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Everything posted by Fubar512
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question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A body of mass m subject to a force, undergoes an acceleration a that has the same direction as the force and a magnitude that is directly proportional to the force and inversely proportional to the mass, i.e., F = ma. Alternatively, the total force applied on a body is equal to the time derivative of linear momentum of the body. -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Someone seriously lacks a grasp of basic physics. -
Possible FPS tweak
Fubar512 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
An example of EAX effects in SF2 EAX-fx.wmv -
Possible FPS tweak
Fubar512 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh, EAX is rather obvious when it's enabled -
Possible FPS tweak
Fubar512 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good find, though I should add that EAX must be enabled in the creative control panel in order to take full advantage of Alchemy. With EAX enabled, you'll also have enhanced doppler effects. -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since you've termed it a sim, tell, me, what is the definition of a sim, I mean, what's its purpose? Isn't it to SIMULTE real life, as in real aircraft? Doesn't that mean that your own statements are somewhat at odds with your conclusions? -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First off, most swept wing aircraft ROLL to some degree when rudder is applied. In fact, that's SOP for rolling the F-4 Phantom above 12-14 units of AoA, as it would hardly repond to the ailerons at that point. Secondly, aircraft generate resistance to yaw due to the airflow over the fuselage and vertical stbilizer(s)...this tendency obviously increases with velocity of the airflow. That is one reason that rudder deflections at speed do little other than impart roll and a slight yaw effect, or, what's referred to as "dutch roll". This is why those surfaces are effectively limited or locked out on FBW aircraft over a set airspeed (in fact, the F-15 Eagle uses a control augmentation system that limits rudder deflection to less than 15 degrees to prevent roll-due-to-yaw, unless the aircraft is in a high alpha-state maneuver). -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And how do you quantify it being zero? -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tonkin Gulf Affair: -
question about flight model - sideway G force
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aircraft are stressed in the pitch axis. One cannot generate enough lateral acceleration in yaw to generate more than 1-2 Gs (using the rudder), that is, short of entering a spin. Modern aircraft also sport rudders which lockout at speed to prevent issues with stability in the yaw-axis. -
Game crash!
Fubar512 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sounds like a failing PSU to me. -
Started Using Windows 7 Today... where are the mod folders?
Fubar512 replied to ktickner6767's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some interesting observations: Windows 7 64-bit will always attempt to use 25% of the installed RAM at idle, irregardless of whether one has 2 GB or 16 GB of RAM installed. 32-bit applications (such as the SF2 series) have a 2048 MB allocation limit. That is, no more than 2048 mb (2 GB) will be allocated by Winows 7, irregradless of how much RAM one has on hand. If you're stuck with using 2 GB of RAM, and you have a spare, USB 2.0 or better (256 mb and larger) thumb-drive laying around, try setting up Windows ready-boost on it. It will help with loading times, and speed up file swapping. -
Indiana Jones might attempt to claim....oooops, sorry, wrong Ark
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Version
898 downloads
================================= Strike Fighters 2 Israel Jun 2010 Readme File ================================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update is for Strike Fighters 2 Israel without the Expansion Pack 1 installed, either stand-alone or merged to other Strike Fighters 2 games. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * Campaign front line handles neutral boundary better. May 2010-B ---------- * Alt-N sometimes causing bombers to not show up on time is fixed. * Speech subtitle not displaying correctly is fixed. * Messages not displaying even on Normal or Easy HUD mode is fixed. * Some campaign crash bugs have been fixed. * Campaign now ends properly when the player squadron has less than 4 active pilots. May 2010 -------- Strike Fighters 2 Expansion Pack 1 Initial Release Mar 2010 -------- * Radars on early A-4H versions not working is fixed. * Texture resolution of the cockpit mirror has been increased. * Terrain objects cast shadows correctly. * Target friendly keys not working is fixed. * Aircraft are made eaiser to spin on Hard Flight Model option. Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. * Earlier sub-versions of A-4H, with more limtied weapons options, are added. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. Oct 2009 -------- Strike Fighters 2 Israel Initial Release Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe Initial Release May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Initial Release Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. Dec 2008 -------- Strike Fighters 2 Initial Release ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- -
Increasing tracer frequency
Fubar512 replied to Tenom1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The factor by which the visible tracer increases in size (diameter) over distance. -
Eastern aviation schools got new tool
Fubar512 replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Inlet and exhaust temp limits work best. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cyprus -
Kiev final weapons test, Yak-38 in holding pattern.
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HD video (1080P) of the Forger in VTOL ops (hard FM setting).....be forwarned, it's a biiiiig file! -
fps "cycle" periodically
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The data provided by Nvidia says otherwise. As I mentioned before, some notebook manufacturers underclock graphics adapters for a variety of reasons: A) to ensure longevity B) to reduce the likelihood of warranty claims C) to save battery power D) to reduce heat Graphics adapters have their clock speeds set in their BIOS. This is where your's is downclocked. Short of flashing the adapter's BIOS to the Nvidia reference values (which I do not recommend) there is NOTHING that you can really do on the hardware level. Once upon a time, some graphics tweaking apps (like the aforementioned Riva Tuner) were able to directly access some settings directly on the hardware level, bypassing driver and abstraction-layer settings. To the best of my knowledge, this ended with the introduction of the NV3x clock control code...and that predates the FX-series adapters and their associated drivers. What you can do, is set clock speeds on a DRIVER level. I only recommend that you try this (only) if you are confident that you won't screw anything up. BTW, are you running the aero-desktop in Vista? If so, turn it off, and adjust the graphics settings for "best performance". -
I disagree. Had this been a Harrier (with the nozzles in VTOL mode, and the powerplant at idle), her dress would probably have been up around her neck
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The maneuver's also described in "Scream of Eagles", as is another one, that's also based on an intentional departure with the F-4.
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Multiplayer in SF2
Fubar512 replied to fokker96's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No. Those are leftover entries from SF1. -
Kiev final weapons test, Yak-38 in holding pattern.
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"The initial colour scheme worn by the AV-MF Yak-38 consisted of dark green anti-corrosion paint on the undersides of the aircraft, with dark blue upper surfaces. This was later replaced by a light grey over dark grey scheme, frequently associated with the Yak-38M. An unusual green-over-silver "tiger" camouflage scheme, reportedly seen on an aircraft onboard Leningrad in 1986, was probably applied for one cruise only. Special camouflage schemes may also have been applied to aircraft involved in the Romb-1 trials in Afghanistan in 1980." Souce: http://en.wikipedia.org/wiki/Yakovlev_Yak-38 -
Kiev final weapons test, Yak-38 in holding pattern.
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Krizis really endowed this model with great damage-modeling....this is but a mere hint of it.... -
fps "cycle" periodically
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nvidia produces a recommended reference design, though it's up to the individual hardware vendors to set memory and core clock speeds, as they're the ones that are responsible for any warranty issues. For example, my graphics card is a factory (EVGA) "superclocked" version, that has 20% higher clock speeds than the Nvidia reference design.