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Everything posted by Fubar512
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F-16 seat
Fubar512 replied to arf16's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunately, that will not help, as there currently is no provision (parameter) for angling the pilot model. As stated earlier, a new pilot model must be created which is reclined at the proper angle. -
Can't fire my Sparrows
Fubar512 replied to Rainstorm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I suggest that you read the excellent radar tutorial by Streakeagle in our knowledge base. It explains the workings of the F-4 radar, which you'll need to learn in order to effectively use any radar-guided missile. -
Some questions on MIG-19
Fubar512 replied to bienenbaer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bienenbaer, One must keep in mind that all the default MiGs in this series were intended to be AI-controlled adversary aircraft, and their flight models were optimized to that end. That being said, there are a few third-party FMs available for the default MiGs. Kreelin and I made one of the MIG-21MF, and I made one for MiG-17F some time ago. Both compare favorably with published data. The '17F in particular displays the handling quirks that are unique to that aircraft (loss of pitch and roll authority at speed). I was in the process of working on an FM for the '19, but put it aside to work on other projects. There's a decided lack of published data on that bird, that is, data that would be useful in producing an accurate flight model. -
Need Help W/SFP1E
Fubar512 replied to Jizm Pops's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
JP, Try this: Place SFP1E's executable file (.exe), in your Windows/System32 folder, and create a shortcut to the desktop for it. Then either logoff/logon to Windows again, or restart your computer, and then try opening up a .Cat file. I've found that little trick to work more often then not. -
Adding Trees
Fubar512 replied to hellcat61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hellcat, place all the files in your WoV/Terrain/VietnamSEA folder. Saywhat, I've not noticed any impact on framerates, even when flying at tree-top level, and my present system isn't exactly state of the art. -
B-58A.7z weapons
Fubar512 replied to bingo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Weapon availabilty depends on two factors. The first is nation (USAF, USMC, SOVIET, etc.), the second, service date. I find the latter to be the culprit in the vast majority of weapons availabilty issues. -
MiG-23ML new model proposal-please review
Fubar512 replied to nele's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nele, This is exactly what we SF fanatics look for. While we could argue that some of the aerodyanic values you've used are questionable when one applies the accepted formulas to them (such as the wing Cla), the overall effect is quite convincing. Please send me a private message (PM). Cheers, Fubar512 -
Adding Trees
Fubar512 replied to hellcat61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Deuces ( http://www.sfmods.com/ ) has an upgraded SEA terrain set, that's just recently been updated. He also released a tree pack some time ago. Let me know if you cannot find it. -
Love the CCIP
Fubar512 replied to brian79's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The '105s were updated with a LORAN-A based system, but the data I dug up points to that system not being used at all in SEA. In fact, it states that all Thuds so-equipped where sent stateside to ANG units! The TISEO set was contolled by the WSO, as I mentioned before. I remember reading somewhere that Sony manufactured the display heads for it, and even went as far as mentioning that in their domestic (Japanese) ads, which caused quite a stir at the time. Also, one forum member (Crab02) was creating a TISEO-equipped F-4E until he discovered that it was a back-seat only system. -
Love the CCIP
Fubar512 replied to brian79's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TISEO was operated solely by the WSO, there was no display in the pilot's cockpit. There are a few A-7 'pits that have been edited to use CCIP. In fact, I believe I saw someone posting that mod, here at Combat Ace. -
Love the CCIP
Fubar512 replied to brian79's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm sure you know the answer, Brian. None of the aircraft represented in the default SF planeset had CCIP in RL. In WoV, only the A-7 featured it, and it wasn't introduced until the D-model. TK has expressed interest about the DIANE system in the past, so, who can say? -
Placing SAM radar and launchers
Fubar512 replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As long as the SAM sites are defined on the terrain map and target_types.ini, the game engine will place any suitable (for that nation and period) "static_sam" , "sam_radar", and "ew_radar" unit on those coordinates. By defining a "networktype" entry in the unit's data.ini, you can ensure that the individual units are matched by type. For example, both the StraightFlush and its attendant SA-6 SAM launchers should all have "NetworkType = SA-6" under the "DetectSystem" section of their data.ini files. As far as having too many SAMs, just set the enemy air defenses to "normal", instead of 'heavy" If you're having issues with the SA-3 series, rest easy. Crusader and I are working on a fix that prevents them from salvoing all their missiles at once. -
WOE
Fubar512 replied to graven's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is this in a user created, or game generated mission? If it's the former, that behavior is due to a lack of defined waypoints. -
Is an A-6A plane model at COLUMN5.US probably corrupted?
