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Everything posted by Fubar512
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SF2: North Atlantic
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
inversion fog = smog -
A-6A flight model
Fubar512 replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've not been able to find any reliable sources online, that is, any that provide actual, verifiable data. I do recall reading an anecdotal piece claiming that an A-6 in clean configuration had a roll rate that was superior to that of an F-4 Phantom, and that it was certainly way better in that regard than the MiG-17 (that last one was proven to be true in combat). I also recall someone favorably comparing (again, in obviously clean configuration), the A-6 to the F-86 Sabre! We do have at least one member here at CA with time-in-type. Perhaps he'll chime in.... -
BYE
Fubar512 replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd hate to see another "old hand" toss in the towel, but I can sympathize with you, hi ho silver. IMO, TW made a bad decision in not using an independent beta test team to help sort things out, and now that decision is coming back to haunt them. -
Thirdwire Phantom FG.1 template?
Fubar512 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you referring to the first, or the ten-thousandth time that this question has been answered? -
Carrier Operations II
Fubar512 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fixed virtual aircraft on a virtual cat, with no launch time, allows you to have working nav and deck lights on ships in scripted missions. -
Emergency arresting gear
Fubar512 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You dont have to build anything in Max. The data.ini will work without a model file. -
Emergency arresting gear
Fubar512 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That would probably work, but it's going to hell hand placing one on every airfield in the X_terrain_data.ini file -
SF2NA Adding Other Aircraft ,weapons pack..ECT
Fubar512 replied to FMAX's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did you run the SF2NA executable? That's what creates the folder. -
Emergency arresting gear
Fubar512 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Carriers are ground objects, airfields are not, and as such, do not presently have the necessary .dll coding to accept arresting gear entries. -
Phantom FG. 1 question
Fubar512 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You mean, something like this? RR_Spey_FX.wmv -
Decoy Dispensers for Ships?
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no -
Congrat's to Sheila, Dave.
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People have had limbs lopped off for less serious infractions.....
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Really? -
Submarines
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No? -
Submarines
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's a Third-Party model of a Juliett class at Subsim.com. Perhaps some interested party can contact the model's developer in regards to porting it over to LOD. More images of this model: http://www.subsim.com/radioroom/showpost.php?p=1669245&postcount=139 -
old/new player
Fubar512 replied to mdavismd's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any way you install it, it will still merge, though you will have executables for each separate title, by default. -
Submarines
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually, if someone wants to make up a useful model, make one of a Juliett-class sub. It is period-correct (1970s-mid 1980s), It had to surface in order to deploy its 4 SS-N-12 ASMs, etc. http://en.wikipedia.org/wiki/Juliett_class_submarine -
Submarines
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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multiplayer possible?
Fubar512 replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope -
Submarines
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dude, that's already been available for like 5-6 years now -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stary's trying out for his IFR. His "I Follow Roads" rating -
SAM's for community made ships in SF2:NA.
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dave and I have the Iowas firing their 16 inchers and launching Tomahawks well over the horizon (well over 20 NM distance by radar). In fact, so far, that the 16" rounds are landing about 1,000 meters short... -
A real FNG question
Fubar512 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, as they both require coding by the developer, though one may be able to simulate the "meatball" to some degree, through clever .ini file and 3D modding. The "events" necessary, are coded into the .dll files, and again, only the developer can add them The series does support Force Feedback to some degree, butsomeone else will need to chime in, as I do not personally ,make use of it. -
A real FNG question
Fubar512 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That will not work, as the game engine will only read from the catalog (CAT) files in that directory. All mods go into what we refer to as the "mod" folders, they reside either under My Documents/Thirdwire, or under UserName/Saved Games/Thirdwire. Read through the knowledgebase before you begin modding...it'll save you a ton of grief.