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Fubar512

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Everything posted by Fubar512

  1. RDRAM is Ram bus memory, which was first made available for Pentium III-based systems in 1999 (it had been used in game-consoles prior to this). DRAM, on the other hand, is a general term (Dynamic Random Access Memory). Back In the mid 1990s, or almost a decade after I started building systems for fun & profit, the first Pentiums used what was then marketed as FPM-DRAM (Fast Page Mode DRAM), and later, EDO-DRAM (Extended Data Out DRAM). By 1997, SDRAM (Synchronus DRAM) was starting to predominate. And that's all for today's history lesson.
  2. Yes, I can verify that it is indeed working now.
  3. PM it to me, and I'll have a look at it.
  4. He's been asked at least a dozen times, and his answer is always the same: "This isn't that sort of a title....consider it more of a 'sim-lite'. We have no plans to add air to air refueling." The 2/3-scale maps used in the series offset (to a degree) the need for air to air refueling. Would it be a nice addition? Sure, but he's balked at it in the past, as it would probably be prohibitively expensive to implement. Probably because it would require a re-write of the existing code, or a possibly even completely new game engine.
  5. All that information is in the knowledge base: http://combatace.com/topic/12210-getting-the-weapon-editors-to-work-in-winxp/
  6. TEWS (as well as Vector) RWR displays require SF2 to work properly, as only the second-gen titles contain the necessary avionics code. Ditto for the RWR-list and its associated TGA files. You could always try the SFP1-style simulated TEWS symbology in its place : http://combatace.com/files/file/6838-rwr-symbology/
  7. Use this weapons editor with the October 2008 patch: http://www.thirdwire.net/files/dl/WeaponEditor_022008.zip
  8. Well, the aerodynamic values seem to be in order, but the min-max extents are duplicated, instead of offset left & right. That shouldn't have any bearing on flight characteristics, but the way they're currently setup, damage to the "right" vert tail will effect the left vert tail.
  9. I said the vert stabs, as in vertical, not the horizontal stabs.... First, use ThrustPosition=0.0,0.0,0.0 on both engines, for trouble shooting purposes. Next, while I believe that "PropRotationDirection" is mostly cosmetic, why do you have them both set to left?
  10. Ah, then....the plot thickens! Check both vert stabs, make sure that they mirror one another, and ditto for the engine values. Regarding the latter, critical areas are prop efficiency, power levels, throtte rates, moments of inertia (all must be equal or mirrored), and prop torque...since this is a twin-engine ac, it stands to reason that the props are opposed in rotation...that may be your problem.
  11. My Dad's gone...

    S!
  12. Ed, is this model twin engined, or twin-tailed, by chance?
  13. On this day in 1872

    They'ed be getting fat on apple-turnovers, muffins, and bagels, instead....
  14. Did you add the nessesary lines to the vampire's .ini file? The lines for the Cockpit & avionics.ini files, etc?
  15. You might be interested in this video...however, our resident member of the flat-earth society (who's name starts with a "D"), doesn't see the effect on his system 104G.wmv
  16. Make sure that landing gear values are the same on both sides. Someone once sent me a model that had that very same issue, and that was the problem.
  17. Until you create a friendly SAM site on the map for them, nothing will happen. For example, in the GermanyCE_Targets.ini file, you could ad the following data: [TargetArea335] Name=Hawk Site 1 Position=377931.000000,755974.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 [TargetArea336] Name=Hawk Site 2 Position=381989.000000,740468.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 Next, try flying an antiship mission for the red side, and see what happens to you.
  18. I recommend that one also install Batman78's excellent hi-res F-104G cockpit textures, over the default TW versions. They go a long way toward's upgrading the ThirdWire F-104G first-gen 'pit to almost SF2 quality. The download link for it is: http://combatace.com/files/file/1707-f-104g-high-resolution-cockpit/
  19. Because S-300s are set as static SAMs, the system will automatically place them and their corresponding SAM radars wherever there's a suitable red-side SAM site defined on the map. Hawks cannot be set as mobile SAMs, as they are data-linked to their radars. You need to have a SAM site declared for them in the terrain_targets.ini.
  20. Also keep in mind that the cruise speed value will be applied by the game engine as an indicated air speed, rather than a true air speed value. This may pose a problem at higher altitudes. For example, 257 meters sec /500 knots indicated is well over Mach 1 at 20,000 feet...I doubt that any F-5 variant is capable of super-cruising in RL
  21. Oddities..

    Oddities....as in "Space Oddities"? Is Major Tom at the controls there, Russ?
  22. Happy Birthday JediMaster

    Happy Birthday, JM!
  23. File Name: First Eagles 2: June 2010 Patch File Submitter: Fubar512 File Submitted: 01 July 2010 File Updated: 02 July 2010 File Category: First Eagles Patches ======================= First Eagles 2 Jun 2010 Readme File ======================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * The game always over-writing the aircraft .INI files is fixed. May 2010-B ---------- * Alt-N sometimes causing bombers to not show up on time is fixed. * Messages not displaying even on Normal or Easy HUD mode is fixed. * Some campaign crash bugs have been fixed. Mar 2010 -------- * German medal not showing the image correctly is fixed. * Terrain objects cast shadows correctly. * Default Zoom level for in-flight map has changed. * Target friendly keys not working is fixed. * Aircraft were made eaiser to spin on Hard Flight Model option. * Aldis sight has been added to RAF S.E.5a. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft...6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire...wnloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- Click here to download this file
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