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Fubar512

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Everything posted by Fubar512

  1. No, one must purchase the entire Razbam A-6 package in order to obtain that cockpit. Razbam did state (at one time) that he was also going to update the package to SF2 standards (new lod & ini files).
  2. So let me get this straight, you're proposing that one place "enemy" gunners on a friendly ship? I think that all of you are over-complicating the concept. How about simply creating a tri-colored TGA-file, that once added to the modified effect, appears to change color as one views it from different perspectives?
  3. Yes. Anything else needs to be added by the user.
  4. That was an illuminated deck mod, that also had a fixed OLS meatball, not a working one.
  5. TNT's The Last Ship

    As I recall, I first read it in either late '88 or early '89, and passed it on to a relative. A few years later (around '94), I picked up a paperback edition of that same book to have something to read on my off hours, while in the process of running a rather slow, trawler-style yacht down to Florida. I also picked up a copy of this book ( http://www.amazon.com/Scorpion-Sea-P-T-Deutermann/dp/0312951795 ), which I thought was a better read.
  6. The SF2 series has no multiplayer capability.
  7. TNT's The Last Ship

    I watch it, and I've also read the book, about 25 years ago. The show's storyline is not even close to the book's. http://en.wikipedia.org/wiki/The_Last_Ship_(novel)
  8. 9 yr old kid shoots instructor with uzi..

    It was poor judgment all around. For crying out loud, a 9 year old? That's the age where start them off by teaching them proper firearm safety with nothing more potent than a single-shot .22 rifle, that you otherwise keep locked up out of their reach.
  9. File Name: Yak-38M_85 File Submitter: Fubar512 File Submitted: 24 August 2014 File Category: Yak-38 Yak-38M Beta Version by: Krizis This model represents the "improved" variant of the Yak-38 Forger, the Yak-38M. Work on the '38M began in 1982, with an eye towards minimizing, if not eliminating, the deficiencies of its predecessor. By the time of its introduction in June of 1985, the improvements included a more potent power plant, the Soyuz-Tumansky R-28-300, as well as more powerful lift engines (2 x Rybinsk RD-38 turbo-jets). A steerable nose wheel, an increased load-carrying capacity on all wing hard points, and enlarged intakes rounded out the list. All the improvements resulted in a marked improvement in the aircraft's reliability and overall performance, and some of the earlier models were rebuilt to the updated standards of the 'M. TO INSTALL: Simply drag the two supplied folders, "Sounds" and "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder. RELEASE NOTES: This model will not by available in any in-game missions or campaigns until late June of 1985, and will be unavailable after July of 1991. The loadout provided is as correct as I could make, given the limitations of the series, and the availabilty of some models (namely multiple ejector racks and missile guidence pods) The flight dynamics model is based on the Thirdwire flight model, with a few tweaks to reflect the up-rated capabilities of the M-model, as well as tweaks in thrust placement, thrust values, and flap values to allow for a smooth transition from vertical to horizontal flight, even under hard mode. Despite this, I recommend using a full HOTAS in conjunction with rudder pedals, or at least a HOTAS with a "twist" rudder axis. KNOWN ISSUES: 1) There is no wing-fold, nor canopy animation for this model, as Krizis never sent me a completed LOD file with animation IDs defined for those features. Hopefully, he will see this release and come back to finish the model. 2) The Cockpit, which was provided by Stary, presently lacks a working gunsight. This may be resolved sometime in September of 2014, as which point I'll release a revised model. 3) The model is set up by default for SF2NA, which considers strike missions to be anti-ship missions. Otherwise, electing an "anti-ship" mission in SF2NA, may result in a game crash. The loadout.ini file that is provided with this release is configured for easy editing, so that you can enable conventional strike and anti-ship missions in the other SF2 titles. 4) The AI in this series will not use the VTOL capabilities of any aircraft model, so this aircraft is equipped with a virtual tail-hook to allow it to land on the 1143-series aviation cruisers (Kiev, et all). CA-member Snailman has a fixed data ini for the Kiev in our uploads section, that simulates a VTOL "launch". CREDITS: Krizis: 3D model and grey texture-set. Stary: Cockpit Fubar512: ini work and sound effects. Lindr: Kh-23 ASM model. The Trooper: Red7001 pilot model This model is freeware, and may not be redistributed for profit without the express consent of its owner, Krizis Click here to download this file UPDATE: Get the cockpit hotfix for this model, here: http://combatace.com/topic/83699-yak38m-cockpit-hotfix/
  10. File uploaded and approved: http://combatace.com/files/file/14967-yak38m-cockpit-hotfix/ Enjoy!
  11. Axanar

    Garth of Izar? He went batshit crazy, and then blew up bat girl!
  12. Remember when I said that the Yak-38M model would be released in two weeks? I lied http://combatace.com/topic/83682-yak-38m-85/
  13. Flying cows? Large, wooden badgers?
  14. legacy drivers

    As I recall, the GeForce6200 came out in mid - 2004. You can try scouring through the download archives at Guru 3D. Keep in mind that the early drivers were XP (32-bit) only. If you're running Vista or Win7 64-bit, you're limited to 64-bit drivers. http://www.guru3d.com/files-archive
  15. The Iceland terrain is missing several parameters that prevent one from setting up a ground campaign, as well as limiting the mission types that some aircraft can fly. Try selecting a close air support mission in another terrain, and then on the default Iceland terrain, and you'll see. The best one can do for SAMs, is to select those that are mobile (SA-8, SA-9, SA-11, Tunguska, etc.), and if necessary, redefine their object roles, from "Mobile_SAM", to "Mobile_AAA".
  16. Axanar

    Wrench told me about this yesterday. It is a must-see for any Star Trek fan.
  17. Oh, you're selling one..... Sorry, but we already have several of those.
  18. Unfortunately, no. They're just eye candy, even the one hovering just above the port side.
  19. I spoke to Marcelo recently. He requested that I complete and upload his Kiev and Kuznetsov models. The former would be great for those that do not own Sf2NA, and the latter would be a nice addition, in general. Here's the Kuznetsov:
  20. Positive, or Negative Pressure

    Precisely the point. For years, there have been two camps; Those that believed that a PC should conform to standards set by Intel (which stated that the most efficient layout involved having an intake fan at the lower front of the case, and an exhaust fan of equal CFM at the upper rear, to encourage airflow by convection, thereby eliminating hot-spots). And, those that subscribed to the belief that (properly filtered and positioned) intake fans should outnumber, and have superior static pressure values to, the exhaust fans, to the point of building positive pressure in the case. This test-series vindicates the latter.
  21. Are you giving one away?
  22. For Stephen McParlin: F-4S Ark Royal with a full complement of Buccs and Phantoms:
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