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Everything posted by Fubar512
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Right..... 1st encounter.wmv -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A preview of what's to come.... -
SF2 a time machine?
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately, that one's not hosted online.... -
SF2 a time machine?
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By time machine, you mean like so? http://en.wikipedia.org/wiki/The_Odyssey_of_Flight_33 Watch it here (if you're in the 'States) http://www.cbs.com/classics/the_twilight_zone/video/?pid=QtRBzkFCjj4mF1ATSeikwnb1ZCNS6_Je&vs=Default&play=true -
Used Catpack and now games dont start up?
Fubar512 replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you sure that you did not CUT and paste instead? Double check the folders. -
Framerates
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Having a newer graphics card with 1 GB will allow you to run at the same frame rate or even slightly faster than you are now, with most of the eye candy turned on. But anything that's dependent on processing power (trees, large numbers of complex objects, horizon distance) will still slow you down, until you upgrade to a faster, more capable processor and faster RAM. -
Framerates
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any good Nvidia or ATI card will do....you do not need a $200-$300 card....I'm using a GeForce 250GTS and I often exceed 100 FPS, and average in the 40s and 50s, with lows in the high 20s-low 30s. -
Framerates
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Video Ram....you've stated that your GeForce 8800 has 256 mb of it. -
Framerates
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You need more VRAM. A video adapter with 1 GB of VRAM is considered routine today. Also, lower your horizon distance to normal (if you have not donw so already)...that's the absolute biggest frame rate killer in a stock or mildly modded install. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
23 mm and 37 mm Tracer effects... -
GuidanceType explained somewhere?
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
3: The missile's seeker is passive, and relies on the reflected radar energy from the target and follows it, though being "semi-active, it compensates for target motion, or "lead" (beam riders do not). The launch platform must still illuminate the target, all the way through to impact. -
Night Vision
Fubar512 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Unfortunately, no....We've asked TK for advanced HUD features since 2004-2005, and its not very high up on his list of priorities -
Decals
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The path should Objects/Decals/Aircraft Name/Texture Name (and in some cases /D) -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Action over Sinuiju, 1952 -
Patch December 2010-C is out!
Fubar512 replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh yes you are...... http://www.youtube.com/watch?v=teMlv3ripSM -
GuidanceType explained somewhere?
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
None of them. In order to behave somewhat realisticly (that is, the ability to hit targets over the horizon), you must make them ARMs, and add radars to each ship-type. -
I am about to throw my toys out of the pram AND spit my dummy
Fubar512 replied to Bongodriver's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The game egine understands canards quite well....are you sure you're not getting crossed-controls (left elvevon with right canard)? -
I am about to throw my toys out of the pram AND spit my dummy
Fubar512 replied to Bongodriver's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exactly, what is it that you trying to achieve? -
Simulating more weight on nose gear
Fubar512 replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It should be there since the '08 patch. BTW, it goes in the AircraftData section of the data.ini -
Simulating more weight on nose gear
Fubar512 replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OnGroundPitchAngle= -
Simulating more weight on nose gear
Fubar512 replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you absolutely sure that you've tried every .ini parameter? -
Korea'50
Fubar512 replied to Rasputino's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Your loss.... -
Exceeded maximum # of downloads, but 2/3s were corrupted.
Fubar512 replied to CAG Hotshot's topic in Site Support / Bug Reports / Suggestions
Were you using a download manager or download accelerator? Those are usually the causes of most file corruptions. Also, are you sure that they're corrupt, or can it simply be a matter of your decompression utility (WinRAR) falsely reporting corrupted files? -
Calculating a Booster's Acceleration?
Fubar512 replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I use this table, once I've obtained accurate speeds and times for booster cut off, etc. http://easycalculation.com/unit-conversion/acceleration-converter.php -
Killing Marks For The Other Nations
Fubar512 replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Correct kill marks? You mean like these?: http://www.acig.org/artman/publish/article_317.shtml