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Everything posted by Fubar512
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USN F-15N Sea Eagle 'What-If' Skin for TW F-15A
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
So, would it be called a Seagle, or a Seagull (by Tomcat crews)? -
Falcon, I am glad that everything worked out OK. Keep the faith
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F-16CM Block 50 Have Glass II/V RCS reducing paint ‘BaseRCSModifier’ value?
Fubar512 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
0.9 would be greater than the RL value for a normal F-16. 1.0 would be an F-15A, 0.77 for an Su-27, etc. -
Germany terrain rework (Wip)
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is simple, use the existing (and SF-series) native Warsaw pact deployment scheme, and you won't have an issue. In GermanyCE, for example, I use the following (where XXX represents the TargetArea numbers in sequential order: [TargetAreaXXX] Name=Hawk Site 1 Position=377931.000000,755974.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 [TargetAreaXXX] Name=Hawk Site 2 Position=381989.000000,740468.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 -
removing Su-33 from CVN Ulyanovsk
Fubar512 replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hiding components does not work on ground objects. The only way to remove the stationary models on that ship, is to ask the developer to do it for you. -
new SF2 video by yes Mlracing
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
But hacking the game and distributing the hack without the permission of the title's legal owner violates the EULA, and opens one up to the possibility of a lawsuit. And, if any of you don't believe that a "small" game developer won't go to the trouble, let me assure you that it has happened. Once upon a time, a former member of this site started uploading mods that used textures from another title, and was contacted by an attorney that represented said title, and was given two choices: cease and desist, or face prosecution. Dave knows who I am referring to. -
Does anyone having a working Nike SAM?
Fubar512 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Works for me, but as it must be hand-placed, it will not show on the player's RWR display, although the AI seems to have no issues in that area. -
What do I change to keep a/c from moving forward....
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What aircraft, and what under what flight model difficulty level (easy, normal, hard)? -
Toned down lines for Ouragan?
Fubar512 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Often, one never knows what hidden talents they may have, until they apply themselves. I'd say it's time for you to apply yourself. -
Aerodynamics... Drag question.. Please help a bit.
Fubar512 replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All the series is concerned about with weapons is (as you've mentioned earlier) subsonic and supersonic coefficients, and maximum coefficient of lift.. I can tell you from my research that at least 75% of the CD is determined by the frontal shape and presented aspect of the object, irregardless of length to width ratio or the shape of its terminal end. Note the difference between a full and half-sphere in the diagram below: And every shape creates some amount of lift, whether it's positive or negative (down force). This is expressed in-game by the weapon's CLmax value, and this is where the object's planform (length and width) come into play. -
Truck Groundobject
Fubar512 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Then your container would never be allowed onto a ship, or onto a rail-car. When they're loaded into their cells on a ship, they're set "doors in" to discourage pilfering -
Catapult Just 1?
Fubar512 replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes -
We here at Combatace, are seriously considering sending two lucky contestants to this year's Sci Fi airshow, to be held at Ojai International Space Port. In order to be eligible for consideration, contestants must produce a fully SF2-compliant model from their favorite science fiction series or motion picture. Entries must be ready for judging no later than April 1st, 2014. The decision of the judges will be final.
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Planes on aircraft carrier deck
Fubar512 replied to swell's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those terrains that have aircraft show up on them, have been properly configured, and by that, I mean that they have the correct statement in the terrain.ini file (which is NavalMap=TRUE ), and proper, 256-color, water maps with carrier areas denoted on them. -
How to make a Target to show up under strike?
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The way the series works, SAM sites and AAA are considered primary (and secondary) targets in SEAD missions, not strike missions. -
Can't reach Combatace. Get server not responding messages
Fubar512 replied to Rends's topic in Site Support / Bug Reports / Suggestions
1 1 ms 1 ms 1 ms 192.168.1.1 = This is your default gateway, and from the address, I can tell that you're going through a router 2 10 ms 10 ms 10 ms 217.0.116.101 = This is your public IP as provided by your ISP, and this where the data stream is being dropped 3 11 ms 12 ms 12 ms 217.0.71.2 = This is your ISP's address -
Placing Small Fires (please help me remember!)
Fubar512 replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It would be an emitter, like a smoke stack emitter, and you'll probably require a dedicated effect. -
Placing Small Fires (please help me remember!)
Fubar512 replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Create an invisible terrain object (such as a smokestack), and then use an effect for the fire. -
I have just been subjected to a verbal tirade from Wrench, for forgetting to provide a link to the air show's webpage. So, here it is: http://www.scifiairshow.com/
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And the first entry is: A Klingon D-7 class battlecruiser (representing Star Trek TOS), with working Disruptor cannon and photon torpedoes, by Brain 32!
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People, please read
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
We here at Combat Ace are thrilled to announce a new contest. Please follow the link for details: http://combatace.com/topic/81393-the-sci-fi-airshow-2014/?do=findComment&comment=651894 -
new SF2 video by yes Mlracing
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Name one usable mod that this character has ever produced for the series. Also, remember that when TK and company (you know, the guys who developed this series) adds any new features, quite often, something else gets broken in the process. I'm sure those of you who can think for themselves will make the connection. -
how i can edit aircraft data?
Fubar512 replied to alighieromoretti's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There are drag coefficients and tables for every surface on the aircraft (that determine increases in drag by alpha-state and lift), as well as engine thrust tables that determine the percentage of sea-level thrust available at a given altitude. All of these that must be properly configured. If one does not have even a basic understanding of what they are doing, they can easily to screw up an otherwise fairly accurate flight model. -
Questions about water editing (color and wave effect)
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The crude water shader used on the older tod-based terrains does not really move in a vertical fashion. It simply transitions over and upon itself, giving the impression of movement. The only sure-fire wave to create smaller waves is to edit the shader so as to increase the number of bump maps that are laid down per tile. If I'm not mistaken, someone (possibly Stary) reported that the series no longer reads edited shaders. I created this video to show off a few tweaks and models that we were working on at the time (this was over 6 months before the release of SF2:NA). If you run the video at its highest resolution, you'll see the wave effact that used to be possible by editing the shader so it lays down more bump maps per tile. -
Things are looking up! Will keep you in my thoughts and prayers.