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Fubar512

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Everything posted by Fubar512

  1. I've not been able to find any reliable sources online, that is, any that provide actual, verifiable data. I do recall reading an anecdotal piece claiming that an A-6 in clean configuration had a roll rate that was superior to that of an F-4 Phantom, and that it was certainly way better in that regard than the MiG-17 (that last one was proven to be true in combat). I also recall someone favorably comparing (again, in obviously clean configuration), the A-6 to the F-86 Sabre! We do have at least one member here at CA with time-in-type. Perhaps he'll chime in....
  2. BYE

    I'd hate to see another "old hand" toss in the towel, but I can sympathize with you, hi ho silver. IMO, TW made a bad decision in not using an independent beta test team to help sort things out, and now that decision is coming back to haunt them.
  3. Are you referring to the first, or the ten-thousandth time that this question has been answered?
  4. Fixed virtual aircraft on a virtual cat, with no launch time, allows you to have working nav and deck lights on ships in scripted missions.
  5. You dont have to build anything in Max. The data.ini will work without a model file.
  6. That would probably work, but it's going to hell hand placing one on every airfield in the X_terrain_data.ini file
  7. Did you run the SF2NA executable? That's what creates the folder.
  8. Carriers are ground objects, airfields are not, and as such, do not presently have the necessary .dll coding to accept arresting gear entries.
  9. You mean, something like this? RR_Spey_FX.wmv
  10. Congratulations to My Wife

    Congrat's to Sheila, Dave.
  11. Mirage F1 expansion first screenshots...

    People have had limbs lopped off for less serious infractions.....
  12. Here's a Third-Party model of a Juliett class at Subsim.com. Perhaps some interested party can contact the model's developer in regards to porting it over to LOD. More images of this model: http://www.subsim.com/radioroom/showpost.php?p=1669245&postcount=139
  13. Any way you install it, it will still merge, though you will have executables for each separate title, by default.
  14. Actually, if someone wants to make up a useful model, make one of a Juliett-class sub. It is period-correct (1970s-mid 1980s), It had to surface in order to deploy its 4 SS-N-12 ASMs, etc. http://en.wikipedia.org/wiki/Juliett_class_submarine
  15. Dude, that's already been available for like 5-6 years now
  16. Stary's trying out for his IFR. His "I Follow Roads" rating
  17. Dave and I have the Iowas firing their 16 inchers and launching Tomahawks well over the horizon (well over 20 NM distance by radar). In fact, so far, that the 16" rounds are landing about 1,000 meters short...
  18. Yes, as they both require coding by the developer, though one may be able to simulate the "meatball" to some degree, through clever .ini file and 3D modding. The "events" necessary, are coded into the .dll files, and again, only the developer can add them The series does support Force Feedback to some degree, butsomeone else will need to chime in, as I do not personally ,make use of it.
  19. That will not work, as the game engine will only read from the catalog (CAT) files in that directory. All mods go into what we refer to as the "mod" folders, they reside either under My Documents/Thirdwire, or under UserName/Saved Games/Thirdwire. Read through the knowledgebase before you begin modding...it'll save you a ton of grief.
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