-
Content count
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Fubar512
-
Thank You, Gents!
-
Graphical Enhancement Mod boosts frame rates by a double!
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No it doesn't. Not by a long shot. Wrong information, bud. F-104G in SF2 at night, just to show exhaust glow shader and prove that it's under DX10. -
Aircraft glowing during Flak
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That may be, but it's always easier to start with the right effect and edit it to suit, then it is to try with the wrong type of effect, and then try tone it down to fit. -
Aircraft glowing during Flak
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You're still using the wrong effect, a flak effect in place of the gunfire effect. Use this GunFireEffect= 37mmFireEffect and it will work the way it's intended to. -
Aircraft glowing during Flak
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not at all. They are two separate effects, with call outs (trigger events) that completely unrelated to one another. The flak effect is normally spelled out in the bulletobject.ini, or in that particular gun's folder, should you have it set up as an addon. In the latter scenario, one would have a seperate folder for a gun, containing both a gun.ini pointing to a gun_data.ini, as one would a weapon (only applies to SF2 series): //////////////////////////////////////////////////////////////////////// [GunData001] TypeName=40MM_L60 FullName=40mm Bofors L60/70 Cannon Caliber=40.000000 ROF=100.000000 MuzzleVel=850.000000 AmmoWt=0.955000 WarheadWt=0.090000 Reliability=95.000000 Accuracy=58.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect <---muzzle flash and gun smoke effect GunFireSound=37Can EffectClassName=37mmEffects <-----effects, including flak, water spikes, dirt spikes, armor hits, etc EffectTime=0.100000 TracerTexture=Tracero.tga TracerSize=0.050000 TracerDistFactor=0.002000 TracerLength=0.050000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=TRUE [37mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=37mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName=WaterRic ObjectHitEffectName=37mmObjectHitEffect ObjectHitSoundName=Impact4 ArmorHitEffectName=37mmObjectHitEffect ArmorHitSoundName=Impact4 AirBurstEffectName=37mmFlakEffect AirBurstSoundName=Flak37 ShrapnelChance=100 ShrapnelCount=250 ////////////////////////////////////////////////////////////////////// -
2nd dumb ? of the week...
Fubar512 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Experimenting on your own is encoraged, and it's how most of us familiarized ourselves with the series over the years. -
Non-Afterburner Effects
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Geary, I intend to use this on the Korean Air War add that we're working on. It allows one to simulate water-injection and high-blower settings on piston-engined aircraft, and water injection on jets. -
Aircraft glowing during Flak
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Because you're using a flak cloud as a gun smoke effect, which is something it's not meant to be. Who's effects are you using? In the 37mm gun data.ini, make sure that you're using the following GunFireEffect=37mmFireEffect -
Weapons Pack Doesn't Work with SFP1!
Fubar512 replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is the AIM-54A setup with Exported=TRUE in it's weapondata entry? -
Weapons Pack Doesn't Work with SFP1!
Fubar512 replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A bit of research goes a long way. Using the forum search feature here and at www.thirdwire.com has always proved helpful to me and everyone else. Out of the kindness of our hearts, we also took the time and the trouble to create a knowledgebase here at CA. Most of the answers to questions that you've asked, and probably to questions that you've yet to ask, are there. All TW series and TW titles have their core files contained in, and read from, an assortment of catalog (.cat) files. You'll find the default weapons and their data in the Objectdata.cat -
Non-Afterburner Effects
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's an example: Tease.wmv -
Non-Afterburner Effects
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Geary, I have already incorporated this, heat blur, 3D exhaust rumble and all, on several models, for an as yet unreleased mod. The key is adding a secondary engine, with either little or no thrust, that is equipped with an afterburner, and has the secondary effects linked to it. -
Non-Afterburner Effects
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LOL -
Have the following aircraft been released yet? if so where?
Fubar512 replied to SkyStrike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Of course, there's also Marcelo's Su-33 (with working canards, tailhook, etc), and the Tomcat74/MF Su-24M, that have yet to be released. The '24M is extraordinarily well-detailed, thanks to the efforts of the Late, Great BPAO and the texturing skills of JimBib. -
Weapons Pack Doesn't Work with SFP1!
Fubar512 replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On all aircraft under all nations? -
Weapons Pack Doesn't Work with SFP1!
Fubar512 replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It should be saved inside the weapons folder. Once you've clicked save, you're done. Make sure that there's also a file named "weapondata.dat", time and date stamped to when you saved the data. -
Weapons Pack Doesn't Work with SFP1!
Fubar512 replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's not complicated. You need to use the proper version of the weaponeditor to VALIDATE the weapondata.ini. You do so by opening it with the (and I cannot stress this often enough) proper version of the weaponeditor, and then saving it with same. That's all. -
Congrats!
-
[SFP1 Series 1] F-4 Cockpit
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It never went below 35 FPS, and averaged 40+. As an encoded WMV file, it's a constant 30 FPS, so I've made my point. I purposely panned the view the way I did in order to deceive the viewer's eye. And it's SF2, using Stary's CE Terrain and the Mirage Factory's MiG-29A. -
[SFP1 Series 1] F-4 Cockpit
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
? -
Where Do I Place User Created Campaigns and Mission in SF2
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes -
Effects for missiles without rocketmotor
Fubar512 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Only the "BoosterSoundName" entry works reliably. Sustainer sounds and inflight sounds only work sporadically, if at all. As for the effect, you'll either need to point to an existing missile inflight effect, or create a new one. And, in order to answer the acceleration question, you must supply at least one more piece of data. Acceleration cannot be determined from terminal velocity, alone. -
[SFP1 Series 1] F-4 Cockpit
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Getting waaaay colder -
[SFP1 Series 1] F-4 Cockpit
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope. 1) No stutters 2) Guess again -
[SFP1 Series 1] F-4 Cockpit
Fubar512 replied to Ticket1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone care to estimate the frame rate on this video? FPS.wmv