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Everything posted by Fubar512
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Attack of the FireCans
Fubar512 replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't tell me that actually made it into the ODS release..... I did that to play a trick on Dave, reclassifying ZSU-234s as "transports". Dave called me up in the wee hours of the morning bitching about that..... -
Version
94 downloads
======================= First Eagles 2 Jun 2010 Readme File ======================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * The game always over-writing the aircraft .INI files is fixed. May 2010-B ---------- * Alt-N sometimes causing bombers to not show up on time is fixed. * Messages not displaying even on Normal or Easy HUD mode is fixed. * Some campaign crash bugs have been fixed. Mar 2010 -------- * German medal not showing the image correctly is fixed. * Terrain objects cast shadows correctly. * Default Zoom level for in-flight map has changed. * Target friendly keys not working is fixed. * Aircraft were made eaiser to spin on Hard Flight Model option. * Aldis sight has been added to RAF S.E.5a. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft...6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire...wnloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- -
Yikes! Not a good way to start the 4th of July holiday.... http://www.nj.com/news/index.ssf/2010/07/long_island_man_loses_arm_in_f.html Back in the day, this was a common Summer headline in the weeks preceding the release of a new Jaws flick: http://www.myfoxny.com/dpp/news/local_news/coast-guard-shark-warning-for-northeast-20100702-akd
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tutorials for sf2? How to take off, etc.
Fubar512 replied to feldwebel's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gee, that must be why the MiG-29's dogfight record is 0 for 12 so far. O victories, for the loss of 12 MiG-29s. -
Attack of the FireCans
Fubar512 replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's only because you believe that "Attack of the killer tomatoes" was the absolute zenith of the motion-picture industry. -
Spoilers
Fubar512 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Jeff, That works only if two animations (sharing one axis) are defined for the same node. IIRC, there may not be any open animation (IDs) left on that model. -
Anybody taking requests?
Fubar512 replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
FYI, Sundowner is working on new skins for the F-4S. -
Strike Fighters 2 Israel Patch: June 2010
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters 2 Israel Patch: June 2010 File Submitter: Fubar512 File Submitted: 01 July 2010 File Category: SF2 Patches and Tools ================================= Strike Fighters 2 Israel Jun 2010 Readme File ================================= ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update is for Strike Fighters 2 Israel without the Expansion Pack 1 installed, either stand-alone or merged to other Strike Fighters 2 games. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * Campaign front line handles neutral boundary better. May 2010-B ---------- * Alt-N sometimes causing bombers to not show up on time is fixed. * Speech subtitle not displaying correctly is fixed. * Messages not displaying even on Normal or Easy HUD mode is fixed. * Some campaign crash bugs have been fixed. * Campaign now ends properly when the player squadron has less than 4 active pilots. May 2010 -------- Strike Fighters 2 Expansion Pack 1 Initial Release Mar 2010 -------- * Radars on early A-4H versions not working is fixed. * Texture resolution of the cockpit mirror has been increased. * Terrain objects cast shadows correctly. * Target friendly keys not working is fixed. * Aircraft are made eaiser to spin on Hard Flight Model option. Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. * Earlier sub-versions of A-4H, with more limtied weapons options, are added. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. Oct 2009 -------- Strike Fighters 2 Israel Initial Release Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe Initial Release May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Initial Release Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. Dec 2008 -------- Strike Fighters 2 Initial Release ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- Click here to download this file -
Strike Fighters 2 series: June 2010 Patch
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters 2 series: June 2010 Patch File Submitter: Fubar512 File Submitted: 01 July 2010 File Category: SF2 Patches and Tools ========================== Strike Fighters 2 Jun 2010 Readme File ========================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This udpate is for any install of Strike Fighters 2, Strike Fighters 2 Vietnam, and Strike Fighters 2 Europe without the Strike Fighters 2 Israel merged. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * Campaign now ends properly when the player squadron has less than 4 active pilots. * Texture resolution of the cockpit mirror has been increased. * Terrain objects cast shadows correctly. * Target friendly keys not working is fixed. * Aircraft are made eaiser to spin on Hard Flight Model option. Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. Oct 2009 -------- Strike Fighters 2 Israel Initial Release Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe Initial Release May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Initial Release Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. Dec 2008 -------- Strike Fighters 2 Initial Release ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- Click here to download this file -
