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Fubar512

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Everything posted by Fubar512

  1. "Oh, I see", said the blind man..... That "compressed" appearance of the RADAR & RWR displays seem to be a product of the resolution you're running. You can probably resize the bitmaps for both, and solve it that way.
  2. Dale, I'm presently at work, and cannot get to my notes. Crusader will undoubtedly chime in and tell you which values to adjust, so as to resize the RADAR and RWR icons. Before he does, lets get you started. You must first extract the avionics.ini for all the default RADAR and RWR-equipped aircraft, and place them in that corresponding ac's folder (addon ac will already have their avionics.ini file where it can be easily accessed).
  3. The default A-4's roll rate is probably right on the money as it is. Anyway, rollrate can be controlled by this line in the aircraft's data.ini, under ailerons: Cldc=0.XXX Increasing the value will make the ailerons more effective, and decreasing it, will reduce their effectiveness.
  4. The escorts also need to be declared as carriers. Check out the video that I've provided a link for: http://media.putfile.com/WoV-Escorts
  5. Neither. Again, those lines must be entered under the unit's entry in either the single mission or campaign.
  6. The necessary lines for escorts to move with their carriers (at least during the launch phase) are: NavalObject=TRUE Carrier=TRUE Both these lines must be placed under the unit itself ( SumnerFram2, OHPerry, DD571, etc.) in either the individual mission file or in the campaign file
  7. To keep it accurate, you should set the latitude value to 48. 48 degrees is roughly the latitude of Paris, France. 34 degrees would put the action somewhere around Morocco.
  8. I am at work and obviously cannot access my game data. There is a line in both single missions and campaigns that should read something to the effect of "ObjectIsCarrier=TRUE".
  9. It's pretty easy. Just make sure that they're listed as carriers so they point into the wind during launch. They may not do so during recovery, however, unless you have them recovering helos at the same time you're landing.
  10. Be forewarned that the ground objects need to be updated for SP4 and later....I've got too much on my plate to do this myself, right now. There is a sticky on how to accomplish this in our knowledge base.
  11. Really? I'm glad someone told me, after all this time http://forum.combatace.com/index.php?autom...p;showfile=1300
  12. File Name: MiG-21MF SP4 Flight Model File Submitter: Fubar512 File Submitted: 26 May 2006 File Updated: 8 Feb 2008 File Category: Ini Edits File Version: SP4 Website: No Information This is a flight model (FM) *ONLY* From the Readme: These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06). I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs. I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!! The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce. Installation: There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it! Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model. Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us Click here to download this file
  13. File Name: UberAI V2.0 File Submitter: Fubar512 File Submitted: 17 May 2006 File Updated: 22 Sep 2008 File Category: Ini Edits Updated UberAI mod for Wings Over Europe, Strike Fighters (must be patched to 051506 level), and Wings Over Vietnam (must be patched to 051506 level). To install & use: First, make sure that your install of Strike Fighters or Wings Over Vietnam* is patched to at least the SP4 level (patch level 051606), Then, extract the AircraftObject.ini file contained within this .rar archive to the Objects folder within either game (SF or WoV), taking care to ensure that the file itself resides in the objects folder, and IS NOT nested within its own sub-folder! Next, run the game, and see how docile your AI air to air opponents have become... ; ) To uninstall, simply delete the AircraftObject.ini from your Objects folder, and the game will revert to using the default settings. *Note* This file has been tested in Wings Over Europe, and works well in that variant of SF, up to SP4. WARNING: DO NOT INSTALL THIS FILE INTO FE, WoI, or any Other Third Wire title that's been updated with any patch dated 2008 or later! Click here to download this file
  14. File Name: Navy Weather File Submitter: Fubar512 File Submitted: 12 May 2006 File Category: Thirdwire Series (SF/WOV/WOE/WWI) A Windows Media video that'll give you just a taste of something I'm working on. Textures by Deuces, Effects by Thirdwire (and myself ) Click here to download this file
  15. File Name: MiG-17F Flight Model for WoV File Submitter: Fubar512 File Submitted: 9 May 2006 File Updated: 8 Feb 2008 File Category: Ini Edits File Version: 1.00 Website: No Information This is a flight data file ONLY! This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to): 1) Simulated loss of roll control due to Wing Warping (above 470 kias) 2) Simulated loss of pitch authority above 490 kias 3) Refined throttle settings and flight dynamics. To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini" To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit. Click here to download this file
