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Fubar512

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Everything posted by Fubar512

  1. There is currently no way for the average end-user to increase "physical" view distances in this series. The real culprit is the limitation of the graphics subsystems, as you can only display distant objects down to one pixel. Doing otherwise (such as maintaining that single pixel .lod out to 20 km or so), is, in of itself, also quite unrealistic, as in the real world, you'd be able to resolve "dots", well below one pixel in size. By far, the most believable solution to this, was the "sun glint" (canopy or skin-reflection) effect in MiG Alley. Rest assured, we've all argued this point over at the developer's site. As for the SR-71, yes, I do believe that it's a WIP, as is it's cousin, the YF-12 interceptor .
  2. File Name: Sumner Fram 2 with radar controlled guns. File Submitter: Fubar512 File Submitted: 16 Sep 2007 File Updated: 7 Feb 2008 File Category: Ini Edits File Version: 1.00 Website: No Information This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV). This model will engage both ground-based (ships and coastal threats), and airborne threats. Click here to download this file
  3. Unfortunately, that mod is for WoV's Sumner FRAM only. However, Capun and company have a number of ship models that should satisfy your requirements.
  4. Having a spot of trouble uploading the package to our server. In the meantime, enjoy this video of the USS Maddox engaging North Vietnamese torpedo boats... http://forum.combatace.com/index.php?autom...si&img=3897
  5. Gulf of Tonkin Incident

    USS Maddox engaging North Vietnamese torpedo boats.
  6. Version

    392 downloads

    This is an updated dat.ini for WoV's Sumner Fram 2 destroyer model. You must have this model (it's part of WoV) for this file to work properly... Modifications include radar-controlled 127mm (5" 38) guns, that will engage both sea and airborne threats.
  7. Version

    249 downloads

    This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV). This model will engage both ground-based (ships and coastal threats), and airborne threats.
  8. Well, the main guns on any BB or heavy cruiser would not be defined as AAA guns, and only the US and Brit capital ships of that era would have true radar fire-control for their secondary and tertiary (AAA) batteries. Having said that, WoV's Sumner-FRAM has three dual 127 mm (5"38 caliber) mounts that will engage airborne targets, and if you want, I'll post a modified data.ini for that model that sports a working fire-control radar.
  9. If you're referring to "WoE", well, that's a stand-alone sim based on the Strike Fighters engine.
  10. We're...

    Why do witches burn?
  11. And, I've found that the AI pilots will use the braking 'chutes as intended, especially if you "coerce" them to do so, by decreasing the effectiveness of the wheel brakes!
  12. AN DONT FERGIT STELF AN SWNG WINGS 2!!11!
  13. Happy Birthday Hrntfixr

    Happy Birthday...you old fart!
  14. We're...

    Well, on second thought, let's not go to Camelot. It is a silly place.
  15. Releasing the Raptor any time soon, would make about as much sense as would have releasing the Tomcat before swing-wings were fully supported.
  16. My advice is that you post regarding this on the forum at the developer's site (www.thirdwire.com). At the very least, if you take the time argue your point in a polite and rational manner (and point out that this feature was already available in First Flights), TK might take it into consideration, and at least consider implementing it. He's done so in past
  17. Nine eleven is here again.

    I spent yesterday afternoon over a friend's house in Middletown, NJ. Middletown has the distinction of having lost the largest number of people of any one NJ town, to the 9/11 terror attacks. My friend's wife told me a story, about 30-some odd cars that had sat unattended in the parking lot at Middletown's RR station, for weeks after 9/11. Their owners died in the attacks, and no one had come to claim them. I had started an assignment on 9/10/2001, at the data center of a large holding company that owned rental car agencies, throughout the United States. Our office handled all the agencies in NY and NJ. One of those rental agencies, was located in the basement level of the World Trade Center. That particular agency, was supposed to send in electronic copies of the previous evening's receipts and expenditures to our office every morning at 0930, so they could be qued for printing and filing. On Tuesday, 9/11/2001, I noticed that the WTC office hadn't sent in their data at 0930. I let it go until 1000, and then I tried contacting them via telephone, but couldn't get through. I kept getting an "All circuits are busy" message from the telephone company, and the WTC office wouldn't answer any of the emails I sent them. I then tried calling my supervisor (who was in our building), and kept getting his answering machine....strange I walked out of my "dungeon" in the basement level of our building (which was located in a business complex in Parsippany, NJ)....and noticed that all the cubicles in the data center were deserted. What the hell...where'd everybody go? I found them all in the cafeteria, gathered around a large-screen TV. And, I walked in just in time to see the south tower collapse. The drive home that afternoon was almost surreal. There was hardly any traffic, as a lot of people had probably gone home early. As I pulled onto a stretch of NJ Route 24 that ran parallel to Morristown's airport, I saw a pillar of smoke rising up from the eastern horizon. And, I was over thirty miles from Manhatten... I remember being so damned angry
  18. okAY MEESter fancu pantz modar Colom5...wat yuo try ta mak us thnk Taht yuo v.sexul & sauvey man by posting avatar of MeesTer Bill D Willums? Haha, we kno yuo all 2 well!!11! Great news, Don. I'll certainly be looking forward to this, especially since you're including the A-7D and E.
  19. Is your DirectX 9.0C patched up to the latest version?
  20. Happy Birthday To..........

    Happy Birthday, Mikey....
  21. Ships and ground objects will not target anything other than an aircraft or another ground object. That's hard coded into the game, and cannot be modified via any .ini tweaks. I once put together a video showing the USS Long Beach shooting down a cruise missile, but to accomplish that, I had created a player "flyable" cruise missile (in other words, turned it into an "aircraft"), just for that video.
  22. Random Ravings

    Funny that you should mention geese. I'm assuming that you meant Canadian Geese? At the very same campus where I had the bear encounter, we used to get flocks of Canadian Geese that would hang out on the lawns surrounding the buildings. In the evening, they'd sit around out by the walkway to the parking deck, and would often hiss at you as you attempted to pass....lol. They've become year-round residents here in NJ, and they are everywhere.
  23. Random Ravings

    Damn, Fast Cargo.... The wildest encounter I ever had was with a 400 lb black bear that had wandered into a multi-level parking deck at a job site in north western NJ (at night). The area surrounding that corporate campus consisted of heavily wooded, rolling hills, with a lot of trails, creeks, ponds, (etc.). So it wasn't fully unexpected, as was the case when a black bear wandered into the urban sprawl of Newark and Irvington: http://www.wnbc.com/news/9181425/detail.html
  24. Only the specific "sound events", mentioned in the Aircraftobject.ini, will work. The particlesystem.ini has nothing to do with it, unless you're seeking a visual effect to go along with the sound effect (and in that case, you'd be much better off creating a separate effect.ini). That does not mean that one cannot improvise, however. For example, take a look at the "windsoundname" entry. In the past, I've created an overspeed sound for propeller-driven aircraft using that specific sound event.
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