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Everything posted by Fubar512
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flyable An-12 ?
Fubar512 replied to Fencer1978m's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IIRC, The Wrench did this about four years ago, and even created a "what if" WWII Japanese heavy bomber using the An-12. -
Next FM Project
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The subject of my next FM project, by request: VIDEO -
a Question about the terrain
Fubar512 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then you need to use a different "WaterNormal.BMP", in your Falklands/Malvinas terrain folder. -
Water Effects Mod
Fubar512 replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This was answered today, almost 7 hours before you asked the same question: http://forum.combatace.com/index.php?showtopic=23446 -
A member of the cleaning crew, just prior to the accident: "Let's just make sure that it's in park...."
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LOL...in the spirit of that statement: Aerodynamic Test Series: ZUR At first glance, one might believe ZUR to be robust, and capable of carrying a sizable payload. Sadly, appearances can be quite deceiving. After performing extensive wind tunnel tests, we've found "Zur" to be both unwieldy, and aerodynamically unsound. Zur is often configured (or attired) in drag-inducing garb. We see no advantage in this, as the high-drag garb neither provides any appreciable lift, nor added stability. Of equal concern, is ZUR's extremely high TSFC, which we've found to be quite unacceptable, and potentially hazardous, as it limits ZUR's combat radius in areas where the MDBLS (Mean Distance Between Liquor Stores), is greater than four city blocks. Furthermore, despite the manufacturer's claim that ZUR can be run on almost any inexpensive alcohol-based fuel, we've discovered that ZUR will fail almost immediately when run on either Night Train or Ripple. Some success was achieved with products produced by the Gallo vineyards, but this immediately had an adverse effect on ZUR's (so-called) advanced control and stability system. In short, we recommend that the DOD refrain from purchasing any more ZUR units.
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Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Taking an intuative guess, I say that the sideways "V" (caret) on the altitude scale reprents the MiG-23's altitude, and the symbol marked "9", the target's altitude. -
Had a Moray once, that I christened "Wilber". He was a barrel of laughs at feeding time, as he tried his best to appear menacing. And while you might get away with "jabbing" your finger into an anemone (not all of them are toxic to humans), stroking a Lionfish is not something that I'd recommend.
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Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice. I'd also follow Paladrian's (Mago's) directions for removing the camera housing and prism, as it would improve visibilty a bit. -
Looks like something Darth Maul would have worn while piloting his Sith Fighter.
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Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You mean, cockpit views like this? http://walkarounds.airforce.ru/avia/rus/mi...g-23s/index.htm -
A-10C and SU-27?
Fubar512 replied to WoEpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunately, Lou Rawls isn't doing much of anything these days, as he passed away almost two years ago. -
Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you edit the "Avionics60.dll" statement in the MiG-23MK.ini so it reads "Avionics70.dll", instead? -
What is happening!?!?!?!
Fubar512 replied to WoEpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sounds like a possible weapondata.dat issue. You must use the current version of the Weapon Editor to save the weapondata.ini, which will create a new and compatible weapondata.dat. -
Start position
Fubar512 replied to Tomb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In a word, no. TK, the developer of Strike Fighters, has stated in the past that the focus of the series will not be on multiplayer gaming. -
Windshield colour question
Fubar512 replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You could only accomplish that if you had the 3D source file. -
Timing for WOI?
Fubar512 replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don's 'Vette is a 1974 (C3), L48-powered automatic. The '74 L48 sported a vacuum advance on an old-style point-type distributor, and 8.5:1 compression. -
Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Scroll down to the bottom of the page: http://www.richard-seaman.com/Aircraft/Mus...raft/index.html -
Decoy Eject Positions
Fubar512 replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The assigned eject positions are fixed, and do not move in sequence. If you add more CM eject positions in an effort to simulate sequential deployment of CMs (ala MiG-23MLD, MiG-29A, Su-25, etc.) you'll discover that they will deploy their assigned CMs simultaneously. I'm afraid that sequential CM ejection wasn't coded into the current release. -
Timing for WOI?
Fubar512 replied to tmdgm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you remember to disconnect and plug the hose running to the distributor's vacuum advance cannister, prior to setting the initial timing? You'd be better off running the recommended initial timing, and then having the distributor recurved so that all the centrifugal advance is in by 2100 RPM. -
Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The range-gate is the vertical bar that appears to the left side of the Mig-23's HUD in that video. As Crusader states, we can "project" a digital range readout on the HUD, but not a working range-gate. -
Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We can display a radar and IR target box (once a target is aquired). But, the range gate and target return we saw in that video won't appear, or rather, won't work, as it cannot be projected onto the HUD glass due to the limitations of the avionics code (avionics60-70.dll). The gunsight is easy to do, though. -
Mig-23 HUD
Fubar512 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The problem is that you cannot project radar data onto the HUD glass in this series. No range gates, target symbols, etc. -
Helicopter Guns
Fubar512 replied to irati's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In this series, guns that are mounted on aircraft, and that are designated as "flexguns", are for defensive purposes only. As such, they cannot be controlled by the pilot, and will only target other aircraft. Conversely, weapons mounted on ground objects can be designated as having "Air_and_Ground" capabilities. Hence, they will be used against any enemy aircraft or ground object that is within that weapon's (and its tracking and targeting system's) range.