Strike Fighters Exp Pack 1: June 2010 Patch
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters Exp Pack 1: June 2010 Patch File Submitter: Fubar512 File Submitted: 01 July 2010 File Category: SF2 Patches and Tools =========================================== Strike Fighters 2 Expansion Pack 1 Jun 2010 Readme File =========================================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This update is for Strike Fighters 2 Israel with the Expansion Pack 1 installed, either stand-alone or merged to other Strike Fighters 2 games. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * Campaign front line handles neutral boundary better. May 2010-B ---------- * Game sometimes freezing upon hitting ESC is fixed. * 50 cal gun, airbrake and flaps sounds play correctly. * Campaign Meteor and P-51 squadrons start with supplies. * Syrain bases are no longer targeted in 1956 campaign. ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads_sf2.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- Click here to download this file -
Version
1,264 downloads
========================== Strike Fighters 2 Jun 2010 Readme File ========================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This udpate is for any install of Strike Fighters 2, Strike Fighters 2 Vietnam, and Strike Fighters 2 Europe without the Strike Fighters 2 Israel merged. This update contains all the fixes from previous updates, and it can be applied to any version of the game. Earlier updates do not need to be applied. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after an upgrade. List of changes in this Update include: Jun 2010 -------- * Mission timing after Alt-N has been further tweaked. * Campaign now ends properly when the player squadron has less than 4 active pilots. * Texture resolution of the cockpit mirror has been increased. * Terrain objects cast shadows correctly. * Target friendly keys not working is fixed. * Aircraft are made eaiser to spin on Hard Flight Model option. Feb 2010 -------- * Water textures not rendering correctly on some graphics cards is fixed * F-4M models missing some detail pieces is fixed. * Service selection drop down has been added to the Single Mission screen. * Save mission button has been added to the Debriefing screen. * Screenshot sound effect is no longer muted by pausing the game. Dec 2009 -------- * Terrain missing tiles on some graphics cards is fixed. * Sound is now turned off when the game is paused. * The game not recognizing some display settings as TripleHead2Go Surround Gaming is fixed. * HUD flight information window now shows speed in Mach number when current speed is more than Mach 0.9. * Support for Force Feedback effects has been added. * A-7D Squadrons have been added to On Strike Fighters 2 Europe 1979 campaign. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed. Nov 2009 -------- * Runway lights not working when using DX10 shader is fixed. * Blackout/redout not working when using DX10 shader is fixed. * Maverick view not working when using DX10 shader is fixed. * ForceDX9= option to manually fallback to DX9 rendering is added to the Options.INI. Oct 2009-B ---------- * Third-party add-on terrain not loading textures is fixed. * A-4H Ahit (73)'s RWR not working is fixed. * Ammo weight showing up as 0 lb and ammo drop down being greyed out on the loadout screen is fixed. * The View Medal screen displays background JPG correctly. Oct 2009 -------- Strike Fighters 2 Israel Initial Release Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Jun 2009 -------- Strike Fighters 2 Europe Initial Release May 2009b --------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. May 2009 -------- * Screenshot format can now be selected by editing Options.INI, supported formats are: BMP, JPG and PNG. * The installer updates DirectX correctly now. * Original Strike Fighters 2 missions are no longer listed on Load Mission Screen unless the game is merged with Strike Fighters 2. * Fixes problem where the original Strike Fighters 2 would no longer start on some merged install configuration. * Later versions of A-7B/C with updated TF-30-P-408 engine are added. Apr 2009b --------- * 3d model for Mk 84 bomb not displaying is fixed. * F-105D tail hook not being animated is fixed. * Internal ECM and chaff dispenser are removed from A-7D. * Damage textures on A-1 not appearing correctly is fixed. * Serial numbers and squadron decals for A-7D are added. * A-4F assigned wrong engine data is fixed. * Bridge spans not aligned in height is fixed. * Hull number decals not showing up on aircraft carrier is fixed. * Campaign missions always attacking the same runway is fixed. * Campaign end screen not displaying correctly is fixed. * ECM pods are added to default loadout for later model F-4s. * F-4D (67)'s RWR not displaying correctly is fixed. * F-4E's radar now have additional range setting of 5 nm. * Squadron pilots roster screen not showing the number of missions flown is fixed. * New