Fubar512 replied to Voyager's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It sounds as if you have a nested folder issue. Open up the Objects/Aircraft/A-6A folder and make sure that there isn't another folder named "A-6A" within that. If so, cut and paste that one into your aircraft folder and delete the original. -
File Name: NATO Fighters File Submitter: Fubar512 for Column5 File Submitted: 5 Oct 2006 File Category: SF Missions/Campaigns Details here: Column5s NATO Fighters page The release notes: Installation ---------------- IMPORTANT: It is highly recommended that you apply this package to a clean installation of Wings Over Europe. Some existing files will be overwritten during the install process! Also, make certain that the 8/30 patch for WOE is installed BEFORE you install NATO Fighters. Unzip the archive you downloaded above and run nfsetup.exe. You will be prompted for the location to install NATO Fighters. MAKE SURE that this is your clean WOE installation. If you install NATO Fighters over an already modded copy of WOE, it WILL break some or all of the mods. The NATO Fighters installation is completely automatic. Once the installation is complete, you are ready to play. Description ----------------- Thanks for downloading Wings Over Europe: NATO Fighters! This is a collection of some of the best NATO-themed mods released over the past four years for the Strike Fighters series. I think you will find the expansion of flyable aircraft types, the addition of more allied nations, and the inclusion of numerous environment and visual mods to be a great enhancement to your copy of Wings Over Europe. All new aircraft and nations are fully integrated into the three campaigns, and no additional configuration is necessary to enjoy these enhancements after you install. I must stress that all of the mods included in this pack are already available. This series of expansions simply brings them all together in one place, fully integrates them into the campaigns and makes installation a snap. The goal is not to include every NATO squadron, but a representative selection of units to allow players to fly for nations other than the US, Great Britain and West Germany. New Aircraft: Canadair Saber Mk.6 F-84F Thunderstreak F-86K Saber F-104G Starfigther Lightning F6 Mirage 5BA Su-15TM Flagon Su-17M Fitter Campaign Updates: 1962 - Added Belgian No. 3 Squadron in F-84F - Added Canadian No. 444 Squadron in Canadair Saber Mk.6 - Added Danish Esk 730 in F-100D - Added West German 1/JB36 in F-84F - Added West German 1/JG72 in Canadair Saber Mk.6 - Added West German 1/JG74 in F-86K 1968 - Added Belgian No. 2 Squadron in F-84F - Added Belgian No. 31 Squadron in F-104G - Added Danish Esk 723 in F-104G - Added Danish Esk 730 in F-100D - Added RAF No. 11 Squadron in Lightning F6 - Added RNLAF 311 and 322 Squadrons in F-104G - Added West German 1 and 2/JG71 in F-104G - Added West German 1 and 2/JG74 in F-104G - Added West German 1/JBG35 in F-104G - Added West German 1/JBG36 in F-104G 1979 - Added Belgian No. 1 Squadron in Mirage 5BA - Added Belgian No. 350 Squadron in F-104G - Added Canadian No. 421 Squadron in F-104G - Added Danish Esk 723 in F-104G - Added Danish Esk 730 in F-100D - Added RAF No. 11 Squadron in Lightning F6 - Added RNLAF 311 and 322 Squadrons in F-104G - Added two Soviet SU-15TM units as adversaries - Added two Soviet SU-17M units as adversaries General Mods: - column5's WOE Environment Mod - Deuces' Effects Pack 3 - Deuces' Enhanced WOE Terrain - Deuces' Water Mod - JSF_Aggie's High-Resolution Airbase Tiles - JSF_Aggie's WOE Treemod Contributors: - Armourdave - Boopidoo - BPAo - Bunyap - column5 - Deuces - Fubar512 - Fuchs - Gramps - Jet-Z - JSF_Aggie - Kreelin - Missionneur Team - RussoUK2002 - Sony Tuckson - Soulfreak - Sundowner - The Mirage Factory - ThirdWire - Tim Canada - Tiwaz - USAFMTL - Zur Click here to download this file
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F-5 in WOE
Fubar512 replied to graven's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's the fix, courtesy of Florian-AmokFloo-Schneider: Open the F-5e_DATA.ini and remove in the first section (MissionData) the "," in the "Ceiling" Line. [MissionData] NationName=USAF ... MaxMissionRadius=640 Ceiling=50,800 ------> change to: Ceiling=20800 MinBaseSize=MEDIUM That should cure it. -
F-5 in WOE
Fubar512 replied to graven's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This doesn't sound like any of the Mirage Factory's F-5s. Copy and paste the the engine section of the F-5E_Data.ini and we'll help you fix it. -
Tornado GR (modded by Sundonwer)
Fubar512 replied to Ben Martin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunately, there is no fix for that particular model. The lights are set statically, as they were added after the fact, and without a model node (that is, they are not part of the actual model). There may never be a correction, as the author of the Tornado model lost the source file due to a hard disk crash. -
Complex static
Fubar512 replied to doubleugly's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In a word, yes. Those numbers are "offsets" and, IIRC are based on the centerline coordinates of an airbase. Extract the GermanyCE_Targets.ini and persue the airbase entries. You'll see how the ground and terrain objects are each assigned an offset coordinate. -
There is no modeling of MK 46 ASW homing Torpedo in weapon pack
Fubar512 replied to foxear's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Make sure that there is a .lod associated with the mk 46's entry in the weapondata.ini in your install. There is a model out there, but I can understand why it wasn't included in the weapons pack. As I recall, this was a bit of an issue during the release of Tainted Cigar. The Mk 46 was included in the armement of the DD's in that campaign, but it's actual lod file was not included. You see, we used the Sumner-Fram models, which did not have torpedo tube animations, We felt that it would have looked ridiculous having torpedo models "floating" in the air above that particular ship-model's deck. -
Interested in getting into WoE modding
Fubar512 replied to Centurion-1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ehhhh..what you say? -
F-117A Nighthawk
Fubar512 replied to Dasas's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's currently a work in progress (by two different authors) and is not available for download yet. -
Mig-21 Capeti
Fubar512 replied to zafir's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes, it's corrupted and cannot be opened in Winzip, WinRAR, and 7Zip, so I'm deleting it and contacting the author. -
wingmen usage?
Fubar512 replied to peppergomez's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Locking up an airborne target on radar or via heat seeker tone will not result in a wingman "seeing" it. You must target it via shift+T (then hitting the F4 key to verify that it's the right target). That will serve to identify the target for your wingman. As Skycaptain mentioned before, a ground target is aquired with the "E" key, which again serves to ID it for your wingman. Try cycling through the view keys, so you become aquainted with them. -
Need Help, How to Change Enemy Aircraft Types
Fubar512 replied to Peek's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since an aircraft's nationality is determined in it's data.ini, and the vast majority of MiGs available for download are set to "NationName=SOVIET", I cannot see how that could happen. That's a first, in my experience. Make sure that the nationality has not been altered.