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Everything posted by Fubar512
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SF2 have serious potential for pure Orbit sim!
Fubar512 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, aerodynamically controlled flight ends at 110,000 feet, unless you edit the lifting surfaces to a ridiculously unrealistic degree. Than, the series ceases to a "simulator", and enters the realm of "arcade game". -
cat pack extraction
Fubar512 replied to greyhawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They should be in that very same folder, in their own separate folders named after the corresponding cat file (ObjectData001, ObjectData002, etc). -
SF2 have serious potential for pure Orbit sim!
Fubar512 replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The physics engine kills any chance of controlled flight much above 110K feet. As in RL, aerodynamic surfaces don't work at those altitudes. Thrusters are required, and in this series, those only work in conjuction with thrust vectoring. -
space shuttle for thirdwire series
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Won't work. The game engine limits the map boundaries, as well as the maximum altitude achievable. And if one attempts to edit the max altitude parameter, the physics engine (which is essentially uneditable) would render it all but unworkable, much beyond 110,000 feet. -
Stall Warning Light?
Fubar512 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In as far as what is concerned? Cockpit indicators? Operation of the actual devices on the model? -
Korat Airbase Add-on
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Default for the add-on KORAT, or for the TW-supplied KORAT? Also, the altitude ( or Z-value), is the last set of coordinates (X,Y,Z). -
Korat Airbase Add-on
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, it should work irregardless. What coordinates did you use to place Korat RTAFB? Perhaps adding a slight altitude correction might help (around 0.15 meters). -
Stock F-4E Phantom turning performance
Fubar512 replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do you run the game in hard flight settings? They allow one to fly at several degrees more AoA before alpha stall. Pay attention to the AoA meter in the cockpit. -
Stock F-4E Phantom turning performance
Fubar512 replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Leading edge slats were on all F-4Es delivered in 1971. -
Korat Airbase Add-on
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You could try lowereing the mipmap levels for the particular tile that it's sitting on (the default is 6, try 3). -
Korat Airbase Add-on
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sounds like a case of "Z" fighting...simply put, part of the mod is interfering with the terrain, and is vying with it for visibility. In regards to the second issue, go into your profile, and delete some the older jpeg files. Another workaround, is to upload the image to the gallery, and then link to it. -
Stall Warning Light?
Fubar512 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[AoAIndicator] Type=ANGLE_OF_ATTACK_INDICATOR NodeName=X MovementType=Light Set[01].Position=0.0 Set[01].Value=0.99 Set[02].Position=1.0 Set[02].Value=1.00 -
Changing pylons and rails?
Fubar512 replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You simply need to add the appropriate missile rail to the data and loadout.ini. -
Controlling canopy reflection
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interior canopy refections are a tga file, that's assigned through a callout in the cockpit lod file. It's possible to change it, by simply renaming another reflection tga to match the callout. -
All AI aircraft disappear after they land. It's been that way since the series was first released, back in 2002.
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SF2 framerates counter
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, you obsviously need to verify it with a 3rd party FPS utility. I can honestly say that I've not experienced anything more than a half-rate slowdown (down into the low 30 FPS range) since the last two patches. SF2 runs a lot smoother than the original series on my system. -
SF2 framerates counter
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You sure did....look at your first post. And I quote, "The framerate indicator is not showing actual current framerates." FRAPs agrees with the frame counter. IIRC, The other counters are lowest fps (gfx engine startup), maximum (self explanatory), and delta (difference between low and high in that partucular debug session). -
SF2 framerates counter
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And you know it's wrong because.........? FRAPS agrees with the in-game counter, show us evidence to the contrary. -
Programming CH Pro Throttle For AB
Fubar512 replied to BobWard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bob, The only thing you can do about that, is to adjust the entries in each aircraft's flight dynamics file to force ab to kick in only above a set RPM and throttle travel. Try this model, which already has the throttle/rpm edits: http://forum.combatace.com/index.php?app=downloads&showfile=9734 -
Utility to detect pc power supply
Fubar512 replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the best utility, is a screwdriver (not all HPs have thumbscrews securing their side panels), and the good 'ol mark 1, mod 1 eyeball. -
Screenshot Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The latter Bob, The terrain files should all go into the terrains/vietnamSEA subfolder, in your mods folder. Also, many of the faetures are only visible when you set Terrain Detail to "high" and Terrain Textures to "Unlimited" under graphics options. If you're still not seeing them, either send me, or the guys who created the mod, a PM. -
Screenshot Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The terrain is (as in the imagew below) Brain32's VietnamSEA terrain set, with Stary's "Greenhell 2" update.