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Everything posted by Fubar512
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Missiles & Radar
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This has been discussed many times before, and on this board, to boot. There are two issues here, one of target ID, and one of guidance type. Since you cannot as of yet ID ground targets via radar, active radar homing is not an option. So, you must make the aforementioned missiles use another guidance type. The most reliable one (in this series) for over the horizon targeting is anti-radar. Modify the missiles using the weapon editor so that they become ARMs (anti-radiation missiles). Then, the only issue left is to equip the desired target with a radar unit, so the missiles have something to home in on. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MiG-21's did not stall buffet in real life (if that's what you meant by turbulence). They simply allowed you to reach an overly high Alpha angle with little or no warning and began losing air speed, even if you were in afterburner. This is a trait common to just about every delta-winged aircraft. The mission editor is a third-party add on, I'm familiar with Kreelin's Mission Editor, so I recommend that one. One more thing; I've noticed that you've asked about adding the patch (in regards to a mission editor). I highly recommend that you add the most recent patch before you begin modding... -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The pits available for the 21F13, 21PFM, and 21MF are new, with their own individual avionics. Ther were no MFDs prior to the early 1980s WoV (and WoE) use the Strike Fighters engine, so the graphics are the "same". There are simmers running this title on Pentium 3s with only a few adjustments. You should be fine. No. WoV is its own stand-alone sim. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The default WoV AI aircraft include: MiG-17 MiG-17F MiG-19S MiG-21F MiG-21PFV MiG-21PFM MiG-21MF There are third party cockpits for the MiG-21F, the '21PFM, and the '21MF. There is a third-party '21F-13 (by the Mirage Factory) that's so detailed, that I delete the default F and use that model instead. There are cockpits in the works for the MiG-17 & '19 series. There are advanced flight models available for all of them, and tons of VPAF skins, as well. Also, MK2 created an entire 'VPAF" WoV install mod that turns it into a separate game. -
Updated Uber AI (Version 2.0)
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've just uploaded an updated UberAI mod. It was developed on Wings Over Europe, so it is SF & WoV SP4 (patch level 051506) compliant. If you find the default SP4 dogfight AI to be quite an improvement, try this file and compare the two Get it HERE You MUST have SF or WoV updated to the latest patch in order to take advantage of all the improvements in this mod! -
Updated Uber AI (Version 2.0)
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You don't need double whacks to remark out a value. That's like double tapping someone to make sure they're dead -
SFG patch 4 and new weps pack probs
Fubar512 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't know what to tell you, Bigal1, other than to make sure that your individual loadout.ini files are using the right weapons nomenclature. I have no issues there: -
Targeting aircraft
Fubar512 replied to madmonk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Shift T will target aircraft, and cycle through them. Shift F8 will give you an external view from your aircraft to the targeted one. Play with those two for now. -
Patches Released!!!
Fubar512 replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Zercinco, All the old hands have known that you need to backup before installing any new patches. This has been a fact of life with SF since the beggining. Sorry that you had to learn the hard way, but that's the breaks. -
SFG patch 4 and new weps pack probs
Fubar512 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The reason that you're experiencing that is because all the Soviet/Warsaw Pact weapons are no longer using NATO designations. For example: AA-8 is now the R-60, AA-10 is now the R-27, (etc.) Just to help you out, this is my updated MiG-23MLD loadout: // Station 1 = Left Glove Station // Station 2 = Right Glove Station // Station 3 = Left Fuselage Station // Station 4 = Right Fuselage Station // Station 5 = Centerline Station [AirToAir] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=1 -
I have a problem
Fubar512 replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Another thought: Did you upgrade to DirectX 9.0C, and is your display driver also up to date? -
Celeron D 2.6ghz....Good enough.
