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Fubar512

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Everything posted by Fubar512

  1. Speaking of Hawk sites: http://forum.combatace.com/index.php?s=&am...st&p=267312
  2. Hey KB, you and the Wrench will like this :
  3. Ravenclaw, the hawk launchers you listed should not work, (or if they do, it's with extremely low accuracy) as they have no provision for radar tracking, nor networking.
  4. Hawks need to be set as static sams, and further more, set up as batteries (6 launchers per battery, along with the PAR and HIPIR radar units). There's also at least 3-different MIM-23 Hawk missile types (A,B,C), and they must be associated with their own individual launcher-types. Launcher-types will not "upgrade" by themselves, it's a limitation of the series. Below is a typical Hawk deployement, based on the SF1 and SF2 desert terrain: [TargetArea074] Name=HAWK Battery Alpha Position=441441.000,467299.000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05
  5. Test Results 2 x MiG-29 v Hawk Battery:
  6. Check idle RPM, it should be 60-65%. If it's much less than that, the game engine tries to "stretch" the sound effect to cover too broad a frequency curve. If that's OK, then the issue is with the sound file you're using.
  7. You think I made it just a wee too big? Something went very wrong during the export process....
  8. We could also use a bit more variety in the cargoship catagory.....
  9. It's the BLT's B-Day!

    Happy B'day, Dave.....
  10. The Inquistion, let's begin The Inquistion, look out sin We have a mission, to convert the Noobs.....
  11. B.S.G. Season Series End.

    I did read it. The answers were provided by Cavill in the second and third episodes of this season.
  12. B.S.G. Season Series End.

    Confused? The finale established continuity with episodes going back to season one, and even as far back as the pilot mini-series. The dreams of Roslyn, Athena, Caprica 6, and Baltar were shown to be prophecies that were fulfilled in the end. The story behind Starbuck's return was settled (and she really did lead humanity to "its end"), and the truth about Baltar's "hallucinatory No. 6" was finally revealed.
  13. There must be some way to get out of here.........
  14. No, you grizzled devil-dog, you...I was asking ndicki
  15. Once you've added the TWexporter as a button, you simply select "all" (to make sure you're highlighting all the meshes), press the button with the hammer icon, choose the TWexport button when it appears, and choose "export without decals", define the location you want the lod saved in, name the lod, and you're done.
  16. You still need 3Dmax to import/export and set animations.
  17. The easiest way, is to extract the respective loadout.ini files for each model 'Rhino, place them inside the respective aircraft folders, and then edit out the line for the centerline gun pod in each one. Be aware that the Marine Corps F-4s did occasionally carry gunpods in action....
  18. Actually, Dave was partial to a metallic lavander, buttttttttttt.........of course it's going to be gray, silly! It's not even textured yet, you're just seeing the native mesh color.
  19. Yessir, An Arliegh Burke, set up as the USS Fitzgerald. SPY-1 radar, 90 SM-2 SAMs in two sets of VLS cells, a pair 20 mm Phalanx CIWS mounted fore & aft, and one 127 mm rapid fire main mount forward, all of which I intend to have operational. Some close up views: Check out the detail on the CIWS (and the missing meshes that I have to fill )
  20. Goodness Gracious, Aegis in the house! Arleigh-Burke class DDG in-game
  21. It's a model from Google Sketchup, that I've ported over to a TW .lod-format as a "proof of concept". I've since resized it, though the 3D model needs to be cleaned up and textured, and its also in need of having its radar and weapon's systems animations set up. Finally (and most importantly), it's going nowhere until I secure the author's permission. I've also ported over an Oliver Hazard Perry class frigate, just for grins
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