Jump to content

Fubar512

MODERATOR
  • Content count

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Holy Frak!

    Today is Dave's Birthday! And not just any birthday, mind you.......he is now officially over the hill!!!!!!!!!! Happy Birthday, Dave
  2. Oh Really? And you know this because.....? I love how all these self-proclaimed experts who never even seen an ocean, like to make statements like this.....Not so much you, Blackbird, I'm referring to some bozo at SimHQ proclaimed that since the St Lawrence river's water was "Grey" than so must everything else. This is a video of tuna fishing the Azores, right smack in the middle of the North Atlantic....does the water in the vdeo look over-saturated to you? If so, then take it up with God http://www.youtube.com/watch?v=EcKvR2VV6MY&feature=related Estuarine and near coastal water may be Grey-green, dark-green, or blue-green, but deep, offshore water is blue, and Gulf Stream water is imperial-blue.
  3. It's part of Razbam's A-6 package, available at his site. http://razbamsims.com/store/product_info.php?products_id=51
  4. Jug, your video card only supports DX9.0C. SF2NA requires one that supports DX10.
  5. It's something that I stumbled upon, quite by accident, while experimenting with collison LODs.
  6. Capsizing (note "refraction" effect of hull underwater)
  7. Enhancing ThirdWire's wake effects...
  8. Surface to surface missile launchers on ships are working just fine, as long as there are no entries under "weapons systems" to confuse them. You must have their "TargetType" declaration set to "GROUND". Right Dave?
  9. Wait for the patch, like everybody else....
  10. James Cameron in Challenger Deep

    Something out of a 1950's Harryhausen film....something that will be quite enraged by this intrusion, and will no doubt journey to Los Angeles, where it will first encounter a cop armed with a .38, and...
  11. Video....model still needs to be finished:
  12. In theory, yes. In practice, I can't say. Remember that the STARM and the SM-1 SAM share essentially the same airframe. In fact, the AIM-97 "Seekbat" was also a member of that family, too.
  13. As I mentioned in an earlier post, that is Julhelm's model, and it is the first in a series of highly detailed ship models that he intends to release for the series.
  14. Another view of the Kresta II model
  15. You really don't want to go there.....I spoke to Wrench regarding porting over the Korea terrain that he slaved and obsessed over for months.., and he told me that the March 2012 patch really hosed it. So, back to square one. At least the FMs haven't been hosed.
  16. All materials called out by an effect require a shader association, as everything is now shader driven. Just keep it simple, download and install one of Stary's recent effects packs.
  17. It most likely wont work very well with the older (non-LOD) terrain sets. The NA water shader is based on a fixed sea-level, and therefore sees shore-transition tiles as being at (or below) sea-level, so it covers them
  18. Kresta II class cruiser, currently a WIP....and the first in a new series of ships by Julhelm.
  19. Yes, they will engage one another with any weapons at their disposal. They will even engage well over the horizon, using cruise missiles or heavy-caliber guns.
  20. Fooling around with terrain textures
  21. LOL, Stary.... By the looks of them, one would expect either King Kong, or Dinosaurs, to be the sole inhabitants of those islands.
  22. I did not encounter that issue, at all. I simply followed ThirdWire's convention, as I stated before. I created a copy of the main LOD for each third-party vessel, and renamed it "vesselname_COL.LOD" and it worked fine for all of them.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..