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Everything posted by Fubar512
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@sidewinder86
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hahahahaha! -
@sidewinder86
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nope.....the Moon! The Moon! -
OTC Air bases?
Fubar512 replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We have faith in you. Here's your asignment for the day. Find the Catfile path statement in the appropriate *.ini file and edit it like so: CatFile=..\VietnamSEA\VietnamSEA.cat Post the results so we can grade you Next, we'll have Colonel Rhumbas test your ability to handle elevated body temperature. You will not have to exert yourself at all..... -
what if
Fubar512 replied to neilson90's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hklhkl -
Fuel Gauge F-100D
Fubar512 replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You must either be ending your missions quickly, or are warping to and from the objective. The left gauge only registers once the internal tanks dip below 9000 lbs. Fly a mission from the runway, punch off the drop tanks right after takeoff, select afterburner, and watch the left gauge start dropping after a few minutes. -
Fuel Gauge F-100D
Fubar512 replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The two fuel gauges work fine on the F-100Ds in both my WoV & SF installs. They are in fact, displaying both external and internal fuel quantity, somethings that's lacking on a few other aircraft. -
Avionics.ini file info
Fubar512 replied to bernard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes its possible, but only if you're friends with the developer To the best of my knowledge, what you want to do would require editing the cockpit (or radar screen's) lod to include the necessary tga files, something only the original developer is capable of. -
Why do my nukes fizzle?
Fubar512 replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Using SF as an example, extract the file "Desert_Types.INI" from the Terrain/Desert/Desert.CAT. Open it in Windows Notepad, and you'll see this (the first entry): [TargetType001] Name=barrack1 FullName=Barrack ModelName=barrack1.lod TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect Compare it to the following entry, and note the differences: [TargetType046] Name=CityBuilding4 FullName=City Building ModelName=citybldg4.lod TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 By reading through the other entries in the Desert_Types, I see a whole slew of opportunities to cause mischeif...Runways, towers, cranes, (etc.). the list is almost endless... :D -
Why do my nukes fizzle?
Fubar512 replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's because the structures themselves have no damage modeling. There is no destroyed, damaged, or secondary effects associated with them. They have no structural limits, in other words, no "armor" type defined (wood, steel, aluminum, etc) in their data files. That's why you can adjust the explosive force to 100 megatons, and still not "flatten" an airfield or a city. It can be fixed, however. I'd love to see "burning" trees, as well.... -
Patching problem
Fubar512 replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Patch 1 is for the original Strategy First release. -
[WIP]F-19
Fubar512 replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My suggestion is that you apply for membership at www.column5.us. The majority of the modelers hang out there, and you'll find them more than willing to help you out. -
[WIP]F-19
Fubar512 replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's really cool! A genuine "Frisbee", just what we needed for a "Red Storm Rising" campaign. If you want some pointers on creating the FM for it, let me know, and I'll hook you up with the guys from AirTevRon 5. -
SP3 crashing after a mission
Fubar512 replied to diegof4p's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Your display driver is most likely the culprit. First, make sure that you have DirectX 9.0C installed, and then make sure that your display driver is compatble with it (DX9.0C). -
Vietnam 1984 Campaign for WOV...coming soon
Fubar512 replied to MK2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You forgot to mention how Kerry's affair with Jane Fonda so preoccupied Ted Kennedy (He allegedly became quite aroused when he heard about Fonda's penis), that he drove off the bridge in Chappaquiddick in a fit of jealousy, forgetting that Mary Jo Kopechne was still in the car! -
Vietnam 1984 Campaign for WOV...coming soon
Fubar512 replied to MK2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Come on, Column 5, you failed to mention the real reason the war ended: It ended after Colonel Kurtz and Colonel Kilgore mined the entrance to the Nung River at Vinh Drin Bac, and then rescued the Playboy Bunnies that were being held by the Viet Cong Air Force in Hau Phat. -
Vietnam 1984 Campaign for WOV...coming soon
Fubar512 replied to MK2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah. Just imagine what would have happened if the war hadn't ended when the crew of the Mayaguez invaded Phenom Phen, or when the B-17 carrying Jane Fondle crashed into Supreme Commie HQ in Hanoi, or better yet, when John Wayne and Chuck Norris snatched Ho Chi Minh and trussed him up in a balloon rig so he could be snared by a C-130. Yeah, just imagine if none of that had happened -
MiG-25PD WoV compatible?
Fubar512 replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a question of airfield size. There are no large VPAF airfields modeled in WoV, so one must edit the "MinBaseSize=LARGE" entry in the MiG-25PD_Data.ini to read "MinBaseSize=MEDIUM". -
Tornado
Fubar512 replied to crazyeddie's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The fix is: Extract the FlightEngine.ini from the FlightData.Cat (using the SFP1E extraction tool). The file will be extracted into the Flight folder by default. It must reside there in order for the following edit (fix) to work. Open the FlightEngine.ini with Notepad, then scroll down to where it says "[GraphicsSettings]", and edit the values there to match the following example: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=8192 MaxIndexCount=16384 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=1024 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0 Accept the changes, make sure, once again, that the (edited) FlightEngine.ini is in the flight folder, and you should be good to go. -
SFvWOV Frame rates?
Fubar512 replied to stevee620's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF & WoV are rougly similar, with WoV being a bit more demanding due to the density of the North Vietnamese air defenses. The biggest frame-rate killers in both sims (assuming a default install) are shadows & mirrors. I recomend the following settings on your system, at 1024x768x32bpp resolution: 1) Shadows. turn them off unless you have at least an Athlon 64 3400+ and a GeForce 6800 GT. 2) Mirrors. turn them off also, unless you have at least a P4 3.0 or Athlon XP 3200 and a GeForce 6600 GT. 3) Cockpit Reflections. You're just at the point (CPU-wise), where you can safely run them assuming your GFX card is at least a GeForce Ti4200 or better. 4) Horizon distance. Set this to "Normal" on your system. 5)Set everything else to "High". -
Newbie Needing HELP
Fubar512 replied to JJohnson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Assign them within WoV itself under Options/Control/Customize Keyboard Map. -
f14a iran-irak no afterburner/aim54
Fubar512 replied to trebby's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The afterburner effects files should reside in the effects folder, not the flight folder. I'll bet the reason you're not seeing the AIM-54 is due to the fact that its nation name is listed as "USN" instead of "Iran", in the weapondata.ini. You'll have to use the Weapon Editor to correct this and to save your changes. There's a sticky topic on the Weapon Editor at the top of this forum. -
anisotropic filtering not working
Fubar512 replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It works fine on my 6600 GT in both WoV and SF. What are you setting it at? Whatever you do, do not set the AF at "application controlled" because it will be disabled. -
Looking for the missing f-15a
Fubar512 replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Change the "7Z" file extension to "RAR" amd it should open with no problems. -
F-15C & E in MP
Fubar512 replied to Agamemnon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CMs are global. The only other alternative is to eliminate flares & chaff from the data.ini files of all the other aircraft, and then have the player fly a "unique" aircraft. -
AM radio tower add-on
Fubar512 replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Such as adding a height value to the light positions? :excl: Hook up with Saganuay....he'll show you.