updated cockpit model for F-100D is included. * F-100D is separated into two sub-versions, original (56) and (64) versions. Original 1956 version lacks centerline pylon and other armament options. Apr 2009 -------- Strike Fighters 2 Vietnam Initial Release Feb 2009 -------- * Mach indicator on F-4 cockpits not moving past M1.1 is fixed. * Joystick settings is less likely to be lost even if the joystick is unplugged. * Screenshots are now saved in .JPG format. * F-4C (67) cockpit air threat indicator always being ON is fixed. * A-4B and C altimeter not working is fixed. * Some of the new 3d models for weapons not showing up is fixed. * Missing Sidewinder rails textures on A-4 is fixed. * One of the F-4D/E (75)'s decoy dispensers not working is fixed. * Create New Pilot pop-up dialog now displays correctly. * F-4E (72) and (75)'s service entry dates have been corrected. * "Desert Fury" campaign having wrong start dates for USN and USMC squadrons have been fixed. * Font sizes have been adjusted to fit better on different resolutions. * Some of the campaign CTD have been fixed. * Aircraft prices when playing Mercenary campaign have been adjusted to better account for small differences in their ECM capabilities. * Starting weapons supply has been increased for Mercenary campaigns. * The game no longer searchs for decals outside Decals folder, all decals must now be placed under Objects\Decals folder. * A-4 and F-100 drop tanks have been added to the external models so they use individual texture set. Dec 2008 -------- Strike Fighters 2 Initial Release ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- -
How do threat library lists work?
Fubar512 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A manufacturer of athletic shoes? -
Is the A.I. cheating when dogfighting ?
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Your problem stems from the fact that you're attempting to push past the point of buffetting in a delta-winged aircraft. Deltas can perform perhaps 2-3 hard turns at speed, before induced drag slows them way down. You need to unload and build speed again, and learn how to use BnZ (Boom and Zoom), as opposed to TnB (Turn and Burn) tactics: http://www.simhq.com/_air/air_024a.html I have no problems killing both 17s and 21s with the Mirage IIIC, it is, in fact, my aircraft of choice when dealing with MiG-17s. -
Double vision
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NEVER MORE! Oooops....sorry, your avatar made me do it -
SF2 etc etc
Fubar512 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Damn, Russ....I thought you'd disappeared on us. I'm glad to see you back. BTW, I still have some of your unreleased models on my drive... -
ExpPack1
Fubar512 replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
According to GregoryP of AvHistory (the crew responsible for the CFS 1% flight models), SF2 and it's follow-on titles have the potential for the most accurate flight dynamics modeling of any titles that are currently available. I've used both his P-51D and Me-109 FMs in SF2, and can attest to the fact that both are a delight to fly, and are easily handled by the AI. In fact, the '109 is an absolute terror to fly against, as the AI seems to take full advantage of it's handling characteristics. PS: Storm, I can hook you up with both models, and then you can tell us all what you think about them -
THIS is interesting....
Fubar512 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well ? -
SF2: Tomcat Speculation
Fubar512 replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lex, that is not what you initially asked. And I quote: What are you, a politician now? -
Water texture problem ( not flickering ) anyone have any ideas ?
Fubar512 replied to bigal1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
waternormal.rarAl, drop this into your individual terrain folders: -
Water texture problem ( not flickering ) anyone have any ideas ?
Fubar512 replied to bigal1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's due a third-party water normal. It was either meant for another water-shader altogether, or was intended for SFP1. Are you running these games under DX10 (Vista or Win7)? -
SF2: Tomcat Speculation
Fubar512 replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Since I cannot become an "AI", how could I answer this? I would assume that the same detection principles apply to all models, and that the same detection threshold is enforced for all models of the same type. I could post a video from a scripted mission, showing Atoll-armed MiG-21PFs switching modes from search to track on an F-4J's vector display, if you want me to. -
SF2: Tomcat Speculation
Fubar512 replied to column5's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm sorry, but you are quite mistaken, Lex. In SF2, AI MiG-21s use their radar sets to aquire airborne targets and set up IRM & gun attacks, as do '17PFs (which are armed only with guns so far in the series). -
20mm gun effects?
Fubar512 replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've been through so many muzzle flash effects, that I could not tell you whether I'm using Deuces, Stary's, my own, or some unholy hybrid of all three.... -
20mm gun effects?
Fubar512 replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As is the case for all the default TW effects, it's nothing more than an entry in the particlesystem.ini.