1,0.06

    Size=38.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare014]

    PositionFactor=0.68

    Color=1.0,0.5,0.2,0.2

    Size=8.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare015]

    PositionFactor=0.72

    Color=0.2,1.0,1.0,0.05

    Size=44.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare016]

    PositionFactor=0.74

    Color=1.0,0.0,1.0,0.3

    Size=14.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare017]

    PositionFactor=0.85

    Color=0.0,1.0,1.0,0.3

    Size=7.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare018]

    PositionFactor=1.1

    Color=1.0,1.0,0.0,0.3

    Size=12.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare019]

    PositionFactor=1.15

    Color=1.0,0.0,1.0,0.1

    Size=28.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare020]

    PositionFactor=1.17

    Color=1.0,1.0,1.0,0.8

    Size=16.0

    Fade=NORMAL

    Material=LensFlareMaterial2

     

    [LensFlare021]

    PositionFactor=1.21

    Color=0.0,1.0,1.0,0.3

    Size=10.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare022]

    PositionFactor=1.28

    Color=1.0,0.5,0.1,0.04

    Size=85.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare023]

    PositionFactor=1.36

    Color=1.0,1.0,0.5,0.25

    Size=22.0

    Fade=NORMAL

    Material=LensFlareMaterial4

     

    [LensFlare024]

    PositionFactor=1.5

    Color=1.0,0.2,0.5,0.3

    Size=16.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare025]

    PositionFactor=1.6

    Color=1.0,1.0,0.5,0.05

    Size=50.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare026]

    PositionFactor=1.75

    Color=0.5,1.0,1.0,0.05

    Size=70.0

    Fade=NORMAL

    Material=LensFlareMaterial1

     

    [LensFlare027]

    PositionFactor=0.00

    Color=1.0,1.0,1.0,0.75

    Size=45.0

    Fade=REVERSE

    Material=LensFlareMaterial5

    IsForeground=FALSE

     

    [Moon]

    MoonMaterial=MoonMaterial

    MoonSize=13.0

    MoonMaxLightLevel=0.20

    MoonLightColor=0.980,0.933,0.478

    OvercastAmbientModifier=1.0

    OvercastDirectModifier=0.8

    MoonTextureFormat=Moon%03d.tga

    NumMoonPhase=29

    NewMoonDate=09/22/1968

     

    [baseWindSection]

    BaseWindSpeed=5

    BaseWindDirection=0

    WindChange[01].ChangeTime=0.5

    WindChange[01].ChangeChance=60

    WindChange[01].SpeedAmount=0.2

    WindChange[01].SpeedRate=0.1

    WindChange[01].DirectionAmount=5.0

    WindChange[01].DirectionRate=20.0

    WindChange[02].ChangeTime=2.2

    WindChange[02].ChangeChance=40

    WindChange[02].SpeedAmount=0.5

    WindChange[02].SpeedRate=1.0

    WindChange[02].DirectionAmount=10.0

    WindChange[02].DirectionRate=12.0

    WindChange[03].ChangeTime=8.3

    WindChange[03].ChangeChance=20

    WindChange[03].SpeedAmount=2.0

    WindChange[03].SpeedRate=0.4

    WindChange[03].DirectionAmount=20.0

    WindChange[03].DirectionRate=10.0

    WindChange[04].ChangeTime=13.1

    WindChange[04].ChangeChance=40

    WindChange[04].SpeedAmount=0.5

    WindChange[04].SpeedRate=0.6

    WindChange[04].DirectionAmount=60.0

    WindChange[04].DirectionRate=10.0

     

    [Reflection]

    NumReflectionLevel=5

    NumSunLightLevel=5

    NumWeatherLevel=3

    TextureNameFormat=Reflection%01d%01d%02d.tga

     

    [CloudsClear]

    MaxClouds=10

    MaxCloudParticles=50

    3DCloudMaterial=CloudMaterial

    3DCloudHorizontalSize=10000000.0

    3DCloudVerticalSize=0.0

    3DCloudSizeDeviation=0.5

    3DCloudParticleDensity=0.5

    ParticleSize=300.0

    ParticleSizeDeviation=0.5

    MinBaseAltitude=3750.0

    MaxBaseAltitude=3750.0

    UseBottomRow=TRUE

     

    [CloudsScattered]

    MaxClouds=100

    MaxCloudParticles=50

    3DCloudMaterial=CloudMaterial

    3DCloudHorizontalSize=1750.0

    3DCloudVerticalSize=1000.0

    3DCloudSizeDeviation=0.8

    3DCloudParticleDensity=0.6

    ParticleSize=300.0

    ParticleSizeDeviation=0.4

    MinBaseAltitude=4000.0

    MaxBaseAltitude=4500.0

    UseBottomRow=TRUE

     

