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Fubar512

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Everything posted by Fubar512

  1. LNG? Liquefied Noxious Gas? Isn't that what comes out of you when you eat anything from Taco Bell? Now just imagine a 1000-foot long ship just full of that stuff
  2. Try this...it is using different sounds, though, which you'll have to add through soundlist.ini edits Missile Data SA-10_data.zip SoundFile SAMLaunch.zip
  3. It depends on both missile and groundobject parameters, and on skill levels. The latter is adjustable in the .msn file (easy if you have the ThirdWire mission editor).
  4. So, Super Sabres

    The MiG-17, The MiG-15, and even the F-86 Sabre (which sports full-boosted controls), all suffer from the same handling quirk at high speeds, in that they'll drop a wing unexpectedly. This occurs on the MiG-15 and '17 between 450 and 500 knots, and on the F-86 between 550 and 600. It is recoverable on all three birds. What Jug's referring to is the elevator "freezing" or locking up above 450-500 knots on the MiGs, and that is due to (as Gepard stated) a lack of fully boosted controls on the MiGs. The early 17's had a telescoping stick extender built into the control stick to allow the pilot to exert additional pressure through increased leverage. The Polish-built Lim-6 (a variant of the '17) is favored by collectors of old East-bloc aircraft, because its fully-boosted flight controls eliminate this. The Sabres, due to their all-moving tails, do not suffer from this problem.
  5. If anyone needs the missile data itself, let me know
  6. The AI always uses a simplified FM compared to the player's...but it can still find itself breaking into an unrecoverable stall, if one does not set parameters to make a flight model "AI-friendly".
  7. Those are probably using old data files, or badly modded ones ....use these instead: FlapLidDataFiles.zip SA-10L_data.zip
  8. I don't believe that there's a statement for that, as there is for wingtip vortices.
  9. Every flight model that I write is intended for use under hard settings. Hard allows one to fly right on up to the razor's edge, adding to the immersion. Stall modeling, more specifically, how the aircraft reacts post-stall, is the most difficult aspect of the art. You don't experience full-blown stalls under normal flight mode.
  10. What you posted above was basically the same technique that's used for props on aircraft, so my response was framed to that end. I was implying that aircraft prop values are not applicable to ground objects in this series. A semi-transparent tga with simulated prop shadows, spinning along at a few dozen rpm would look good.
  11. TGA Files

    Not at all. They simply have to match what's in the gundata for the weapon you want to associate them with. You can name them "Ratdroppings.tga", and they will work, as long as they are declared that way in the gundata.ini for that specific wep. For example: [GunData001] TypeName=30MM_GSH630 FullName=30mm GSH 6-30 Rotary Cannon Caliber=30.000000 ROF=5000.000000 MuzzleVel=850.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=97.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=CIWS EffectClassName=30mmEffects EffectTime=0.180000 TracerTexture=Ratdroppings.tga TracerSize=0.030000 TracerDistFactor=0.003000 TracerLength=0.036000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=2500.000000 TimeFuzed=FALSE
  12. You've neglected to add the knurling on the heads of the set screws holding the tail fins on! Just kidding, those models are absolutely breathtaking
  13. TGA Files

    In the objects folder.
  14. Those values don't apply to ground objects.
  15. Grinch, make sure the fans are pivoted so they can rotate. There's a cheat that you can apply to ground objects, to make props on ships (and LCACs) rotate. Simply set them up as search radars, with no radar values other than a very short (.001) search time.
  16. Bring It Iran

    Sorry, but there is no such thing as an Iranian perspective. It's not allowed. You see, the Iranian people have been held hostage for over three decades by an imperialistic Islamofacist government.
  17. Bring It Iran

    Besides, the ship channel through the Straits of Hormuz needs to be widened, anyway....by several hundred kilometers to the east. The reason they're doing this is obvious to anyone with a heartbeat. They make threats, the price of crude oil goes up, they make greater profits.
  18. AIM-9H (USN) and '9E (USAF) are based on the same concept...both were superior to the D, and the "E" was in service in 1967. Read about it here: http://www.designation-systems.net/dusrm/m-9.html
  19. I said clouds.....the horizon has nothing to do with clouds. The sky in this series can be likened to an inverted bowl. The lower segments of that bowl comprises what we would consider the horizon. Meaning that you can paint anything you want on it...clouds, Klingons, flying elephants (etc). The water needs to reflect the sky for realism's sake, to match (reflect) the sky's color as it changes over a period of time. What I was concerned with is whether or not clouds will be rendered as reflections. If they don't, it's because they would otherwise appear without any depth, somewhat like buildings on an old Western movie set.
  20. The very first thing you'll see when you toggle the E key and you're within the scripted "visual" range, is the primary target itself. That's when you direct your flight (or at least selected elements of it) to attack.
  21. Clouds in this series will spin 45 degrees or so, because they are essentially 2D "billboards", with emissive fog (to give one the impression of volume). This allows for simpler programming, and reportedly, higher frame rates. I'd like to see how the new water shaders handle them, specifically their reflections.
  22. As the vast majority of members here are more concerned with historic realism, I posted the appropriate response. And, you do realize that you're asking questions in the wrong forum, right? I'm moving this thread where it belongs, to the SF2 "what if" boards.
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