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Fubar512

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Everything posted by Fubar512

  1. I had to attend a meeting in NYC this afternoon, so I took the PATH train into the WTC station, and when I emerged out on street level, this is what I saw: Here's a shot as I was heading back to the station for the trip home, from the corner of Broadway and Vesey streets, with the Freedom Tower silhouetted against the evening twilight: Sorry for the poor quality, but what should one expect from a cellphone cam, afterall?
  2. What year are you flying in?
  3. If I'm not mistaken, in order to assign bump and specular-mapping, the .lod file has to be in Unicode, so the model will unfortunately not work in any of the first-series titles, with the exception of the WoI expansion pack (though being limited to DX9, you won't be able to see the bump or specular maps, even then).
  4. Had to attend a meeting in NYC

    The foundations for the old towers are now reflecting pools, with the names of those who died in the 1993 and 2001 attacks etched onto bronze plaques that surround both of them: http://www.wpix.com/news/wpix-photos-massive-reflecting-pool-111010,0,3801274.photogallery Also, we're discussing two different lines, the PATH (Port Authority Trans-Hudson) is a commuter rail line that links NJ with NYC. The WTC is one of two major PATH stations in NYC (the other is Madison Square Garden / Penn Station). The Cortlandt street station is an MTA station, that serves the 1 and N & R line subway lines. More background: WTC PATH STATION
  5. No, it's in each model's avionics.ini, as separate track and lock tones.
  6. "Real Length" has nothing to do with it in this case. It's a matter of achieving minimum air speed without the benefit of the upward vector that would otherwise be imparted from a working ski jump (a must for the AI). So, unless the game developers work that in to the next title or patch set (doubtful), we all have to live with workarounds of this sort. Also, as mentioned above, this is also an out-of-date data.ini file, which is why I suggested to Julhelm that we pull the upload until we update it, ideally after SF2NA, so we can work in other surprises
  7. Sorry, you can only one have one set of IR tones that's shared with every aircraft and every IR missile type in your install. You can, however, individualize RWR tones between aircraft models to a degree (one set of track and lock tones per aircraft).
  8. New SA-N-9 missile model in game...
  9. This is one of the missing items.....a new SA-N-9 model (navalized SA-15). How's that for detail? Julhelm is a true artist!
  10. Since a Red Storm Rising mod is in the works, I figured that the MV Julius Fucik would be a topic of interest. Well, what sort of ship is the Fucik? More than likely, she's a Soviet SEABEE, or Sea-Barge ship, similar to the MV Tillie Lykes. Let's start off with this newspaper article from 1975, which I think served as an inspiration to Tom Clancy, regarding the the Fucik's probable appearance and capabilities: http://news.google.com/newspapers?id=sj41AAAAIBAJ&sjid=IGcEAAAAIBAJ&pg=2387%2C5750191 And for those of you curious as to what the Fucik may look like, here's the SEABEE Tillie Lykes (now known as the SS Cape Mohican): http://en.wikipedia.org/wiki/SS_Cape_Mohican_(T-AKR-5065) This brief fact page brings up an interesting point, which we'll get to in a moment: http://www.msc.navy.mil/factsheet/cape-mohican.htm Sea Barge Heavy Lift Ship Mission: Sea barge heavy lift ships are designed to carry a variety of larger cargo -- sea barges, lighterage, small boats and containers. A sea barge ship, or Sea Bee ship (not to be confused with construction battalion SEABEEs), loads and off-loads large cargo using a giant elevator on the aft end of the ship that lowers to water level. And, straight from Red Storm Rising: JULIUS FUCIK's first officer supervised the loading process from the winch-control station aft, communicating by portable radio to other men scattered about the afterpart of the ship. The elevator matched levels with that of the third cargo deck, and the access door opened to expose the vast cargo deck. Crewmen strung cables onto the trolleys and bolted them rapidly into place. Winches pulled the barge forward into the third, lowermost, cargo deck of the Seabee-for Seagoing Barge Carrier-ship. He paused. "What sort of damage can this ship absorb and still survive?" "He is not a warship, Comrade General." Kherov smiled cryptically. Tille Lykes during the 1970s:
  11. There are several programs that one can use, including some that are freeware (Blender comes to mind), but only someone with 3DS Max can export the model to the LOD format that this series uses.
  12. Guess what, and where, this facility is. Hint: It was of some importance during the mid-1960s through the early 1970s, and is pertinent to the series. Well?
  13. For those he did not cheat, it's the Thermal-Electric Powerplant at Uong BI, Vietnam. In SF2 and WoV, the model representing it is located just west of the VPAF airbase at Cat Bi, north of Haiphong.
  14. Guys, this model is missing sounds, missiles and guns, and using an out of date ini file. It was approved by mistake. It is temporarily on hold on until we add/fix those items. Please accept our apologies.
  15. CVN Ulyanovsk

    Guys, this model is missing sounds, missiles and guns, and using an out of date ini file. It's temporarily on hold on until we add/fix those items.
  16. Because they're hovering, my first suspicion would be that eels are somehow involved.....
  17. No. It's the Bang Wang rubber plant, at Yubi Phat
  18. Well, speak up man! Where and what?
  19. That would be a No and another No
  20. Come on now...many of you have blown this place up at least a dozen times!
  21. No, Stary this is "PPTH", taken from my cellphone last August...I went for a job interview near there "PPTH" is about 48 km from my home.
  22. No, not quite. And before you ask, no, it's also not the secret facility where they manufacture the McRib for Micky Dees.
  23. Another webpage on SEABEE ships, with good images of the Dr. Lykes open stern and barge lift: http://www.seabreezes.co.im/index.php?option=com_content&view=article&id=647:doctor-lykes&catid=34:ships&Itemid=56
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