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Fubar512

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Everything posted by Fubar512

  1. Actually Streak, I've not experienced any appreciable degradation in accuracy until the frame rates dropped into the teens.
  2. Oh No! Not the dread 396 kilometer diameter bomb issue! Anything but that!
  3. Sometime ago, one of the gamer sites ran an E-article on frame rates, or rather, people's perceptions of frame rates. To do this, they showed three different videos to a test group. The first video showed a character running through an otherwise featureless landscape. The second showed the same character shooting at, and dodging fire from opponents. The final video sequence was that of a scorched earth scenario with huge explosions, flames, falling wreckage, and characters fleeing for their lives. They then asked which had the highest frame rate. Most people selected the first (the character running through the featureless landscape. They choose wrong The vid with the fastest frame rate, was the one most people had voted the slowest, and that was the scorched earth vid (the third one). They came to the conclusion that the overwhelming majority of people cannot perceive the difference between a video at 30 fps, and one at 100+. The quest for insane frame rates was started by gamers who played first person-shooters, back in the DOS and Windows 9X days, when frame rates were directly tied to mouse refresh and reaction rates. That basically became a moot point around the time that games were being written for Windows XP and DX9.
  4. That weapons pack predates the '08 patch. All you need to do is download and install this weapon editor: http://www.thirdwire.net/files/dl/WeaponEditor_022008.zip And then follow the instructions in the knowledge base here: http://combatace.com/topic/12210-getting-the-weapon-editors-to-work-in-winxp/ and here: http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/
  5. Mach 1 is Mach 1. It varies with temperature and altitude. ThirdWire is using the "standard day" value.
  6. The most-often ignored advice when it comes to computers: "Back up, back up, back up!" All my downloaded TW titles are backed up twice. First, on to an external HDD, and then, onto a DVD.
  7. As the lod file is cotained within the cat file, and is read by default from that location, how can it be corrupt? Again, on a default TW model, you do not need to extract the lod file...you just need to direct the .ini to it, as outlined above.
  8. What would your issue have to do with the cat file containing that model? Just copy the following data into the B-57B.ini file contained within its like-named subfolder in your mod folder, and then save it. [AircraftData] AircraftFullName=B-57B Canberra AircraftShortName=B-57 AircraftDataFile=B-57B_data.ini LoadoutFile=B-57B_loadout.ini UserList=B-57B_UserList.ini [LOD001] Filename=B-57B.lod Distance=120 [LOD002] Filename=B-57B_lod002.lod Distance=400 [LOD003] Filename=B-57B_lod003.lod Distance=800 [LOD004] Filename=B-57B_lod004.lod Distance=2000 [LOD005] Filename=B-57B_lod005.lod Distance=12000 [DamageTexture] DamagedPostFix=_holes.DDS [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [TextureSet001] Directory=USAFCamo1 Name=USAF Camo 1 T.O. 1-1-4 Nation=USAF Squadron=8BS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet002] Directory=USAFSilver1 Name=USAF Silver 1 Nation=USAF Squadron=13BS Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 [TextureSet003] Directory=USAFBlack1 Name=USAF Black 1 Night Intruder Nation=USAF Squadron=8BS Specular=0.800000 Glossiness=0.500000 Reflection=0.200000 [TextureSet004] Directory=RAFCamo1 Name=RAF Camo 1 Nation=RAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000
  9. Happy Birthday Monty

    Happy Birthday, Monty
  10. Pretty much, as longs as it contains all the necessary gun types tha NF calls for.
  11. They're called out on a file by file-name basis, in the gundata.ini
  12. Yes, values on one side should mirror those on the other, and, that FM is not SF2 friendly. Try mirroring the first set, keeping in mind that the stall values are somewhat optimistic, and that the Ymac for a left side surface is always expressed as a negative value, while that for the right surface is always a positive value (think of X,Y,Z coords, and you'll understand).
  13. There is both an APU-62R and an APU-62L (right and left) in one of the earlier weapons packs.
  14. The red tide.........airborne dinoflagellates....
  15. Yes, and being that launch platform has launched an SAHM, the AI must maintain lock while the missile guides towards you.
  16. You've conveniently overlooked the fact that it clearly shows sunlight having to travel further due to seasonal differences in the sun's apparent altitude. Dusk conditions generally occur earlier and last longer at temperate latitudes during late autumn and winter, just as dawn occurs later and lasts longer during those same months. The effect of cold winter air on general atmospheric clarity is well-known, but that's not what I was alluding to.
  17. Happy Birthday, Jimbib!

    It's Jimmy Bibb's birthday
  18. You're confusing acquisition mode with active missile guidance.
  19. All RWRs in-game simulate the detected emissions from radars on aircraft, ground units, or ships. They do not, and cannot, detect emissions from missiles, whether they be active homing (AIM-54, AIM-120, R-77, etc) or not. Semi-active homing missiles do not emit radar energy, in real life, nor in-game.
  20. Ahhhh...have you ever seen a real Winter's dawn (or sunset), Lexx? It's far far redder than any Summer's dawn that I've ever experienced...as the sun has to shine through the atmosphere at a much more oblique angle. Unless, of course, you're attempting to create a "Skies of the planet Tralfamadore" mod
  21. You're missing shader statements in the HUD and 'burner material lines. Directions on how to fix them should be in the SF2 knowledgebase.
  22. LCOS and radar-ranging gunsights have been part of the series since the beginning. Here's a concise article on the subject: http://www.simhq.com/_air/air_018a.html The pertinent file that determines what is or is not allowable on aircraft models is (appropriately ) named, the aircraftobject.dll. Its editable counterpart is the aircraftobject.ini. There's a statement in the latter that declares whether or not gun unjam attempts are allowable. There are often statements in the .dll that aren't declared in the .ini file...there may be one there that turns gun jams on, or off.
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