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Everything posted by Fubar512
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Can the AI wingmen "bobbing" be reduced?
Fubar512 replied to MetalMania's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The fix was to increase the pitch damper, but depending on the model, that can introduce noticable adverse effects, namely reduced pitch response and limited AoA. There are several factors involved here. The model's cruising airspeed at a given altitude (TW sims use IAS instead of Mach Level for this value). The interrelationship between the tailplane and the wings, the XMac tables for the wings and tailplanes (if applicable). The model's fuel and ordnance loadout, its thrust position, and the patch level or sim version (ie, SF2). -
I literally live right under the glide path to a small airport, and I often get to see (and hear) old warbirds coming in to land, so I'm quite familiar with the sound of radials versus inlines. I recall talking with Dave on the phone , once, while out on my back deck. I heard the unmistakable sound of a big inline engine, and looked up in time to see a Mustang making its approach. I asked Dave if he recognized the sound, and he answered "I can't tell you what the aircraft is, but the engine sounds like a Merlin"
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Tables for Warhead and Guidance Types
Fubar512 replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes there is. It's called the weapons editor. -
Yes, as I also remember Planet Patrol and The Big World of Little Adam..... I also remember coming home from Kindergarten one sunny November afternoon, and wondering why they weren't showing cartoons on the local station in their usual afternoon time slot. I asked my Mom, who told me that was because President Kennedy had been assasinated...
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Yes, I truly pity you kids who've never had (nor will have) the opportunities and experiences that I've had Seriously, my memory actually scares me, sometimes. I recall discussing an event with my mom ( a car running over a large dog, right in front of our home ), in detail. She was shocked, and told me that I could not have been more than three years old when that event took place.
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Go to Youtube, and type Hulu outside of USA
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Speaking of Lost in Space, I've just watched the original pilot for only the second time in my life, as it originally aired on September 8th, 1965. I was only seven years old the last time I saw it! To the best of my knowledge, the pilot episode has never aired since then. It's notable because two characters are missing from it, the Robot, and Dr. Smith. You can see it in 480P resolution, on Hulu.com Link to Video
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nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've got a very bad feeling about this..... -
Weapons pack "Inoperable Weapons"?
Fubar512 replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nike Hercules, inoperable? Hahahahahhaha..... http://forum.combatace.com/index.php?s=&am...st&p=221629 -
BVR Kills
Fubar512 replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench answered your question. And, only a select few missiles are capable of a 30 nm acquistion range, and that's assuming that your radar isn't being jammed by your intended target. -
F-105 rather abnormally large bomb bay
Fubar512 replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You cannot modify an existing model to that extent without having access to the source file. In short, only TK can perform this on the "D" model. Armour Dave, creator of '105G addon, lost the source file due to a disk crash. That being said, you may want to check the 105D's lod file, using a hex editor, just to see if TK may have included a bomb bay that he never activated in that model's data.ini file. -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yummy!!!!! -
F-15 dispenser
Fubar512 replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All the 3rd party and default F-15s already have them, and in their proper locations. -
Problems w/ HAWK SAM Batteries
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I suggest that you try the Mirage Factory's Hawks, as they're setup with period-correct missiles and fairly accurate values, right out of the box. -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not yet, as our avionics expert is having a spot of trouble integrating the autonomous angle-of-attack laser desegregator with the ion-photonic accelerometer. -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's bigger than a breadbox... -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dave, the Ronald MacDonald of the Mirage Factory..... -
Your Favorite Third Wire Sim and Why?
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You do realize that SF2 works just fine on XP, right? -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, he's just our mascot. At first, we were thinking along the lines of a Jack Russell terrier, but we were forced to settle for Dave. Yes, life does suck. -
nyah nyah nyah nyah nyah nyah
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ooooooooooh! I'm Tellllling!!!! -
Time off from what, pulling rickshaws around Osan? Happy Birthday, Sparko...
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B-1B Lancer AKA "The Bone"
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I did the pit. Isn't it pretty? -
Add-on Carrier Deck Crew
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
YAP does contain at least one carrier-type so equipped. -
Add-on Carrier Deck Crew
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunately, carrier deck crews and stationary aircraft & equipment parked on the carrier's deck cannot be added on. They must be part of the original model. -
http://www.nj.com/news/index.ssf/2009/01/o...rways_plan.html