Jump to content

Fubar512

MODERATOR
  • Content count

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. CanopyAnimationID=3 For all the TW F-4 models.
  2. Ha ha.....fooled you!!!!!! You were looking for evidence of eels in the cockpit, and overlooked the one "hiding" in plain sight, pretending to be a refueling probe.....
  3. Su-24? Never heard of it........
  4. In real life, stealth only applies to high-frequency (giga-Hertz) acquisition radars. Low frequency (search) radars can "see" a stealthy aircraft, albeit at a somewhat diminished range. Also, stealth aircraft really do not normally employ jammers (only as a last recourse), as that would render the entire concept of stealth, a moot point. In theory, any jammer can, at some point, be resolved down to a point source, and then you're toast.
  5. The only ini parameters in those folders, should be model view distance (.lod entries), texture, and shadow entries. Anything else pertaining to actual weapons parameters should still be contained in a global weapondata file.
  6. Only in the sense that each weapon can have its own subfolder within the weapon's folder. Tha's been true since the release of WoI, and has been incorporated into the latest patches for the entire series. Just look at the latest Mirage Factory weapons pack, and you'll see. The issue with SF2 (and its successors), is that it requires a new weaponeditor, and possibly a new gun editor. This is typical, as with every major series update since SP3 or so, TK has supplied a new weapon editor.
  7. Yes, plug-in and take the free fuel...
  8. Actually, the coastline is a clone of one in East Africa, turned 90 degrees.
  9. Not at all. as the SA-2F used HOJ. If you read Dave's interview with EZLead's (which I recommend), you'll see him mention encountering SA-2s with HOJ guidence while flying an EA-6 near Haiphong. The SA-6 proved a tough foe for the Israelis during the Yom Kippur war, as it's H-band acquisition and I-band height finder were all but undetectable to the RWR sets in their Skyhawks and Phantoms. By the end of that conflict, they had modified the RWR sets and jammers to receive and jam on those bands, but even then, they learned that the best tactic was to avoid flying within that missile's 28 mile engagement zone. By 1981, a combination of better ECM and countermeasures, coupled with a generous dose of STARMs and Shrikes, effectively eliminated Syrian SA-6s as a threat. I recall one Israeli general quoted as saying "The best ECM, is a Mark-82 right down the SAM-radar's signal horn" Recommended reading: http://www.pakdef.info/forum/archive/index.php/t-8588.html
  10. I would like to see a lot of things....but guess what? No way that a $19.99 title, that's essentially coded by a "team of one" is ever going to achieve that lofty goal. It takes a lot more resources than TK has at his disposal (interpret that as "MONEY"). TK's aim is to survive by doing what he enjoys doing, and updating his wares as and when needed. Don't forget that he's been supplying free updates for titles that he has had no control over (SFP1, SF Gold, WoV, WoE), for almost six years. Has a large company like M$ ever supported the hobbyist to that extent?
  11. OK, did you add the carrier to your GermanyCE_types.ini, and did you create a carrier station in the GermanyCE_targets.ini?
  12. How did you determine that it's not working? You must create (script) a mission that specifically includes the carrier, as the game engine will not utilize carriers in a system-generated mission.
  13. There are no data.ini files for individual weapons, as the entries in the weapondata.ini (and by proxy, in the weapondata.dat) eliminate the need for this. Now, if you simply mean the Xmodel.ini file (as in the file that declares texture, shadow, and model.lod entries for each weapon), well then, you're obviously using the stock files in the objectdata.cat.
  14. The latest SFP:1 patch is all inclusive. From ThirdWire's website: "This patch brings the game up to the latest version. This patch is a cumulative patch, and it contains all the fixes from previous patches" In my experience, your issue with the patch causing a "crash", is most likely caused by your DirectX (9.0C), not being patched up to the current standard.
  15. File Name: MiG-21MF Flight Model V1208 File Submitter: Fubar512 File Submitted: 23 Dec 2008 File Category: Mig-21 MiG-21MF Flight Model V1208 This represents a minor tweak of the default ThirdWire MiG-21MF flight model. I've found the lastest version to be quite accepatable as an AI-only model, and therefore limited any changes to areas that were just a tad-short on realism from a player's perspective. A big "Thank You" goes out to Jug, for providing feedback and helping me debug the FM. Enjoy! Click here to download this file
  16. Further reading, Have Doughnut evaluation (MiG-21F13), set up as a web-based presentation. Nose gear rotation speed is listed as 110 KIAS, aircraft was capable of some "maneuvering" down to 114 KIAS. *Note* Low-level Mach limit mentioned in this eval does not apply to '21MF or later variants http://area51specialprojects.com/video/hav...ut_tactical.swf
  17. The Fishbeds were allegedly dangerous to fly at high AoAs and low air speeds, as they give virtually no warning that they're starting to stall. This is due to its delta wing configuration (though, being a tailed-delta, it was easier to recover from a full-on stall, than say, a Mirage or a 'Deuce) The IAF lost a few birds because of that trait. In short, you have to keep an eye on the AoA guage, when flying a '21. In real life, there's practically no stall buffet, which is why I remarked out the stall sound in the FM. Further reading, go through all the replies, I especially enjoyed the one from a former deuce driver: http://www.usenet.com/newsgroups/sci.aeron...s/msg00002.html
  18. You did nothing other than express your opinion. And if anyone's mad at anything, it's with your calling the new title a "con job", which it clearly isn't. I wouldn't worry about it, though, as anyone who knows you realizes that your intent wasn't to troll. BTW, regarding SF2, I'm sure that there's a lot of stuff under the "hood" that TK has not told us about....yet
  19. LOL....that was a joke. There's nothing in the October 08 patch that can be corrected by anyone other than the developer (Third Wire).
  20. Do you have the source code?
  21. MiG-21MF Flight Model V1208

    Version

    403 downloads

    MiG-21MF Flight Model V1208 This represents a minor tweak of the default ThirdWire MiG-21MF flight model. I've found the lastest version to be quite accepatable as an AI-only model, and therefore limited any changes to areas that were just a tad-short on realism from a player's perspective. A big "Thank You" goes out to Jug, for providing feedback and helping me debug the FM. Enjoy! Click here to download this file
  22. Model by Tomcat74 and the Mirage Factory, textures by JimmyBibb: VIDEO LINK
  23. The FM is fine as is, and is AI-friendly, to boot.
  24. Well, it's certainly about time, as this bird's beta model was finished back in the Spring of 2005....it's taken that long to get it properly wrapped & skinned, it just needs a proper 'pit, but it appears that it will be initially released as AI only.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..