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Fubar512

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Everything posted by Fubar512

  1. When Marcelo (Kiev) and Gabilon (Yak-141) decide that they are ready for prime-time. There's still quite a bit of work to do on both.
  2. You've killed the Bride's Father! "I did?" You've run your sword right through his head! "Oh dear, is he alright?"
  3. Carriers in WoE? IT cannot be done! "Oh no, there is that word the Knights of Ni must never hear....!"
  4. Looks good when flying over the America NW "Winter" terrain, too....
  5. Read here: http://forum.combatace.com/index.php?showtopic=12230
  6. Would you like your Flanker Toasted or Fried?
  7. Third Wire is well aware of that issue. Unfortunately, it cannot be rectified by any end-user mods, as it's in one of the core (dll) files.
  8. The Flanker is nearing completion. It is a collaboration between MarcFighters and the Mirage Factory, so one can safely say that it's bound to be "twice as good". It will absolutely blow your socks off, as it's a truely complete model.
  9. More than likely, the gun is either named wrong, or, it's a weapon that's not currently in your gundata.ini, and must be added.
  10. Great work, Kout IRBMs will work after a fashion. If you recall, we made a sub-launched IRBM proof of concept video for SF almost two years ago, just before the initial release of OTC. Guidance is an issue, but there are a few work-arounds that one might employ.
  11. To the best of my knowledge, F-4 Phantoms in all three US services were not equipped with chaff or flares during the Vietnam war, although a few USAF Phantoms were set up as "Chaff Bombers", during the latter days of that conflict.
  12. Marcelo's Su-27 will have its own pit. He's posted WIP images of both. As for the MiG-29's pit, well, you're may have to wait a bit, but trust me, good things come to those who wait
  13. The NR23 was already in SF, WoV, and WoE, as it is one of he default weapons for the MiG-17 series (and the add-on MiG-15, as well). If what you're seeking is an external 3D model, well, then you would have to create one. The question is, why? If it's for an existing aircraft, all you need to do is to line up the muzzle flash location with the position of the gun ports or muzzle tips of whatever model you are adding it to.
  14. Just in case any of you were wondering about ThirdWire and TK, here's a nice, informative article about the driving force behind SF, WoV, WoE, and FE: Flying under the radar In a crowded gaming market, tiny Austin company makes its mark with niche flight simulator games. By Lilly Rockwell AMERICAN-STATESMAN STAFF Monday, December 25, 2006 Source: http://www.statesman.com/business/content/...5thirdwire.html
  15. Unfortunately, there is no sonic boom sound file in this series, nor is there a sonic boom event to link one to. What you're hearing is the compressing of the "up" doppler in-game, which almost sounds like a faint sonic boom.
  16. Perhaps he had a yearning for Colonel Sanders finest, and really meant "KFC".
  17. Lexx is quite correct. I've set the max visible distance of the Tu-16 Badger to 40000 meters, and have seen AI-controlled F-14s engage them at or near that distance with AIM-54s.
  18. Choppers aren't really supported as such in SF.
  19. There really is no tutorial available for FMs, and writing one would require only a bit less work than writing a novel! CL0, CLa, CD0 and their respective tables determine lift at zero alpha, lift as determined by alpha angle (AoA), and drag at zero alpha. The former can be calculated by a rather involved set of formulae (Luckily, we have a few labor saving apps & spreadsheets that help us to maintain an acceptable brain cell count during and after the process ) The latter can likewise be (roughly) calculated by taking frontal surface area as it relates to the shape of the surface. Not an easy task, and one that I freely admit to have taken liberties with in order to arrive at "probable" values. The illustration below should give you an idea, as well as supply you with the actual formula: My suggestion is that you perform a search at Third Wire's site on the following topics: "Aero Values", "Stall Values", "Inertia Values". I hope this has been of some help to you.
  20. Wpnssgt is currently taking a hiatus away from SF. That model was the first one he made, back in late 2002/early 2003, so the chances that he'll take it any further are pretty slim, at best.
  21. To any and all modelers who want to accept the challenge: We could use a North American B-45 Tornado. Reasons: 1) It was a contemporary of the IL-28, and a good match for it in many ways 2) It's not too common in the sim world 3) Lexx Luther will name you in his will (if you also create the RB-45 variant) 4) We can make good use of it in a few upcoming projects 5) Most importantly, It's just so kickazz cool! Update & Edit: Reason No. 6) Important Factoid: It was flown by Sony Tuckson in one of his adventures!!!
  22. Snow Hog

  23. There's no need to reinstall the entire game, nor, most of the time, the weapons pack. Simply deleting the weapondata.dat, and recreating one by validating the weapondata.ini with the weapon editor will usually fix this issue.
  24. As promised on the FE forum at SimHQ, here's an alternative EnvironmentSystem.ini file that features a somwhat "bluer" sky color, increased sunlight and ambient light levels for a "warmer' appearance, and a correction in the file's latitude (the default has an incorrect value). To install and use: First, download and install Cellinsky's cloud mod, here: http://forum.combatace.com/index.php?autom...p;showfile=2723 Then, download the attached zip file, "FE ENVIRONMENTSYSTEM.ZIP" to your desktop, and extract the file contained within to the Program Files\ThirdWire\WWI\Flight folder, overwriting any existing environmentsystem.ini file when and if prompted. And that's all!
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