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Fubar512

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Everything posted by Fubar512

  1. The fix is the same as it is in SF2: http://combatace.com/topic/57791-mig-21pfms-hidden-surprise/ The only major difference is that one adds the gunpod entries to the weapondata.ini file, instead of creating a separate weapons folder for it.
  2. A 32-bit OS will not "see" RAM above 3.5 GB, so it assigns it to various hardware addresses. You need to upgrade to a 64-bit OS in order to use all your mem (above 3.5 GB). Besides, Win 7-64 has better memory management than its 32-bit counterpart.
  3. [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=8 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=2048 (or 1024)
  4. Turn off the aero-desktop, if you haven't already, while running a sim. It uses up quite a bit of texture memory, and a few CPU cycles, as well.
  5. I created a torpedo effect several years ago, that consisted of the torp disappearing in it's "booster" stage, and leaving a wake on the water's surface in "sustainer stage". Let me see if I can find it
  6. All effects require a shader line for each material entry. You'll find a thread by Killerbee in the SF2 knowledge base detailing the various shaders and their associations.
  7. Ironically, I was just discussing this with another CA member just last week. The truth of the matter is, that Olympia has been in sad shape since at least the mid-1980s. I last visited her in May 0f 1984, and was appalled at her condition. One of the volunteers who worked there, mentioned that she was in even worse shape below the water-line. And to think that was now over a quarter of a century ago! The best outcome would probably be to permanently berth her in a dry dock, as they're planning to do with the USS Texas (which is approaching the century mark, herself).
  8. Dels, I have a 1024 mb GT 250 OC, and I'm running the 258.96 drivers (WHQL 64-bit).
  9. Here's a possible alternative for updating older 3D models, those that we cannot apply bump-mapping for whatever reason: relief-mapping One of the benefits of this method, is that it's also available to those still using the first-gen TW sims, and to this running the second-gen on non-DX10 operating systems, or with non-compliant hardware. In case you must ask, the hangers in the screenies are the work of BpAO... Look at the rivets, some panel lines, access doors, louvers, and the exhaust "feathers" on the Su-33 (Marcelo's model).
  10. That's why I use 90 degrees for the relief angle.
  11. "Relief" is an effect in Paint.net, where one can control the shadow-angle, thereby creating the impression of a raised or depressed contour line or break.
  12. Yes. It's an F-21 Kfir. Shall I also post images of the YF-110, YF-112, YF-113, and the YF-118?
  13. Yes and no. It's actually a "Paint.net" (freeware) tweak......
  14. I could not duplicate that behavior with the Mirage III CJ under hard flight mode in my install, but I have encountered it with other models. That's usually due to the way the series handles stall buffet, and how the individual flight model is set up. I have an add-on flight model for the 'III CJ, which I've written to force the model to mush down well before hitting the stall buffet (as delta-winged aircraft are prone to do in real life). Wow...that depends on what you're interests are. We have everything from terrain enhancements, to groundobjects (SAMs, AAA, Tanks, Trucks, ships), and, of course, tons of aircraft. Then there are the various packages...NATO fighters, Vietnam War, etc.
  15. If you mean the model, well that's up to Marcelo. I simply used that model because of its relatively low res skin (512x512), to highlight the level of detail that;s possible by applying relief to the bitmap. Well, it's most likely because you're attempting to use a model with unicode lod files, in a version of the series that cannot read unicode.
  16. I create two versions of the same weapon, for anything under 85 mm. One sports guns set to time fused (flak), the other to ballistic fire (tracer). It looks quite impressive over the SEA terrain during the late 60s & early 70s.
  17. There is, it's called SF2, and you'll need to run it on an OS that supports DX10 (such as Vista or Win7), along with suitable hardware
  18. Ummmm, perhaps because this is an SF1 forum, and we're discussing SF2 issues and settings?
  19. I have a rather modest graphics card, an EVGA GTS 250, which is essentially an overclocked, 1024 mb 9800GTX. The key to consistantly high frame rates in this series, is brute processing power. 3 ghz is good, 3.6 ghz is much better, 4+ is great! Having more than a dual core CPU means nothing, as the series barely uses the second core, as is. Oh, and you must force vsynch off in both the options.ini, and in the video card's control panel.
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