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Everything posted by Fubar512
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Seperate Installs . . . not getting it
Fubar512 replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/topic/49475-stand-alone-install-how-to-do/page__view__findpost__p__354872 -
Stand alone install - how to do?
Fubar512 replied to RobK's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One of the nice things about the 2nd gen ThirdWire sims, is the ability to create stand-alone installs inside the mod folder. To do so (and using SF2E for an example in a merged install in the programs file folder, find the Thirdwire folder, copy the StrikeFighters2.exe and the StrikeFighters2.ini files , rename them "NF4.exe", and then run the renamed executable (NF4.exe). This will create a new sub-folder within your mod folders named 'NF4" Then, it should be mostly a matter of installing Nato Fighters 4 into that folder. You'll need to access NF4 using the renamed .exe file, of course. Thanks to BPAo for providing the tip.... -
Bomb release sound still not working?
Fubar512 replied to DukeIronHand's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The bomb release sound was never implemented, TK simply had it there as a placekeeper for future expansion. Only events that are coded in the core game files can have sounds associated with them. -
Water Effect Adjustment
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah....that's his terrain with "flat" choppy water... That tileset was probably released 2-3 years before we had water and terrain shaders. The problem is that the water shader effect appears to be at its best when presented against a backdrop of a solid, dark, water tile, as the shader effect itself is almost transparent. -
Water Effect Adjustment
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Those waves look just a tad too big....is there a dry Typhoon taking place? Anyway, the issue is here (edit first three sections of the terrain_data.ini to match) [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=16384 RenderMeshIndexCount=16384 SolidObjectVertexCount=16384 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 AlphaObjectIndexCount=16384 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=-0.5 [HeightOffset] NonTexturedMesh=-10.0 LowDetailMesh=-1.0 TexturedMesh=-5.0 DetailedMesh=0.1 LowDetailMesh=-1.5 WaterMesh=0.9 -
Strike Fighters 2: Israel RELEASE
Fubar512 replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ambient Occlusion = makes no difference not supported by TW titles Threaded Optimization = On -
Strike Fighters 2: Israel RELEASE
Fubar512 replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) Do not use the HDR mod. With advanced shaders enabled, you do not need it. 2) Use it in a merged install, and run it from the SF2.exe (or, the .exe of whichever title is the master in your merged install). -
The Tomcat's gone...
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
That's just an effect that I'm working on. -
Is this Mig-21 HUD Correct?
Fubar512 replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The example shown in the image, is a cockpit for a '21MF, which does not sport a HUD. HUDs were intro'd on the '21-93 and later conversions, no MiG-21s ever shipped new from the factory, with HUDs as original equipment. -
Is this Mig-21 HUD Correct?
Fubar512 replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Firstly, that's not a HUD (Head Up Display), but rather a combining glass for the gunsight pipper and reticle. Also, there's a video floating around somewhere, taken from the perspective of someone sitting in a MiG-21's ejection seat, where the "videographer" cycles through the various reticles...and it shows both of the above to be correct. -
About merged installation?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Agostino, YOu can just install all the titles (without patching), and then add the SF2E June 09 patch. That patch will cover all titles. What Typhoid meant, was that you can access all terrains, objects, and aircraft from the SF2E executable, as SF2 becomes the "master" title, in a merged install. PS: You should get SF2I, too.... -
The Tomcat's gone...
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
It's based on the US Navy's AFX-653 prototype Subject: B.1. A/F-X The A/F-X (Attack/Fighter X) was a joint USAF/USN project to produce a heavy attack aircraft with a secondary fighter role; it would have replaced the F-111 and A-6 in the attack role, and (partially) the F-14 in the fighter role. It was a short-lived programme, originating in 1991 after the cancellation of the McDonnell Douglas/General Dynamics A-12, a highly advanced, highly stealthy aircraft intended to replace the A-6. A new programme, originally designated A-X, was initiated to provide a cheaper A-6 replacement. At the same time, the NATF (Naval Advanced Tactical Fighter) programme, intended to produce an F-14 replacement, had recently been put on hold, and the USAF was starting to think seriously about an F-111 replacement. The three programmes were merged under the title A/F-X. The leading contender was the Lockheed/Boeing AFX-653, essentially a navalised version of the USAF's F-22 Advanced Tactical Fighter (see below). This would have been a two-seat aircraft with Tomcat-like swing wings, but otherwise similar to the F-22. The A/F-X project was cancelled at the end of 1993; the US Navy intends to procure the F/A-18E/F series as partial replacements for its aircraft. Lockheed and Boeing are still working on the AFX-653, and hope to offer a further developed version for a future project (but probably not JAST (see below), for which the AFX-653 would probably be too big). You can find an article on the subject, with plans of the AFX-653, in the 26-Jan-94 issue of _Flight International_. Vital statistics (AFX-653): power plant: two 113 kN Pratt & Whitney PW7000 augmented turbofans; armament: one 20mm cannon, internal bays for various air-to-air and air-to-ground weapons, including AGM-86E missiles and GBU-24 guided bombs. -
The USS Intrepid, the USS Ling, and the USS New Jersey are all within two hours driving time of each other. The USS Nautilus is 2.5 hours west of NYC, and Battleship Cove (in Fall River Massachusetts), is also well worth a visit. BTW, what part of Spain are you from? My Father was born in Santiago de Compostela.
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40° 52' 48.97" N 74° 02' 22.92" W
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Don't feel bad, I helped restore the damned thing, and I forgot that it was a Balao...lol
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Yes, I underwent the crash course in scraping, using a needle gun, primering, and painting. Since I was a diesel mechanic by trade, I was soon spared the indignity of working outside in November, and was sent down below. Hey, ever see old 40's and 50's sub movies, where the crew moves from compartment to compartment by grabbing the upper hatch coaming and swinging through? That's only true if you're less than 5'4" and 140 lbs. I have an old 35mm print of me somewhere, squeezing into the aft torp room. If I find it, I'll scan it and upload it.
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Actually, it's named after its Portugese spelling/pronunciation..."Balao".
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She's gray again, lol. I spent the entire month of October of 1981, helping to paint her black.....lol
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This boat's designation is SS-297. It's a "285 class" boat....
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Ha ha...gotcha! Not even close, a Wahoo is a game fish. An icthyologist would call it an "Agujeta Brasilera".....the class name, is again, the Portugese pronunciation of the bait fish's popular name.
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EEEEEHHHHHH! Wrong......Another hint, it's the Portugese spelling (and pronunciation) of a popular bait fish here in the 'States, whose last sylable is 'Hoo.
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Two, actually. The aformentioned SeaHund, and a Japanese Kaiten. Now, here's a hint as to the class of the "big boat":
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If you have a sharp eye....you'll see Polaris, too (pun intended)
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Oooops....my bad, it,s not a cat, but a member of the half-back family (class)
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LOL, Talos is correct.... http://www.youtube.com/watch?v=Q17dl_aUNf4 But, the other missile might have something to do with Alpha Leonis... Speaking of which, FC, didn't you learn celestial navigation? Nicky would shame you in a nanosecond on that one, as would Lexx. "Spanish Cat Class" should be all too easy......