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Fubar512

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Everything posted by Fubar512

  1. sound issues

    "Sounds" as if you're running in 2-speaker mode on a four-speaker system, or visa-versa. Don't feel bad....Dave recently experienced this issue, and he's an old hand at the series.
  2. If missiles aren't engaging, the most likely culpit will be found somewhere in the launcher's data.ini file. Also, the Tunguska, with its 30mm cannon and SA-19 combo can be quite deadly, in-game. So check for issues there, too.
  3. The FM is not my work. I had declined the project when it was offered to me, as I was busy with a RL project at the time. One of my other reasons that I gave at the time (and still stand by), was, that releasing the F-22 without proper thrust vectoring, would be akin to having released an F-111/MiG-23/F-14 (etc.), without variable sweep wings. BTW, Mike's first Raptor model, though a bit rough around the edges, did have working weps bays and gun flap doors.
  4. Bad eyes? I've been working on Diesel engines since the mid-1970s, and on PCs since the mid-1980s....that's about when I noticed my eyesight really starting to slip. 20/210? Try 20/400. Anyway, here's my solution to the visibilty issue, which I've presented as a request to TK: http://bbs.thirdwire.com/phpBB/viewtopic.p...p;t=5643#p34399
  5. I sense an early-mid 1980s USMC Harrier WoE campaign in the works....
  6. That answer resonates harmoniously on sooo many frequencies, in a square wave sort of way
  7. Dude, there's a world of difference between asking intelligent questions, and coming across as being annoying. Trust me, from my persepctive you're definitely NOT in the latter category
  8. That's because Pasko's SAM and Ground Object pack was released several years before the networking feature was incorporated into the series (with the release of SP4 in 2006, if I'm not mistaken).
  9. Mine is quite modest...Streak has used a 40+"
  10. They are defined in the data.ini files of the related units. For example, the various SA-2 launchers and the FANSONG all have "NetworkType=SA-2" denoted under the "detect system" header. Likewise, on the Flatface and the various SA-3 launchers, it would be " NetworkType=SA-3 ". That will ensure that you won't find a FlatFace guiding SA-2s, and it has the sinister advantage of fire-linking all the launchers and radars of a similar type across the terrain.
  11. FAN SONG is simply the SA-2's guidence radar, and in a typical SA-2 site, it's placed right in the center: The BARLOCK isn't required to be placed that close (and yes, we do the have BARLOCKs in-game, it's a default TW model).
  12. Well, you could set the windloop to "frequencycontrol=false", and assign a music .wav to every individual a/c....lol. As for me, I just leave Windows Media Player running in the background.
  13. http://www.globalsecurity.org/military/wor...a/radar-rus.htm
  14. Only for the default SAMs, the SA-2 & SA-6.
  15. SAM issue

    That's correct. But, it's not really an issue, IMHO
  16. SAM issue

    [quote name='malibu43' date='Aug 26 2008, 04:14 PM' post='187248' However, with TYPE=Mobile_AAA, your wingman don't call out when they launch, so be careful and take lot's 'o flares! Wingmen do warn you of SAM launches, irregardless of whatever groundobject role you assign to the launchers. FYI, the Mobile_SAM groundobject role has been porked since the beginning (and never fixed), which is why we set the mobile launchers up as "mobile_AAA". If you want added fun, network the 57 mm and larger AAA. Makes for a decidedly nasty overflight of enemy territory
  17. The Tu-22s were not 'visible". I followed a vector from Red Crown, set my radar for 200 mile range, spotted the bogies at 150-170 nm range, and tracked them to within 100 nm before engaging them. I used the ctrl+R (view current radar target) cheat, to select a target for my wingman, so I could order him to engage. That cheat works whether or not a target is within visual range.
  18. The SA-3s are using the "Flatface" EW radar, as a substitute for the"Lowblow", which would be the correct guidance unit for that missile.
  19. 100 NM Pheonix Kill

  20. What's undoubtedly spoofing your missiles is not ECM. It's chaff. ECM in this series works by denying an opponent target acquisition.
  21. In RL, deceptive jamming simply interferes with an enemy's radar by creating a series of "false" Doppler targets around the jamming aircraft.
  22. HOJ works quite well. Set up a common SAM type with HOJ, draw fire from a SAM site so-equipped, and toggle on your ECM. Pay close attention to any SAMs that weren't heading directly at you (before)...
  23. ML.jpg

  24. 5 miles, verified by the range to target readout on the HUD. That translates to 8.04672 km. I actually first aquired the Su-27 visually at 7+ miles
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