  16. File Name: SF/WoE SU-27 Video File Submitter: Fubar512 File Submitted: 28 Apr 2006 File Category: Thirdwire Series (SF/WOV/WOE/WWI) Video of upcoming Su-27 model Click here to download this file
  17. File Name: RADAR-Equipped Ships File Submitter: Fubar512 File Submitted: 15 Feb 2006 File Updated: 9 Feb 2008 File Category: Ini Edits File Version: 1.00 Website: No Information These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing). Click here to download this file
  18. File Name: Soviet Comms File Submitter: Fubar512 File Submitted: 27 Nov 2005 File Updated: 28 Nov 2005 File Category: SF Sound Mods This file represents 2 minutes and 33 seconds of chatter between a flight of Soviet fighters and their controller as they are vectored in to engage a flight of enemy aircraft (dodging SAMs in the process ). It should add a least a smidgen of immersion to your SF experience while you're out tearing around in your favorite MiG or Sukhoi product. Click here to download this file
  19. File Name: Haiphong Strike '67, Version 2 File Submitter: Fubar512 File Submitted: 9 Nov 2005 File Updated: 9 Nov 2005 File Category: SF Missions/Campaigns Version 2 of Haiphong Strike '67. For Wings Over Vietnam ONLY. In this version, you start off the deck of the USS Kitty Hawk, and return to same after you complete your mission. And yes, boyz 'n girlz, the entire task force is MOVING Known Issues: If you warp to the objective, you will arrive at the same time as the strike package, which not only renders your mission useless, you may find find yourself flying through a "rain" of MK82s!. So, fly it like its meant to be flown, don't cut corners! Click here to download this file
  20. File Name: Haiphong Strike '67 File Submitter: Fubar512 File Submitted: 3 Nov 2005 File Category: SF Missions/Campaigns Haiphong Strike '67 (WoV only), by Kreelin. Fly an A-4F on a SEAD mission flown right into the teeth of Haiphong's Anti-Air defenses...and neutralize them before they can respond to an inbound strike package. Warning: Heavy AAA and SAM defenses...may run slow at times on 'borderline' systems. Installation: Extract the haiphong_strike_67.msn file (and that file only, NOT the folder) into your Wings Over Vietnam/Missions folder. Click here to download this file
  21. http://forum.combatace.com/index.php?autom...ode=sst&id=1684 File Name: November Class SSN (submerged) File Submitter: Fubar512 File Submitted: 19 Oct 2005 File Updated: 9 Feb 2008 File Category: Subs File Version: 1.1 Website: No Information Submereged November Class SSN: Model by Kesselbrut Concept by KillerBee Data Files and Weps by Fubar512 This represents a submerged Nomber Class SSN, and as such only shows the sub's periscope protruding above the surface. The majority of the model's hit boxes are situated below the surface, making for a rather tough target. It has a radar emitter located within the periscope mast, so it appears on RWR displays. While it's radar return is miniscule by comparison, it does appear on some Radar displays, as well. Click here to download this file
  22. File Name: SmokeFX File Submitter: Fubar512 File Submitted: 17 Oct 2005 File Updated: 8 Feb 2008 File Category: Effect Mods File Version: 1.00 Website: No Information SMOKE EFFECTS for Strike Fighters: Project 1 and Wings Over Vietnam Authors: Saganuay82...Oil Fire effect concept & initial testing Fubar512.....Oil Fire effect & steamship smoke effect *.ini files Deuces.......TGA Files & Effects "consulting" : ) Installation: Place or Extract the follwing files into your SF or WoV Effects folder. LargeOilFire.ini MediumOilFire.ini ShipSmoke.ini Smoke1.tga And that's it! The Oil Fire Effects produce 3-4,000 foot tall pillars of thick, black "oil" smoke, while the enhanced Shipsmoke effect produces a fuller, darker cloud of smoke, such as an oil-fired steam ship might produce. To Uninstall, simply remove the "offending" file(s) from your effects folder, and the game will revert back to using the original effects. Click here to download this file
  23. File Name: Paved_Airfield_03.zip File Submitter: Fubar512 File Submitted: 31 Jul 2005 File Updated: 4 Mar 2008 File Category: Tilesets File Version: No Information Website: No Information A replacement for SF's default unpaved desert airfield. Works well with Deuces Euro Terrain mod. Click here to download this file
  24. File Name: MiG-29A Grey Scale Arctic Camo (Fictional) File Submitter: Fubar512 File Submitted: 7 Jul 2005 File Updated: 11 Feb 2007 File Category: Mig-29 A fictional "Arctic Camo" skin set for the MiG-29A. It weighs in at 1024x1024 pixels, so you might want to make sure that you have a 128 meg video card (at the very least!). You can resize it to 512x512 if necessary, without a major loss of detail. Click here to download this file
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