Fubar512 replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't have a similar system myself, but I do have enough experience having been involved with the series for the last three and a half years to help you make a decision. The system that you're describing is indeed "good enough", but to truly enjoy the game as it was meant to be, upgrade your video card to one that is truly DirectX 9 compliant, and add another 512 mb of RAM. This will allow you to turn on most of the eye candy, and allow the game to run at a decent frame rate. -
Aircraft Carrier options
Fubar512 replied to Skelator56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Carriers in the SF series are not available as platforms that you can take off from or land on, in randomly generated single missions. You must create a scripted mission that you can load (ie, "load a mission") in order to use them. It has to do with them not being recognized as airfields, bur rather as objects. -
AI Flight model problem
Fubar512 replied to Wichita 103's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are MiG-21 FMs that were redone, as well as a replacement MiG-21F13 model (by the Mirage factory) complete with a very realistic FM. Contrary to popular belief, the MiG-21 did not (or does not) bleed off airspeed, any more than, say an F-4 does. It is true that early MiG-21s were, in comparison to an F-4, somewhat underpowered. The later '21s hold up surprisingly well when compared to modern aircraft, such as the F-16. Their drawbacks are that they lack the visibility of modern designs and have a limited, self-imposed roll rate (their roll rate is actually quite high, but they suffer from an instability issue when pushed beyond 90 degrees of roll p/sec). However, a MIG-21 pilot can easily find himself exceeding his aircraft's max alpha value with very little indication that he's doing so, especially if he's not paying attention to the alpha meter. I'll package a full set of FMs for them as soon as I find the time to do so. -
Version
482 downloads
This is a flight data file ONLY! This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to): 1) Simulated loss of roll control due to Wing Warping (above 470 kias) 2) Simulated loss of pitch authority above 490 kias 3) Refined throttle settings and flight dynamics. To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini" To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit. -
AI Flight model problem
Fubar512 replied to Wichita 103's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I released a modded MiG-17F flight model late last winter, that added (among other refinements) the effects of wing warp at 473 kias, and elevator lock up at speeds over 490 kias. Essentially, at speeds above 473 knots indicated, you'll lose roll control. At 490 knots, the elevators will "freeze", a problem that the Mikoyan bureau attempted to address by equipping the aircraft with a telescoping stick extender, which (in theory) gave the pilot increased leverage with which to break the elevators loose when they locked up. You must keep in mind, however, that the SF engine always uses a simplified FM for the AI. I'll upload it ASAP. Get it HERE -
AI gunners
Fubar512 replied to BOOM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
None at present. After you patch it to SP4 level, you might want to try experimenting with it by adding the following line to the data entry for each flex gun in the aircraft's data.ini (without the quotes, of course): "TargetType=Air_and_Ground". There is, of course, no guarantee that it will work, even after patch 4. -
Is the sky darker with latest patch?
Fubar512 replied to Beery's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm, I could have sworn that you had mentioned the night sky. Must have been an unholy trinity (on my part) of fatigue, eyestrain, and Crown Royal.... <_< Try these EnvironmentSystem.ini settings: [Day] SunHeight=0.240 SunBrightness=5.00 <------ this is key SunLightLevel=0.999 <----- do not enter "1.0" (or greater), as that'll introduce strange effects & colors SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.545,0.550,0.528 AmbientColor=0.350,0.350,0.385 SkyColor=0.376,0.564,0.815 HorizonColor=0.811,0.815,0.937 FogColor=0.564,0.627,0.805 SunSpecularColor=0.81,0.762,0.740 -
Is the sky darker with latest patch?
Fubar512 replied to Beery's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean, does it look like this right out of the box? No. These are the "NightSky" values I use in the Environment System.ini: [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.04,0.03,0.05 SkyColor=0.01,0.01,0.01 HorizonColor=0.0,0.0,0.0 FogColor=0.0,0.0,0.0 SunSpecularColor=0.0000,0.000,0.000 -
Nice skin, Dave! BTW, The topic title almost led me to believe that I was about to see images of OJ's former conveyance sitting abandoned in the Mojave
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Suicidal F-100's
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To prove that there really is no gravity, the earh just sucks..... Sorry, couldn't help myself -_- Too low an airspeed, and too high an alpha, and SF's AI are not a good match. The next patch fixes this...trust me.