    [CloudsBroken]

    MaxClouds=150

    MaxCloudParticles=50

    3DCloudMaterial=CloudMaterial

    3DCloudHorizontalSize=2500.0

    3DCloudVerticalSize=1750.0

    3DCloudSizeDeviation=0.3

    3DCloudParticleDensity=0.6

    ParticleSize=500.0

    ParticleSizeDeviation=0.4

    MinBaseAltitude=4000.0

    MaxBaseAltitude=4500.0

    UseBottomRow=TRUE

     

    [CloudsInclement]

    MaxClouds=100

    MaxCloudParticles=50

    3DCloudMaterial=CloudMaterial

    3DCloudHorizontalSize=2000.0

    3DCloudVerticalSize=1500.0

    3DCloudSizeDeviation=0.3

    3DCloudParticleDensity=0.4

    ParticleSize=400.0

    ParticleSizeDeviation=0.8

    MinBaseAltitude=1300.0

    MaxBaseAltitude=3000.0

    UseBottomRow=FALSE

     

    [CloudLayer]

    TopTexture=CloudLayerTop%d.bmp

    BottomTexture=CloudLayerBottom%d.bmp

    Material=CloudLayerMaterial

    TileCount=21

    NearTileCount=5

    TileSize=4000.0

     

    [skyMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=FALSE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=ONE

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=DIFFUSE

    TextureStage[01].StageAlphaOp=NO_OP

     

    [HorizonCloud]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [DaySunMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=0

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=sun.tga

    TextureStage[01].MipMap=TRUE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [TwilightSunMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=0

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=TRUE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [sunFlareMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=0

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=sunflare.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [TwilightSunFlareMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=0

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=twilightsunflare.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [LensFlareMaterial1]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=lensflare_circle.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [LensFlareMaterial2]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=lensflare_sun.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [LensFlareMaterial3]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=lensflare_ring.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [LensFlareMaterial4]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=lensflare_diamond.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [LensFlareMaterial5]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA_ADD_DST

    NumTextureStages=1

    TextureStage[01].TextureName=lensflare_star.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [starMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=ADD

    NumTextureStages=1

    TextureStage[01].TextureName=star.tga

    TextureStage[01].MipMap=TRUE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=NO_OP

     

    [CloudMaterial]

    DepthBufferCheck=TRUE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=TRUE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=cloud1.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    [CloudLayerMaterial]

    DepthBufferCheck=TRUE

    DepthBufferWrite=TRUE

    RenderedInOrder=TRUE

    AlphaTestEnabled=FALSE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=TRUE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=TRUE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=DIFFUSE

     

    [MoonMaterial]

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=TRUE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0.000000

    PriorityLevel=0

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=TRUE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

    ___________________________________________________________________________

     

    Tristan

     

    Addendum: The guy who seems to do the most experimenting with lighting effects is Lexx Luthor. I'd check out posts by him at the Thirdwire site for more lighting ideas; that's where I picked up a lot of my info.


  2. I think in order to use desert terrains with stock SFP1 files, you have to have access to the 'Desert.cat' file from SFP1. I see a ton of terrain files listed in the 'Desert.cat' in SFP1 file that are not listed in the 'GermanyCE.cat' file in WoE, which could account for the white-outs you are experiencing. The only way to get legal access to the stock SFP1 desert tiles is to buy a copy of SFP1.

     

    I own SFP1 and WoE, and I can get the stock 'Desert' terrain to work in WoE because I've transferred a copy of the 'Desert.cat' file into WoE.


  3. http://forum.combatace.com/index.php?autom...ode=sst&id=3989
    File Name: Tristan's Germany Mod

    File Submitter: Tristan

    File Submitted: 1 Feb 2007

    File Category: Tilesets

     

    Introduction:

     

    This is a tile set mod for the 'GermanyCE' terrain in 'Wings Over Europe'. Features include new water and road textures, and an overall hue change for the land textures.

     

    To install:

     

    1.) Back up your installed copy of the 'GermanyCE' terrain.

     

    2.) Drag the enclosed 'GermanyCE' folder to the 'Terrain' directory of your installed copy of 'Wings Over Europe'.

     

    3.) Fly.

     

    Please note that this tile set has only been tested in 'Wings Over Europe', and only with the stock 'GermanyCE' terrain. If you wish to use this tile set with your own mod release, please ask permission first. Thanks.

     

    Thanks, TK and Thirdwire, for the use of the stock 'Wings Over Europe' tiles, which are the basis for this mod!

     

    Click here to download this file

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