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Fubar512

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Everything posted by Fubar512

  1. Well, add another item to my projects list..... Yak-44 "Mainsail" crossing the threshold
  2. It was a neat concept, with a retractable radome to allow for wing-fold and hangar deck clearance. It was also as big as a small airliner!
  3. Marcelo's Su-33 is currently being textured, and a dedicated cockpit is in the works for it. That's all that's keeping that project from being released, like today. As far as an AEW, do you mean something like the Beriev A-50? Or do you mean a carrier-borne AWACS, like the never-produced Yak-44? Veltro released an A-50 variant of his IL-76, and I have a low-poly model of Julhelm's Yak-44. The latter really needs to be updated, as it lacks spinning props and other essentials.
  4. No, as Marcelo stopped working on them some time ago. I am working on releasing his Kiev and Kuznetsov models. Unfortunately, neither will be fully functional in their current state.
  5. When I release that model, I will make sure of that.
  6. Wrench, read the following: The Hughes AIM-4 Falcon was the first operational guided air-to-air missile of the United States Air Force. Development began in 1946; the weapon was first tested in 1949. The missile entered service with the USAF in 1956. Produced in both heat-seeking and radar-guided versions, the missile served during the Vietnam War with USAF McDonnell Douglas F-4 Phantom II units. Designed to shoot down slow bombers with limited maneuverability, it was ineffective against maneuverable fighters over Vietnam. Lacking proximity fusing, the missile would only detonate if a direct hit was scored. Only five kills were recorded. Source: http://en.wikipedia.org/wiki/AIM-4_Falcon#Vietnam_War:_U.S._AIM-4_Falcon_Air_to_Air_Victories Five? They actually managed five kills with the "$10,000.00 Turn Signal"? Amazing what 2 minutes worth of research can produce!
  7. 5 G's was the wings-level limit when carrying drop tanks. Even the USN did not adhere to this, as they rated the FJ-2 Fury for 5.2 Gs under the same conditions, and 6.5 G's when unencumbered. While performing research for the F-86 flight dynamics models for the KAW add-on pack for SF2, I came across several reported incidents where pilots reported achieving instantaneous G-loads in excess of 8 Gs during pullout, and sustaining "at least 7 Gs" during a banked turn at 500 MPH at low altitude, with no notable airframe damage. The F-86E and F-models (because of their all flying tail), were extremely responsive, and test pilots soon discovered that it was possible for those aircraft to suffer from what they termed "G-force overshoot", which occurred mostly after bottoming out from a high-speed dive below 20,000 feet. The aircraft would reportedly buffet heavily while pulling out (at least initially), then it would suddenly begin smoothing out and tightening the turn by itself, as the pilot maintained steady back pressure on the stick. It would then shoot past 8 Gs in an instant. You can find this behavior discussed in this USN training film on the FJ-2: http://www.youtube.com/watch?v=3aNWAgQj3RM
  8. Force anti-aliasing in the Nvidia control panel, make sure that "override any application setting" is selected in the pull-down menu, like so:
  9. They all work for me, although I have separate folders for each squadron's textures, as opposed to the old "generic" style.
  10. Cockpit placement alone will not resolve that issue. That's caused by external model meshes, that need to be hidden in the data.ini, like so: Add Under [AircraftData], where "XX" is the next group of component numbers, in sequential order. Component[0XX]=Hide1 Component[0XX]=Hide2 Component[0XX]=Hide3 Component[0XX]=Hide4 Add the following entries under the stabilizer entries (and above the pilot entries) [Hide1] ParentComponentName=Fuselage ModelNodeName=arco DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide2] ParentComponentName=Fuselage ModelNodeName=Line07 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide3] ParentComponentName=Fuselage ModelNodeName=Line08 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE [Hide4] ParentComponentName=Fuselage ModelNodeName=Line27 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE
  11. Marcfighters Su-33 model + Marcfighters Kuznetsov model + YEYEYE's Flanker 'pit =
  12. It would have been interesting to see someone having attempted something as insane as using a liquid-fueled SAM (like the SA-2) on a mobile launcher (TELAR). The resulting spate of explosions resulting in spectacular clouds of oxidizer and orange propellant would have been really cool to watch.
  13. To clarify Wrench's statement, let me add that TK built the "SF World" on a scale that uses 1 KM per minute of Latitude. In real life, it should be 1 Nautical Mile per minute of Latitude, so the scale is really 0.5399568 of what it should be. That effectively almost doubles the range of any aircraft in game, rendering the need for A2A refueling in this series to being about as useful as tits on a bull
  14. What graphics adapter are you using? Nvidia? AMD (Radeon)? Intel? We need to know in order to help you resolve this.
  15. The Official CombatAce MTV Thread

    Yes Dave, the early 1980s videos are really what put MTV on the map. By the late 80s they were starting to get away from the original formula to the point that they had to create VH1 in order to generate revenue from their original core audience. While there are tons of videos from '81 through '85 that I like, I have to say that these two from ZZ Top's Eliminator LP (1983) are my favorites.
  16. Even "Flying Misfits" (the series pilot for "Baa Baa Black Sheep"), beats half the movies mentioned in that article.
  17. As I was a member of the Mirage Factory at the time, I saw the WIP images of Paladrain's F-14B cockpit, and I can assure you that it was at least as good as his MiG-29A 'pit, if not better. It's a pity that he became burnt-out on the whole modding business before he could complete it.
  18. I can't speak for the Su-35, but I can tell you with some authority that the Su-33 will be ready when its ready.
  19. Talk about beating a dead horse. By pushing this agenda, all you are doing is hardening TK's resolve against releasing anything, or even agreeing to sell you the code. And even if by some miracle you've managed to convince him (to sell or release the source code), you would quickly discover that you'd bought a dog with fleas.......which is, I suspect, the real reason behind his reticence. Now, if you're truly on the level regarding this, you would have asked your programmer friend exactly what is required to create a modern opened-sourced combat flight simulator, and what it would take to assemble a team to start working on it. My bet is that you would soon find yourself realizing that you'd be much better off financially by going with DCS-World, or even something along the lines of FSX with the VRS TACPACK and Superbug addons.
  20. If Dave deleted them, trust me, it had little to do with it being a family site. The more likely scenario is that he deleted them because he kept getting shot down by them, as he was undoubtedly flying low enough to hear their battle cry. As you well know, it's hard to maintain control when one is too busy laughing Or maybe, it was simply because Dave had problems channeling his inner "Roach" when confronting them.
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