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Everything posted by Fubar512
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New SFE2 GermanyCE in SFP1?
Fubar512 replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You need to extract the airfield lods, bitmaps, and .ini files from the series 1 terrain(s) that you wish to use, and move them to the terrain folder. -
New SFE2 GermanyCE in SFP1?
Fubar512 replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The .ini and .lod files in SF2x are in unicode, and as such, will not work in series 1. While you can recompile the .ini files from unicode to ANSI, you cannot do the same for the .lod files. The forest and tree mod will work in SF2x. -
WoV Horizon Bug
Fubar512 replied to Timebandit's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That appears to be an issue from a mod, and is not issue from a default install. You'll need to adjust the clipping distance in your flightengine.ini to compensate. -
MiG-29A Mirage Factory issue
Fubar512 replied to F15A's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Typical MiG-29A loadout, through the early 1990's was 4 x AA-8 (R-60), and 2 x AA-10 (R-27). To the best of my knowledge, AA-11 Archer was carried sometime after 1991-92. The MiG-29 never carried the Atoll (AA-2), as it was all but obsolete by the time the Fulcrum entered service. -
Please stop posting game-related questions in the pub. We have game related (including ThirdWire-specific) forums just for that purpose....post your questions there.
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Someone posted this site on another forum that I'm a member of. It's aerial views of sea life, etc, along the New England and Northeast coasts. Some of the shots are flat out amazing, including the attached image, of Bluefin Tuna swimming in "hunting" formation. Sights such as these, is the reason that I keep going back out "there": http://www.oceanaerials.com/index.html
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Ruggbutt's Birthday!!!!! Happy Birthday, Rugg...
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BVR Combat Tactics
Fubar512 replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Simple solution: When you detect an airborne threat on your RWR, drop down to tree top level (and command your wingmen to follow suit by rejoining you), and head towards that threat. Let them waste their SAHMs and AHMs against the ground clutter while you're motoring around counting leaves, and when they're down to their last IRMs, pop up to engage 'em. -
Congrats to you and your grandson, Dagger. And JediMaster, We do "hunt" for big game fish...as we often travel up to 120 nm offshore, seeking all the biological signs that game fish are present in the area, before we put any lines in the water. Here...fishie fishie fishie:
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Add on Groundobjects vanishing all of a sudden
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You need modern container cranes for that terrain.... -
An Apology Guys and Gals
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No way.....this guy Rhuzyo's a troll and a turd from Nebraska. Spiff is a solid citizen. -
Add on Groundobjects vanishing all of a sudden
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You are seeing 'Desert3', and selecting it from the drop down menu, right? -
Add on Groundobjects vanishing all of a sudden
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Check your other mod folders. -
Add on Groundobjects vanishing all of a sudden
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do you have a merged install? -
Being over 100 nautical miles offshore, and sharing the experience with friends.... The experience of having several hundred pounds of angry Marlin or Tuna smacking a lure trolled right in the prop wash, and watching it rip hundreds of yards of line off a reel, in an insane dash for the horizon... Sunrise and sunset at sea.... Running at night on flat-calm seas under a stary sky, seeing the stars above reflected on the ocean's surface, so one cannot tell where the earth ends, and the sky begins.... Feeling the hairs stand up on the back of one's neck, when a huge swordfish begins slowly moving off with a bait drifted several hundred feet below, at the very edge of the abyss, in the dark hours before dawn.... Running before angry seas and howling winds, making it safely back to port, and knowing that you've cheated the reaper, yet again...
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Bad Mood
Fubar512 replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, the issue is that in testing (and yes, have been on Beta teams before, and have even beta-tested WoE for TW), the software devs understandbly ask that you initially install their product "clean", with no merging or mods....that's how this slipped through. AS TW uses the same beta team for all their releases, when the time comes to test the "merged" feature of the current beta, one can easily see that the team members probably have the entire title-set (SF2, SF2V, SF2E) installed from previous tests. So, it's rather obvious how something like this can slip by. -
Bad Mood
Fubar512 replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Whaaaaambulance summoned, and on its way.... -
Bad Mood
Fubar512 replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let see if I've got this right.... TK admitted that there was an issue only when merging title 2 and title 3, stated that he'd fix it in the next patch (with the emphasis on HE, there is no team at ThirWire), and you're singling him out for poor QC? How long have you been simming/gaming? Falcon 4.0 (large team effort); released in 1998, all but unplayable until the community stepped in. MiG Alley (team effort); released 1999, buggy, took two patches to fix it, still buggy in multiplayer LOMAC, (large team effort), memory leaks, etc. Wasn't really fixed until they released Flaming Cliffs. Now, I'm not putting down the aforementioned sims, nor their developers. I've just used them as examples, to illustrate my point... And that is, that even a team of devs working with a generous budget, still won't guarantee that a sim (or an app, or even an operating system) will be totally free of bugs. Come to think of it, one has to look no further than Micro$oft -
And as the dust clears......
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All that was needed, was Mel Gibson appearing out of the cloud, driving a sand-blasted, black 1973 Ford Falcon XB, with a blown 351 Cleveland jutting out from it's hood.
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An interesting account of a pair of boat builders really showing faith in their product, a 21' foot (6.5 meter) outboard powered 'flats" boat. A flats boat, is designed for shallow water operation in and around coastal flats, such as those on the Gulf-side of the Florida Keys. They're not designed for blue-water fishing, having low freeboard (hull-sides), and a sporting a low-profile bow, not the ideal setup for cutting through tall waves and providing lift when going into steep wave-faces. They started out in Florida, ran up the east of North America, traveled east from Labrador, and eventually reached Germany, with stops in Greenland, Iceland, the Faroes, the UK, and then across the North Sea, and onto the Continent. http://www.boattest.com/Resources/view_news.aspx?NewsID=3757
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Oooops! Forget to add that the intent of the trip, was to raise money for wounded veterans More reading: http://www.crosstheatlantic.com/index.html
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DX10 driver issue on WinXP
Fubar512 replied to Spectre8750's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Download and install the latest DX user runtime from Microsoft, and that should fix your problem: http://www.microsoft.com/downloads/details.aspx?FamilyID=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en -
Please urgent help! game on rusian need english patch!
Fubar512 replied to aaaaaaaaaaaaaa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm closing this thread, as part of our zero-tolerence policy on piracy. -
Sound issues
Fubar512 replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What format (mono or stereo) are the offending sound files encoded in? TW sims can only utilize mono....stereo will not work.