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Everything posted by Fubar512
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question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
X-axis vectored thrust is not an option at this time in either TW series. There are, however, a few workarounds..... -
Flight AWE808's contrail: http://wattsupwiththat.com/2010/11/09/mystery-missle-launch-off-california/
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That site brings back a lot of memories.... Perusing some of the brochures from the 1960s and 1970s, one can only marvel at the seemingly endless numbers of combinations of engines, trim packages, and suspensions that the Detrioit automakers once offered. It was entirely possible to order anything from a 3.8 liter V6, on up to a 7.4 liter V-8, in the same car. And if one wanted an upgraded suspension, one did not have to order a "GT", or "RT", or "SS" model in order to get it. Now that was true diversity...
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Will this work?
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
But not in SF1, WoV, and WoE. -
Will this work?
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
LOD files cannot be converted from Unicode to ANSI. -
Will this work?
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you're referring to stock (Thirdwire) cockpits, the answer is no, they cannot. Sf2 lods are in unicode, which SF1 does not recognize. -
New Korean War Mod?
Fubar512 replied to VONTOBLER's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://combatace.com/topic/57844-about-the-new-korea-mod/ -
SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
None of them were worth a damn, or they would have never created LGBs. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, then don't fly low over rough terrain That reminds me of a friend who once sea trialed a boat that sported an extreme deep vee running bottom (65+ degrees at the bow entry, and 24 degrees right at the stern), during rough weather. He later commented that the boat was able to stay up on plane despite the rough conditions (at 20+ knots), but complained that it was getting airborne more than he'd like it too. A rather plain-spoken manfacturer's rep that was on hand for the sea trial stated "well then, <alpha hotel>, don't run it so damned hard in those conditions, and it won't spend most of it's time catching air". -
Game crash!
Fubar512 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's not nearly enough PSU capacity, and saying that it's rated at 500W max doesn't really mean anything. What's the output on the 12V rails? Or does it have a single 12V rail? For SLI, they recommend a minimum of a 750 watt PSU, with at least 35 amps on the 12V side. -
SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We've had Terrain Avoidance mode available to us since the inception of the series 8 years ago. SF2 further expanded on this by allowing for the inclusion of additional (visual) warning cues in the cockpit. It would be nice if TK also included aural warnings (such as "pull-up!") in a future expansion or patch. -
SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's what the "Obstruction" or "High Terrain" warning light is for.... -
small missiles dont blow up planes...
Fubar512 replied to PvtDK2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fusing distance -
small missiles dont blow up planes...
Fubar512 replied to PvtDK2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The AIM-7 series weigh over 400 lbs (just under 200 kg), and the AIM-9s weigh in at just over 120 lbs (about 50 kg). Guess which one type sports a larger warhead? -
Ground Speed
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes. 1 m/ps = about 2 knots, 1 knot = 1.15 mph -
Looks like we're both experiencing the same weather...9C, wind, and rain here (we have a 'noreaster moving up the coast).
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SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.0 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0,0.0,0.0 AmbientColor=0.00936,0.00702,0.02379 SkyColor=0.00936,0.00702,0.02379 HorizonColor=0.106,0.122,0.155 FogColor=0.106,0.122,0.155 SunSpecularColor=0.000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 -
thrust
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let's use the F-4 Phantom as an example. The exhaust position entries for may be "ThrustPosition=-0.65,-3.63,-0.58 and ThrustPosition=0.65,-3.63,-0.58" (L & R). The F-4 has it's tailpipes canted down, so one might use the following for the thrust angle settings: ThrustAngles=0.0,-3.60,-0.5 (remember x,y,Z coords). This would make the aircraft's nose pitch down when power is applied. -
thrust
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've just explained to you how it can be done. -
thrust
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Assuming that you're talking about jets, thrust position and thrust angle. The first should be set right around the position of the afterburner and/or exhaust emitter for that engine. The second should be adjusted very carefully (if at all), as it effectively directs the thrust at an offset angle. -
Downloaded SF2:Vietnam but can't add plane mods!
Fubar512 replied to ShogunOrta's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's all spelled out in the SF2 Knowledgebase. -
SF2E: How dark should night be?
Fubar512 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Night, with moonlight: Night.wmv Moonless nights under the settings I'm using are positively Stygian. -
Possible FPS tweak
Fubar512 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
CPU usage for me also dropped quite a bit, since SF2 hands off sound processing to another core. -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Monty, you are absolutely right. A swept wing aircraft will generally ROLL more than it yaws with rudder displacement at speed. My comment regarding physics was not directed at you.