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Posts posted by YEYEYE
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More Hinds
?
Well,i wanna make more of them too,but sorry guys,i don't really have too much time for it. :(
fortunately the source file still in my hard drive some where,i can upload it,and you can do what ever you want,how about this sound?
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alright,im here.
what do you guys need ?
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wow!level 80
they should really put the nuclear bomber in battle rating in 20.0
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Initiating hyperspace jump!
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this works for me
more than 2k per node,lost some part of the shadow or missing the shadow
3dmax crash when more than 10k per node
but that's the old exporter for max9
never testing the limits of the latest one -
SAAB 21 package
SAAB 21
The SAAB 21 was a Swedish fighter/attack aircraft from SAAB that first took to the air in 1943. It was described as a very efficient
weapons platform. It was designed as a twin boom pusher configuration, where the propeller is mounted in the rear of the fuselage,
pushing the aircraft forward.
Sweden wished to ensure its continued neutrality through a policy of armed strength during World War II but were effectively
denied access to foreign weapons. The original design studies began in 1939, based around the use of a "buried" Bristol
Taurus engine. The project remained dormant until 1941. In response to the need for air defence, and faced with the prospect
of imported designs being unavailable due to the war, Sweden undertook an indigenous rearmament programme including an
advanced fighter. The low-wing monoplane Saab 21 fighter was ultimately designed around a license-produced version of the
Daimler-Benz DB 605B engine, featured innovations such as tricycle landing gear, heavy forward-firing armament, ejector seat,
and a twin-boom pusher layout that later allowed the type to be modified with a turbojet engine.
The advantages of a pusher design, are that the view forward is unobstructed and armament can be concentrated in the nose,
while a major drawback is difficulty in escaping from the aircraft in an emergency, as the pilot could get drawn into the propeller
blades. SAAB deliberated between systems that would eject the pilot, or jettison the propeller or the engine, (via a system of
explosive bolts). and eventually installed an early ejector seat developed by Bofors for the purpose and tested in 1943.
In 1947, the aircraft was extensively redesigned with over 50% airframe, tailplane and wing changes and fitted with a de Havilland
Goblin turbojet, acquiring the new designation Saab J 21R.
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There're 5 aircraft included in this pack,three propeller and two jet version,none of them have cockpit,to fly these planes
you need Stary's 3d cockpit which from here
http://combatace.com/files/file/12035-late-ww2-cockpit-3-a-36-stand-in/
download it first!
these coordinate of the cocpit are Recommend and please edit by your self.
[CockpitSeat001]
ModelName=late_WW2_pit3.LOD
Position=0.0,0.52,0.581 <---
and the template are also included which you guys easily can make your own skin.
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special thanks
TK,Thirdwire
Combatace.com
Stary
Centurion-1
JonathanRL
Wilches
loborojo
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hope you like this mod,enjoy your flight.
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Submitter
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Submitted11/13/2014
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Category
- 9
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Sea flanker cockpit
Sea flanker cockpit for SF2
well here's another version of the flanker cockpit,just modify some parts for Su-33.
and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit,
you may need did some of adjustment by your self.
After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
when deal with those high poly model.
Model:
the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
Texture:
Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
been converted into BMP format,which can work in Gen 1&2.
Head up display:
the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
you will lose some part of the HUD when press the Cockit hidden key.
tested environment:
WOE Oct 2008
SF2E Jul 2013
SF2NA Jul 2013
Installation:please check the readme file
Credits:
TK,Thirdwire
Combatace.com
This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
hope you like this mod,and enjoy your flight
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Submitter
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Submitted10/22/2014
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Category
- 6
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Hi man. The pit is really pretty and i know its not really meant for this model but i did and i really want to use this pit on the SU-37 Terminator released by dennissoliveira. The thing is i have a double canopy issue and using the hidefomcockpit methid gives me a floating wing. the other thing is my canopy open and closes depending on the throttle setting. Any tips?
solutions can be found here
http://combatace.com/topic/84045-classic-flanker-cockpit-for-marcfighters-su-27/
or here
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oops....sorry guys, i upload wrong part of files for radar.
adding fix pack to the download list now.- 1
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Your cockpit is closed? I don't know what I have wrong here...Anyone is having this problem of always open canopy?
It happens sometime,depends on what plane you use,the pit been design to openable by link up with external model,default animation ID is 10.if your plane do have the canopy animation replace the id in the cockpit.ini should solve this,if not,you can just disable it in same file,then canopy won't open any more.
[OpenCanopyControl]
Type=EXTERNAL_ANIMATION_LINK
NodeName=Line33
MovementType=ANIMATION
AnimationID=10
ItemNumber=10
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Modern Flanker Cockpit
Modern Flanker cockpit for SF2
After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
when deal with those high poly model.
Model:
the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
Texture:
Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
been converted into BMP format,which can work in Gen 1&2.
Head up display:
the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
you will lose some part of the HUD when press the Cockit hidden key.
tested environment:
WOE Oct 2008
SF2E Jul 2013
SF2NA Jul 2013
Installation:please check the readme file
Credits:
TK,Thirdwire
Combatace.com
This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
hope you like this mod,and enjoy your flight
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Submitter
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Submitted10/06/2014
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Category
- 1
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you can try Fubar 512's way to solve this problem,in this topics
http://combatace.com/topic/84046-su-27-cockpit-problem/
,or move the pit a little bit forward by edit the cockpit.ini
[CockpitSeat001]
ModelName=SU-27_classic_cockpit
Position=0.0000,6.05,1.50 <-------------Increase the Y-axis about 0.3 or 0.5 meter
Position=0.0000,6.55,1.50 <-------------
and i think those spinning thing are some kind of sensors with mirror,found a video from internet shows they do spin in action.
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Classic flanker cockpit for Marcfighters Su-27
Classic flanker cockpit for Marcfighters Su-27
After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
when deal with those high poly model.
Model:
the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
Texture:
Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
been converted into BMP format,which can work in Gen 1&2.
Head up display:
the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
you will lose some part of the HUD when press the Cockit hidden key.
<hr>
tested environment:
WOE Oct 2008
SF2E Jul 2013
SF2NA Jul 2013
Installation:please check the readme file
Credits:
TK,Thirdwire
Combatace.com
This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
hope you like this mod,and enjoy your flight []
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Submitter
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Submitted10/05/2014
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Category
- 4
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nice one,Keep up the good work.
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SAAB_2000
The Saab 2000 ERIEYE AEW&C surveillance system enables outstanding control over both land and sea, even under heavy jamming conditions. Using the latest AESA technology and a versatile EW system, even the smallest air and sea targets will be detected.
more info SAAB Tech
Installation
•unzip the package,drow those files into matching folders in your mod directory.done!!
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•This is freeware mod made for SF2 series do not use for ommercial use or unauthorized distribution.
•To get AEW fully operation,you need a terrains can have early warning or Navy serch mission,like IcelandNA or othet navy map.and!let AI to fly it.
•The mod can also fly in Gen1(Not recommended),older version of lod file are included,you need did some change in aircraft_name.ini
i take SAAB_2000_AEW.INI as example
original code
[LOD001]
Filename=SAAB2000_AEW_SF2.LOD
Distance=105
modified
[LOD001]
Filename=SAAB2000_AEW.LOD
Distance=105
then hit save,all done/
but,unfortunately it can only fly as transport or recon plane when player onboard whitch limited by game engine.
hope TK can bring us more surprise next time.
anyway hope you like this mod,enjoy your flight.
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Submitter
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Submitted06/05/2014
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Category
- 1
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great!!!hundred thousands times better than my skin work....
How to Make GPU like that in the picture
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
make sense,uploading now.