-
Content count
1,497 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Viper6
-
Just got SF2. What are the essential downloads?
Viper6 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What version of SF2 did you get? I think NF4 was meant to be used with SF2E(stand alone mod) although you can more than likely get the terrain and other items to make it work in SF2. There are some great aircraft for the SF2 series take a look in the download section. Get a few more downloads of your SF2 to have on hand incase you find more stand alone mods. -
Strange WOV graphics problem.
Viper6 replied to Bossco82's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I started playing the 3rd wire sims on a 512mb ati radeon card and when I flew up north in WOV I had studdering and a big FPS loss, I then went to a Nvidia 512mb card and still the same so I then went to a 1gig Nvidia card and experimented with the vid settings. I now can go up north with horizon on near, object texture on unlimited, cockpit on unlimited, mirrors on, shadows off, water on high, grounds objects set to medium etc. I also recall some early postings about the 1st gen sims and ATI vid problems. -
Well after all the bags on the heads and many years of crap, Hats off to the Saints A great victory for New Orleans WHO DAT?!
-
Nice Think he'll let you take it for a spin?
-
AI wingmen orders
Viper6 replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For me if it is a easy primary i let my wingman go after it to raise his "stats" and yes the rest of my flight needs better brains but the advice given by the other pilots here is a good work around. I just look at it like this at least they are hitting something because going "up north" is not a walk in the park I also use the Range to improve my mud moving skills now I can hit the red box from 5000ft -
Screenshot Thread
Viper6 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Old School -
2 questions
Viper6 replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If I remember correctly In WoV Flying the Linebacker II missions My RWR would beep slowly and the blips would still be on the outer ring of the RWR if I was being tracked once a SAM was fired the beeping would speed up and the blip on the RWR would now be in the inner ring of the RWR. I'm still schearching for that .ini edit that allows your wingie/flight to fly low with you -
Getting waxed in Yom Kippur
Viper6 replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Flying a A-4 in Yom Kippur does not equate to long life -
AI wingmen orders
Viper6 replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To get your wingman to attack a certain target first YOU have to lock it up(do not attack it) then order him to "attack my target" if and when he destroys it you can order him to "return to formation" or you can lock up another target and send him in again. You can send him in to take out the primary while you zip around and do other stuff or you can have him watch your 6 while you zip around lol -
Getting waxed in Yom Kippur
Viper6 replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Richard Welcome to the club! If you can make it to 15 missions then you are doing VERY well Indeed -
Frame rate issues
Viper6 replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Experiment a little by turning down the shadows,effects, and horizon distance as well as the ground objects. I had a lot of stuttering with my old 512mb card with all the settings turned up over places like Hanoi when there was a LOT of stuff going on IE Explosions, particles flying about, shadows and other effects. So I got a 1 gig card and turned down some things one at a time to see the differences if any -
Sounds like you did well. I try to use terrain whenever possible to hide from bad guys and sam's and I'm always low and fast til I have to climb to get the pics then its back down to ground level and hiding lol yep sounds like your tactics are good because you made it back. I also recall a .ini edit for the 1st gen series that allowed your wingman/flight to get as low as flight lead. I'm pretty sure the same may be applied to the 2nd gen series.
-
RIP Sir! "We Stand On The Shoulders Of Giants"
-
I like using the longer ranged ARM'S combined with higher altitudes if the target zone has more than a few radars. most of the time i use terrain masking to hide me til im close enough to clear out a few radars. I also equip some of my flight with ARM's. and since some of the target zones have lots of sam sites and radar i upgraded all my F-4's with the best RWR that they can carry as well as good internal jamming just to give my flight a fighting chance. better RWR means a better chance to locate and defeat the radar
-
Joe Lunchbucket
-
To all my fellow Vets thank you for your service. Hua!
-
Instead of BF2 1943, how about BF2 Korea?
-
Hmm...Sounds like Chuck Norris in a Shark suit for his new movie.
-
Get a flight stick. go into the options of your game and play with the settings until you find what works for you. go to the download section and get the practice range mods, read up on the articles in the knowledge Base pertaining to ACM and weapons usage, learn the good points and bad points of as many Aircraft as you can stand as well as the SAM, AAA and all the other crap on the ground that will be shooting at you. Learn about terrain masking and how to hide your flight from detection for as long as possible. PRACTICE EVERYTHING especially dumb bomb delivery.