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Everything posted by Fubar512
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Jammers
Fubar512 replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All that a jammer (in-game) would do is protect the object that's carrying it. It would not saturate the surrounding area with "noise". Keep in mind that home-on-jam capability is modeled quite well in this series. Another thought; If you managed to equip a ground target with a jammer, it would probably become a magnet for anti-radiation missiles. -
Make Airfields smaller
Fubar512 replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do you have SFP1 (or, SF Gold)? Both titles include a small (desert) airfield, with a single runway on the order of 1000 meters or so. -
80's Afghanistan campaign
Fubar512 replied to The Trooper's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Polak's desert tiles on the default SF-desert terrain. -
80's Afghanistan campaign
Fubar512 replied to The Trooper's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Perhaps not for long -
Direct X 9c
Fubar512 replied to SJPhantom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try rebooting before and after you apply the DX update. -
Weapon Editor
Fubar512 replied to PENSKE07's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The answer to your problem is in the Knowledge Base. -
Any Interest In an F-15S?
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now, you know that's not the best answer. If he were to follow your advice, he'd miss out on the intake animation and neat fuselage vortices effects, and, if he's anywhere as forgetful as I am, he might like verifying that his fuselage-mounted air brake was deployed, by seeing it in his rear-view mirrors -
Any Interest In an F-15S?
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cockpits require that their positions be defined in all three axis within the 3D model's coordinates. Otherwise, one might experience some rather bizarre anomalies... -
Wings Series Performance
Fubar512 replied to Salraine_Chi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Your C2D laptop has both cores operating at 2.2 gHz. There's no direct comparison with your older 1.4 notebook, as that may be anything from a P4, Pentium M, etc. For example If it's an older P4, just one of the cores on your 2.2 gHz C2D might be equivelent in performance to that same P4 running at 3.8-4.0 (or more) gHz! -
Sea Movement
Fubar512 replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Define "wave movement". All the patched to date SF-based sims have "water effects" to an extent, though only if the terrain graphics options are set to high. -
About the Flight Deck
Fubar512 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There is a workaround, though it may appear tacky, and it may require you to redefine the ski-jump's (decks) collision coords. And that workaround, is to set the catapult's end point higher than its start point. The aircraft will then appear to be catapulted upwards at an angle. I've just tested this and it works. -
StARM lock
Fubar512 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My experiences in-game are the opposite. The Shrike is about 35-40% effective, the STARM almost 75%. -
few questions of a newbie playing WOI
Fubar512 replied to oded's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Especially the A-10 -
My GermanyCE tileset re-paint
Fubar512 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Brain32, CA_Stary...you've both left me no other choice. I feel compelled to use the "S" word......................Superb! -
Patches for WOV/WOE?
Fubar512 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TK has stated at Thirdwire's site that he will patch SF/WoV/WoE to incorporate many of the refinements that he introduced with WoI. This is something that he has always done in the past, bringing existing titles up to parity with his latest release. However, I strongly doubt that he'll do anything to improve the appearance of older terrain sets contained in those aforementioned sims, beyond possibly adding better shader effects. -
LCOS-CCIP
Fubar512 replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try here: http://www.checksix-fr.com/bibliotheque/in...ail&ID=4541