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Everything posted by Fubar512
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I have no sound for AN-M47A4-PWP!
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It resides within the flightdata.cat. -
LOL.......that was waaaaaaay too easy for you
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Another view of the same structure....
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Gawd.....not even close.....
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I have no sound for AN-M47A4-PWP!
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Because it requires an entry for it to be to be added to the soundlist.ini file. The "customized" soundlist.ini, then needs to reside within the flight folder. -
http://www.telegraph.co.uk/science/space/6979855/Nasa-photographs-trees-on-Mars.html
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Anyone into Star Trek TNV? They started out rather amateurish 5 or so years ago, and are now surprisingly quite good.
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Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not really, mine is a merged install patched to the December 09 level. -
Starforce Problems
Fubar512 replied to mrwaffles's topic in Digital Combat Simulator Series General Discussion
I assume this is on Vista or Win 7? If I'm not mistaken, Starforce has a patch that specifically addresses that issue, on either of those operating systems. -
CCIP HUD question
Fubar512 replied to Angel's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Going by what I've heard, the Tomcat sim may be based on entirely new engine... -
CCIP HUD question
Fubar512 replied to Angel's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First off, TW is a company of one. In all likelihood, TK makes a meager profit (if any) on the SF2 series, and stays in business by taking on outside work. So one can understandably see why it would be difficult for him to justify gutting the game engine, just to fix what amounts to no more than an inconsequential issue. -
CCIP HUD question
Fubar512 replied to Angel's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, you can contact TK at ThirdWire, and share your insights regarding this issue with him. It's only been broken for four years or so -
Problems with Dec 2009 SF2 Patch
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FYI, Dave's more of a "Dark Helmet", as opposed to a Darth Vader.... -
How to let SAMs/AAAs reselect targets?
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The answer to all those question, is simple: no. Only the developer can change that behavior. -
Controlling - type of text displayed
Fubar512 replied to Saint19's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Throttle setting is really meaningless, other than idle or outboard into AB (which isn't modeled both ingame, and in hardware). My advice, watch the tachometer....most aircraft of the era cruise best between 80 and 90% RPMs at altitude. Also, every model that I'm aware of has either a fuel flow guage or a totalizer. -
Need a modern Weapon guy to help with the WW2 Japanese Torpedo
Fubar512 replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gregory, Set the torp's .lod file as the booster node, with a short duration and no attached effect, that way, the "booster" will appear to fall into the water after it burns out. Then set the torp up with an "invisble" sustainer .lod, and whatever wake effect works best. Adjust the position of the wake effect so that it is below and behind the "invisible" sustainer.lod, so as to appear to be on the water's surface. Trust me, I did this years ago, and it worked quite well. -
Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since I'm experiencing the very same issue that Showtime is, despite the fact that I'm running a GeForce 250 GTS, and can verify that the issue did not exist prior to the Dec09 patch, I strongly doubt his having an ATI card has anything to do with it. -
Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's not what I asked. Is he running the December 2009 patch? I think not. -
Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is he running the same patch level? -
Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As I said, it has to do with how the series now handles alpha layers. It has nothing to do with who's name is on whatever silicone is currently handling your system's graphics. -
Adding weapons capabilities
Fubar512 replied to showtime's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Then, that's why they do not show up. You must expand the date limits in the options.ini file, and make sure that both aircraft have service dates extending beyond the AIM-9X's introduction date. All of this is spelled out in the Knowledge base, BTW -
Graphics errors when I look in the mirror
Fubar512 replied to Showtime201's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's nothing that can be done about that, short of (as you've discovered) going back to the default tiles. It has something to do with how the series handles alpha layers, since the last updates.