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Fubar512

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Everything posted by Fubar512

  1. He probably means that it appears to lack "depth", and that the canopy bows aren't up to the same level of detail and finish as some of TW's other pits. In short, it gives one the same impression as does an A-4 pit from SFP1, circa 2002.
  2. Really? And nothing's happening in the Pacific?
  3. We need a giant, angry Rottweiler to saunter up to this, lift up his hind leg, and....... SON-9 Firecan model by Julhelm
  4. I get the impression, that if TK had set up a page-visit counter, and hosted third party ad banners on his site (for game hardware, etc), he'd have possibly made back all the money that he's invested into SF2NA, and would likely be turning a profit by now, before even selling one copy of it.
  5. Camelot! Camolet! Camelot! .......It's only a model....shhhh!
  6. Look at the smoke plume and the railings on the CG's fantail.
  7. AFAIK, TW only sells downloadable content. All the earlier "boxed" versions, involved partnerships with various companies, and weren't direct from TW.
  8. XP will be 11 years old this Summer. Now, could you imagine yourself trying to hold onto Windows 95, in 2006? Not that there's any real basis for comparsion there, anyway I've found Windows 7 to be smoother and more stable than XP ever was.
  9. That's the proper color for the Gulf Stream:
  10. Off Subject

    Not always.... A few years ago, I owned one of the last of the "classic" Saab 900 Turbos (a 1993 model). Driven gingerly, it's 2.0 liter I-4 averaged just over 25 MPG in combined driving. The best I ever got out of it was just shy of 30 MPG, on a long trip, where I never exceeded 65 mph. By comparison, my last company car, a crappy 1994 Chevy Corsica with a 3.1 liter V6, often exceeded 33 MPG on long trips....at 75+ mph! The Corsica's engine was barely turning 2000 RPM at that speed, while the Saab's 2.0 liter turbo was spinning along at 3000 RPM at 65 mph. My current ride, 1999 Dodge Dakota, has a 5.2 liter V8, and averages just shy of 17 MPG combined, and has recorded 21 MPG several times on long trips (again, as long as I do not exceed 65 mph). Luckily for me, my commute to work is under 10 miles (round trip), so I often get a month's driving out of a single tank of fuel. A year ago, I had a chance to drive a VW Golf diesel over the course of a weekend. It was a hoot watching the trip computer indicate 48 MPG at a steady 65 MPH on cruise control. Just for s**ts and grins, I pushed it up over 100 MPH, and it was still reading in the high 20s! That will probably be my next ride.
  11. The last F-4 squadron that deployed off the Nimitz, rotated off the boat in February of 1977: http://navysite.de/cvn/cvn68deploy.htm TK has not mentioned anything about them. We already have a J-model, the N would require a new external model, and the S would require the same, plus a new' pit. The A-6 would be interesting, though the devil's in the details. Namely, would Third Wire invest the resources in simulating its weapons delivery/avionics systems? Probably not. Again, no. I would tend to believe that the Bug is outside the time frame of any of the TW sims released to date. The A-model wasn't officially accepted into service until March of 1983, and none deployed off the Nimitz, (for example) until the C-model, in 1991.
  12. Only every other round (TracerLoading=1), and that goes for all guns, internal or otherwise. And you would set a gunpod's tracer loading by adding that very statement to its data.ini file.
  13. Why should a SAM radar appear with Anti-Aircraft Artillary? They are two separate and unrelated systems. Taking a common sense approach, why not study ( or emulate) the default Third Wire Static-SAM deployment scheme, and go on from there? SAM radars are linked to specific SAM launchers, by this entry in the Detect System section of their respective data.ini files: NetworkType= Just to clarify things, that statement needs to be present in radars and launchers
  14. And.....just a smidgen of a Tomcat 'pit screenie
  15. At least from my end, it's in a holding pattern pending whatever game engine changes SF2NA may bring to the table.
  16. The AI always uses a simplified model that is otherwise unavailable to the player, so swithching to "normal" is not a fix. It only dumbs down stall and post-stall behavior. I've seen the enemy AI perform "impossible" maneuvers with the very same aircraft that I was flying, and I've even seen it outrun me, with drop tanks and bombs hanging from its wings...
  17. Off Subject

    It was $3.53 per US gallon yesterday evening. I recall paying $2.35 per gallon just this past September.
  18. In RL, navigation light colors and positions (visibility arcs) are set by an international agreement, just as they are on ships. So, green is green by agreement, and defines the starboard (right side) of a vessel or an aircraft, and cannot be replaced by any other color.
  19. In real life (during the time-frame that this series covers), there were no means of detecting an IRM launch, outside of the old Mark 1 Mod 0 eyeball. That technology did not exist until recently.
  20. And today is.........

    Julhelm's birthday!
  21. Frictional heating is only modeled for jet inlets, not airframes, so theoretically, given enough thrust, there's no limit.
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