-
Content count
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Fubar512
-
What's a Highspeed stall?
Fubar512 replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A high speed stall is when your pitch surfaces, even at maximum deflection, cannot overcome the aircraft's inertia at a high airspeed, usually while in a dive at too low an altitude to pull out from. This brings about two interesting effects: First, the high speed stall. Second, a deep, smoking, hole in the ground. Hope this clarifies things for you -
Question about Unjamming Gun?
Fubar512 replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some of the later guns have a self-clearing capability. -
Editing sounds...
Fubar512 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sounds up to 44100 Hz work fine....as long as your sound card can process them. -
Just a thought....
Fubar512 replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Been there, done that (like 3-4 years ago), check the gallery for the vids. -
Does the engine support normal maps?
Fubar512 replied to corey's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In this series, normal maps only work when used in conjunction with material shaders. AFAIK, there's presently no coding in the aircraftobject.ini (or in the environment and terrain engines) for material shaders, outside of effects. -
Screenshot Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fox Three! AIM-54C on its way to a distant intercept, via way of the stratosphere. -
You may enjoy this, it's a bitty laggy on start up, but smoothes out once they determine your bandwidth: http://scifi.dragonfly.com/stp2/
-
Don't play on the roads, or the killer cars will get you:
-
Late-Mig-23 Cockpit almost finished
Fubar512 replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Getting it to work is easy, as it's been done before (been there, done that, have the bags under my eyes to prove it). Getting it into an already finished 'pit, especially this one, where the original developer has lost the max file in a disk crash, is a horse of a different color. The copilot method is probably the only way to go. -
Late-Mig-23 Cockpit almost finished
Fubar512 replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, create a separate lod for it, and try adding it using FC's 'copilot" method. -
Something in the Works
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow! A buff flying over Tralfamadore. Billy Pilgrim (and Kurt Vonnegut) would be proud! -
I am looking for these file:..........
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SumnerFram2 and CVA-63 are both WoV and SF2V ground objects, so you'll have to purchase either of those titles in order to obtain those two ships. -
ErikGen_s_Nike is also for SFG?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EricGen's Nike should work in all TW titles. -
Hawk Salvoes
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In a word, no. Limit the yaw to 30/-30 You have it set at 90/-90. That's why you're getting almost every launcher salvoing at once. Also, erase that silly range finder and ballistic computer line, while you're at it. -
Hawk Salvoes
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Simple fix: YawLimited=TRUE MinYaw=-30 MaxYaw=30 -
Yak-38 Forger
Fubar512 replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Check your Personal Messages -
Flak in WoV
Fubar512 replied to SandyC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There were a few cases where 100 and 130 mm weapons were set up in caves on some of the karst ridges overlooking the trail. -
When I turned thirty, I saw it as the end of life....I went out with a few friends, got gloriously drunk, howled at the moon (etc. etc. etc.), and.........everything was fine the nest day. In fact, my 30th year was a blast. I went through the same thing when I hit 40....and my 40's were a great decade. By the time you hit your 50th birthday, you'll be an old hand at this, and you'll undoubtedly take all the (so-called) negative aspects of hitting that august number, with a grain of salt. Guess what? Everything will be fine, and in many respects, you may find yourself a whole lot better off than you were just a few few decades before. I know I did....
-
Sonic Boom Effect
Fubar512 replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As there is no "trigger event" coded into the series, getting a true sonic-boom sound effect (or a transonic vapor effect) is for all practical purposes, a no go. Three years ago, I mixed a sonic boom sound that worked in conjunction with a modified (extended) Doppler entry in the flightengine and soundlist.ini files. A few of you may remember the movie file I uploaded (it should still be on our server). The drawback to it was, of course that it sounded corny at any speed above or below the transonic regions, and you could still "hear"as an aircraft was approaching you at Mach 1+. Until such time as TK adds the necessary parameters into the game engine, this is pretty much just for grins and giggles. -
Smoke Question
Fubar512 replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You forget to add the effect line to the rocket's weapondata.ini. -
Stretched Sun anyone?
Fubar512 replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Short of creating sun (and moon) tgas that are specifically tailored to that res, no. -
Are New SF2 Effect Shaders Useable in Earlier TW Sims
Fubar512 replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Those files are written for shader model 4.0, and make specific callouts to parameters contained within SF2 and SF2V's DisplayManagerDX10.dll file. Short answer is, no, they won't work in earlier titles. -
Nuclear Fusion vs Nuclear Fission
Fubar512 replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kev, the B-61 is D.A.Y (dial a yield), therefore, it's not a simple atomic device, but a hydrogen bomb. True, fission is used in its primary, but overall, it's still considered a fusion weapon. -
Nuclear Fusion vs Nuclear Fission
Fubar512 replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Roughly put, Fission = A-Bomb, Fusion=H-bomb. A-bombs went out of use ( at least in the US and the Soviet Union) by the mid-1950s. -
SF2 Unlocking Mig-17 and Mig-19
Fubar512 replied to jomni's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Really? I must have gotten lucky, as every third-party 'pit (and aircraft) that I've installed in SF2 works quite well, thank you.....