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Everything posted by Fubar512
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Mig-17 maneuverability and FM
Fubar512 replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
During the Vietnam war, an A-6A evaded a Fresco by accelerating to 550 knots, and rolling away. The Fresco could not follow the manuever. In another after action report, an F-4 pilot watched in amusement as a Fresco tried to stay with a fleeing A-4, and then began rolling out of control (from wing warp). The Fresco pilot managed to regain control just above the treetops, and decided to refrain from any further action. -
Mig-17 maneuverability and FM
Fubar512 replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Above 600 knots? Above 480 indicated, the MiG-17 begins to wing warp to one side or the other. Above 495-500, an uncontrolled dutch roll begins. Above 500 knots, it requires inhuman strength to work the stick in the pitch axis. Between 250-450 knots nothing in the air back then, could touch her. There's a series one FM that I created that mimics all that behavior, BTW. http://area51specialprojects.com/video/hav...ll_tactical.swf -
I thought stuff like this only happens to Indiana Jones or Lara Croft: NEWARK, NJ, 31/07/09 Two sewer workers were swept away by a torrent of storm water underneath the streets of Newark this afternoon, authorities said. The incident occurred at 12th Avenue and 6th Street, around 4 p.m. when workers were realigning a sewer line underground , said Fire Chief Michael Lalor. Supervisors ordered the crew to get out when they heard a storm was coming, but two workers never received the news. When storm water flooded the space where the workers were located, they were washed away for a block before a net safely caught them, Lalor added. The workers, who were covered in solvent from their labors, were decontaminated and transported to University Hospital, Lalor said. They appeared to be in good condition, he added. Further information on the incident was not immediately available. I'm sure that they were covered in much more than "solvent", after that ride....
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How to hell put new aircraft in SF2?:///
Fubar512 replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=43821 -
How to hell put new aircraft in SF2?:///
Fubar512 replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you even bother to read the knowledge base, like I've asked you? -
How to hell put new aircraft in SF2?:///
Fubar512 replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It depends on which OS you're running. Either way it's all spelled out in the knowledge base, in detail. -
Question regd engine sound for F-8 Finback and J-8
Fubar512 replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not since the SP3 days. Download my my 5 year old "megapack" and read the "mega readme" file -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No FPS hit? I guess it's sort of hard to tell the difference between 9 and 10 FPS. -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, a "frame buffer" is another way of defining graphics memory. So, 512 MB frame buffer = 512 MB of graphics memory. The minimum specs for the series is 128 MB, and that may not be enough to run anything other than the lowest settings. I'd say that with the latest patches or the lastest TW titles, 128 MB of video memory = minimal specs. 256 = low end. 512 MB = mid range. 896 -1024 MB = high end. -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you recently load any software that may be making demands on the unit's shared memory? From experience, I can tell you, that given 2-3 GB of system memory, WoI or SF2 will use 1-1.25 GB of it. And,that's assuming that you have a separate video card, with a healthy (at least 512 MB) frame buffer. With an IGP that shares system memory, well, I can easily see it coming up short at some point. -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a laptop, and the fact that uses an Intel IGP, means that it's not a gaming laptop. You may be asking a bit more of it, than it can deliver. -
Graphics Glitch
Fubar512 replied to ziker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In my experience, a sub-par PSU simply causes reboots when it can't meet a video card's power demands. Usaully, it occurs only when the card's attempting to render 3D, or under DVD playback. -
Graphics Glitch
Fubar512 replied to ziker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Judging by the screen shots, its definitely not a monitor issue. I've seen that sort of anomaly before...on a card that was dying. Check the cooling fan on your video card. -
Question regd engine sound for F-8 Finback and J-8
Fubar512 replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then you're either not editing the right data.ini (the one called out in the Su-15.ini), or there's a typo somewhere. -
How do I get SF2 Vietnam running on my Vista SP2?
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you install the latest DirectX user runtime? http://www.microsoft.com/downloads/details...;displaylang=en -
HUD Data on EVS Screen
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Doesn't need to be. AFAIK, you can treat it exactly as one would a radar display. I have a feeling that our avionics mod-god extraordinaire (Crusader), will chime in and set everyone straight as to what is, and what isn't possible, in this situation. -
Tornado F.3 - Bug Out Of The Blue
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which terrain, and did you modify that terrain? In short, it sounds as if you've got an airfield as the first item in that terrain's targets.ini file, which is a big no-no. -
Higher Turn rate... how to ?
Fubar512 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://area51specialprojects.com/video/hav...ut_tactical.swf http://area51specialprojects.com/video/hav...t_technical.swf -
Higher Turn rate... how to ?
Fubar512 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Reference Area = Total wing surface area in square meters Reference Span = Wing span, in meters Reference Chord = Average wing chord....very impotant, as it helps average out the effects of the Xmac table between inner and outer wing surfaces. -
Higher Turn rate... how to ?
Fubar512 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The corner speed value, as it applies to a Strike Fighters model, is simply there for the benefit of the AI, and has little (if any) effect on the player's aircraft. -
Higher Turn rate... how to ?
Fubar512 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CLmax = Maximmum lift as a multiple, for the surface in question. The rest of the value definitions are as follows: CL0 Lift coefficient at zero angle of attack (AOA) CLa Lift coefficient due to AOA CD0 Zero-lift drag coefficient CDL Drag coefficient due to lift (induced drag effect) Cmq Pitching moment due to pitch rate (pitch damping) Cmad Pitching moment due to AOA rate (aero interaction between wings and horiz tail) Cyb Side force due to sideslip Cyp Side force due to roll rate Cyr Side force due to yaw rate Clb Roll moment due to sideslip Clp Roll moment due to roll rate (roll damping) Clr Roll moment due to yaw rate Cnb Yaw moment due to sideslip Cnp Yaw moment due to roll rate Cnr Yaw moment due to yaw rate (yaw damping) CLiftdc Lift due to control surface deflection CDdc Drag due to control surface deflection Cydc Side force due to control surface deflection Cldc Roll moment due to control surface deflection Cmdc Pitch moment due to control surface deflection Cndc Yaw moment due to control surface deflection DeltaStallAlpha Increase in max angle-of-attack before stall Xac X-location of aerodynamic center So what's involved in properly defining values for an FM? The following should provide some insight: http://adg.stanford.edu/aa241/highlift/clmaxest.html -
Higher Turn rate... how to ?
Fubar512 replied to Dagger1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its not that simple. Flight models are almost algabraic in that what you do to one value, must be offset by the appropraite changes to another. That being said, the default Thirdwire model is pretty accurate, with the exception of its stall values. The '21 should begin to experience the onset of stall at between 17 and 20 degrees of AoA. Thus: Inner Wing Panel Values (L & R): CLmax=0.2915 AlphaStall=19.00 AlphaMax=22.00 AlphaDepart=28.00 Outer Wing Panel Values (L & R): CLmax=0.2054 AlphaStall=17.00 AlphaMax=21.00 AlphaDepart=26.00 These will ensure that a '21, under hard settings, will stall when it should, assusming that you're flying above its rated, flaps up stall speed. Just use the AoA guage in the cockpit to verify this. -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What video card? Have you recently updated the display driver? -
graphics-don't understand
Fubar512 replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Open up your options.ini file, and make sure it's using 1280x800. -
AI Departure/Ejection?
Fubar512 replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That feature's been there from the onset. I once recall seeing a lone MiG-21 flying alone, after my flight intercepted a group of them, I was out of heaters, and out of gun ammo. As I flew alongside, I noticed that it lacked a canopy...and that was back in the SP2 days.