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Everything posted by Fubar512
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QuickSand 1966 Campaign issue
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Yep. Want to load a Navy-only missile? Then go fly a Navy bird -
HAWK_HIPIR model?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's not a bunker...that's....that's......OMG! It's a Mayan Pyramid!!!!! -
Newer weapons for series 1?
Fubar512 replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Most likely not, as the majority of modders are focusing on SF2, and with the impending release of SF2NA, I predict even more will do so. Keep in mind that the last series of updates for SF1/WoV/WoE was almost four years ago, so in that regard, it's no longer being supported by the developer. -
Need A 3D Guru
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Uh No. Well maybe. Hell, it's the Hungarian Phrasebookalypse... -
Need A 3D Guru
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now, all we need is to populate the Ledbeds and other LCACs with eels, and everything else should fall into place... -
Had a friend in boomers back during the 1980s and early 90s. Even though his job was to listen for (and avoid or kill) Soviet subs, every accident suffered by any submariner, irregardless of what side that submariner happened to be on, used to really bother him. Don't know about the rest of you, but I find easy to understand why.
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Happy New Year to all....
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Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow Florian, awesome detail on that ship -
Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Late Breaking News: A new addition to SF2NA, TK has finally added (wait for it): A pony for Dave! -
DeploymentMethod=
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Automatic_speed deploys them irregardless of AoA or Load...so you'll have flaps and slats deployed in level flight for no reason at all. In RL, the 'bugs flap settings are determined by the FCC, in this order (and please feel free to correct me, Sid) AoA, roll rate, G-load, air speed, and finally, gear deployment. The closest we have is to that automatic_aerodynamic_load. -
Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As long as that image has been out, I'm also surprised that no one has commented on that and the shader-driven wake effect. -
DeploymentMethod=
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Duh! That's what happens when you get up in the middle of the night and start answering questions....part (if not most) of one's brain behaves as if it's still asleep.. Easy solution , add another step to the table, so the flaps are only open 10 degrees, if using one of the airspeed load tables. If using a G-driven table, either max it out at 10 degrees, or write up a cldc mach-table reducing the lift (or in this case, downforce) generated by the offending surfaces above mach 0.7 -
DeploymentMethod=
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK, one can only apply one set of opening parameters per surface. The parameters are (off the top of my head), automatic_mach, automatic_aerodynamic_load, automatic_g_loading, and automatic_angle_of_attack. If this is for the MF 'bug, I can tell you that its FM is way out of date. I showed Brain32 a little halfassed fix for it, but it really deserves better. -
DeploymentMethod=
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry, apparent (indicated) airspeed in meters per second. -
DeploymentMethod=
Fubar512 replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In m/sec -
Series 1 in Windows 7 64-bit
Fubar512 replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Until you try to mod it, that is. Unless of, course, you defeat Windows UAC (not recommended). -
Known field modifcations
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
No, they didn't....the Lufwaffe, RAF, and the USAAF was using them during WW2 -
Known field modifcations
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
The RL solution would have been quite simple: Gunpods -
Known field modifcations
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Ammo capacity is not always a simple matter of weight, it's mainly one of space for the belted ammo. There really is no room for any more on that bird, nor do the internals allow for the fitting of, say, an M61 Vulcan with its generous magazine capacity. -
MaxFuelAmount=
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Keeping it simple, 1321 kg = 2906 lbs. The accepted "standard" weight for JP-4 is 6.75 lb per US gallon. Thus 6.75/2906 = 430.5 gallons. There are three fuselage tanks in an F-100, and two wing tanks. The forward fuselage tank wraps around the powerplant's intake tunnel, and is divided into center, upper, and lower cells. The center, or intermediate tank (the smallest of the three) lives underneath the powerplant's intake tunnel. The aft tank is slightly larger than the intermediate, and also wraps around the intake tunnel. -
MaxFuelAmount=
Fubar512 replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And your point is? -
Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Need A 3D Guru
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What, the MV Julius Fucik? -
Bomb Drop Sound Mod ?
Fubar512 replied to endemoniada's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Bombs, at least modern ones, do not "whistle". The whistling sound that Hollywood associates with dropping bombs, went out with the boxkite-tailed weapons of the Second World War. Witnesses who've been close enough to hear modern weapons dropped (and yet far enough away to have survived), reported that falling bombs made an aerodynamic "rustling" sound, not unlike that of an artillary shell. Of course, "slick" weapons, such as the old iron bombs dropped by B-52s during the Vietnam war, may have acheived transonic or even supersonic velocities by the time they hit the ground...so one would have heard absolutely nothing, as whatever aerodynamic sounds trailed the falling weapon, would have been overwhelmed by the initial shockwave and reverberations caused by its detonation! Speaking of Hollywood bomb effects, I always smile when I hear a "down doppler" sound whenever they depict a bomb hitting the ground nearby....I guess most of the Foley artists slept through basic physics in high school One would of course, hear an up doppler as the weapon approached....again, if they'd hear anything at all. -
Using SF1 effects in SF2?
Fubar512 replied to CWMV's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There's a thread dedicated to just that very subject in the SF2 Knowledge base. In short, all effects require a shader effects statement in their materials section.