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Everything posted by Fubar512
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Carrier Operations II
Fubar512 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Today is Dave's Birthday! And not just any birthday, mind you.......he is now officially over the hill!!!!!!!!!! Happy Birthday, Dave
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Open Ocean test map
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh Really? And you know this because.....? I love how all these self-proclaimed experts who never even seen an ocean, like to make statements like this.....Not so much you, Blackbird, I'm referring to some bozo at SimHQ proclaimed that since the St Lawrence river's water was "Grey" than so must everything else. This is a video of tuna fishing the Azores, right smack in the middle of the North Atlantic....does the water in the vdeo look over-saturated to you? If so, then take it up with God http://www.youtube.com/watch?v=EcKvR2VV6MY&feature=related Estuarine and near coastal water may be Grey-green, dark-green, or blue-green, but deep, offshore water is blue, and Gulf Stream water is imperial-blue. -
Razbam A-6 Cockpit in TKs A-6
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's part of Razbam's A-6 package, available at his site. http://razbamsims.com/store/product_info.php?products_id=51 -
SF2 NA Ocean
Fubar512 replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Jug, your video card only supports DX9.0C. SF2NA requires one that supports DX10. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's something that I stumbled upon, quite by accident, while experimenting with collison LODs. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Capsizing (note "refraction" effect of hull underwater) -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Enhancing ThirdWire's wake effects... -
SAM's for community made ships in SF2:NA.
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Surface to surface missile launchers on ships are working just fine, as long as there are no entries under "weapons systems" to confuse them. You must have their "TargetType" declaration set to "GROUND". Right Dave? -
This has probably been discused before but...
Fubar512 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wait for the patch, like everybody else.... -
Something out of a 1950's Harryhausen film....something that will be quite enraged by this intrusion, and will no doubt journey to Los Angeles, where it will first encounter a cop armed with a .38, and...
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Video....model still needs to be finished: -
Weapon question
Fubar512 replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In theory, yes. In practice, I can't say. Remember that the STARM and the SM-1 SAM share essentially the same airframe. In fact, the AIM-97 "Seekbat" was also a member of that family, too. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As I mentioned in an earlier post, that is Julhelm's model, and it is the first in a series of highly detailed ship models that he intends to release for the series. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Another view of the Kresta II model -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You mean like this? Or, this? -
Mig Alley Update Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You really don't want to go there.....I spoke to Wrench regarding porting over the Korea terrain that he slaved and obsessed over for months.., and he told me that the March 2012 patch really hosed it. So, back to square one. At least the FMs haven't been hosed. -
Knockin' off the rust...
Fubar512 replied to cgold's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
All materials called out by an effect require a shader association, as everything is now shader driven. Just keep it simple, download and install one of Stary's recent effects packs. -
Experiment with Iceland_Water.fx
Fubar512 replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It most likely wont work very well with the older (non-LOD) terrain sets. The NA water shader is based on a fixed sea-level, and therefore sees shore-transition tiles as being at (or below) sea-level, so it covers them -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Kresta II class cruiser, currently a WIP....and the first in a new series of ships by Julhelm. -
SAM's for community made ships in SF2:NA.
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi-poly 4K60 (SA-N-3) by Krizis.... -
SF2: NA Naval Combat & 3rd Party Campaigns
Fubar512 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes, they will engage one another with any weapons at their disposal. They will even engage well over the horizon, using cruise missiles or heavy-caliber guns. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fooling around with terrain textures -
New entrys on SF2 NA
Fubar512 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
LOL, Stary.... By the looks of them, one would expect either King Kong, or Dinosaurs, to be the sole inhabitants of those islands. -
New entrys on SF2 NA
Fubar512 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I did not encounter that issue, at all. I simply followed ThirdWire's convention, as I stated before. I created a copy of the main LOD for each third-party vessel, and renamed it "vesselname_COL.LOD" and it worked fine for all of them.