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Everything posted by warthog64
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SAM missiles disappear when copying a mission
warthog64 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I noticed recently that when I create a mission using the mission editor that SAM missiles disappear if I make a copy of the mission to fly a different aircraft. The SAM launchers are there but none of then have missiles on them. I have not noticed this before since I just recently started copying missions that I create. The original mission works fine but if I make a copy I get this very strange issue. Any ideas? -
Thanks for sharing!
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Blue side SAM & EW - How to?
warthog64 replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have the same problem, but only in the IR (Iran/Iraq) terrain. I was told it was a Nations.ini issue but that did not fix the problem. Other terrains have Blue side SAMS but in much smaller quantities than the Red side, even with Air Defense set to "HEAVY" for both sides. But at least they work in other terrains. What terrain are you having the problem in? -
These images of MiG-15s still serving as frontline fighters sure aren't helping Kim Jong Un make his country look powerful. I wonder if he even thought of this before sharing them with the world?
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I agree
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Yep you can add NEUTRAL. Simply add "Alignment=NEUTRAL" to all swiss target areas and it will keep those targets out of the game.
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Terrain issues, still no luck
warthog64 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ever since the May 2013 patch I have had same problems that many others had with every terrain in SF2. These include the constant shimmering of buildings and water, and the fading distance of terrain objects and detail being incredibly short. I have tried every fix in the forums and all the recommended add-ons but still no luck. I have been able to fix the fading distance somewhat but it just makes other issues come up such as sky color being off and very very long loading times and game crashes. So therefore I just reverted back to the original issues as they didn't cause these additional issues. Here are the fixes I've tried http://combatace.com/topic/78531-may-2013-patch-horizon-distance/?hl=%2Bhorizon+%2Bdistance http://combatace.com/topic/72088-sf2-tod-buildings-shimmering-bug/ http://combatace.com/topic/73755-terrain-tweak/ I was wondering if anyone else has been as unlucky as I have or if I'm the only one who's still having these issues. If anyone has figured out a fix or even a small solution other than all the fixes provided on the forum please do share! Thanks everybody -
SAMS not appearing in Iran/Iraq terrain
warthog64 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not sure why I'm having this problem but I can't get SAMS to appear as ground targets in the IR terrain. AAA and EW Radars appear in abundance but no SAMS. Anyone else have this issue? Any ideas how to fix it? Thanks -
SAMS not appearing in Iran/Iraq terrain
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well no luck yet, the Nations and time period appear to be fine. I'll just try a reinstallation, Thanks for the help! -
SAMS not appearing in Iran/Iraq terrain
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I thought it might be the Nations but since AAA is working fine I wasn't sure. Thanks for the info I'll look into all of that. -
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"Why does Michael Bay get to keep on making movies?" 10 years since that song was made and still no justice!!
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Terrain issues, still no luck
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm using windows 7 I used ForceDX9=TRUE in the past but read on the forums that it is not applicable with windows 7. I tried ForceDX10 and DX11 set to TRUE but they also didn't help much. Either way turning off the DX10 shaders with the terraineffect edit makes terrains much more pleasant to look at with the far horizon distance. So Overall I'm pleased with the fixes -
KC-767
warthog64 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Very nice! Any plans for a KC-46 skin? -
Terrain issues, still no luck
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well the Nvidia settings helped some, and then a fellow SF2 gamer friend told me to change the Background material effects shader from terfarterraineffect to just terraineffect and this helped with the fading distance enormously! Buildings and water still shimmer but a lot less than they used to. Thanks everyone -
Terrain issues, still no luck
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Fubar I'll try this setting in the Nvidia control panel. Wrench, Thanks for the info I haven't really gone into "mainmenu/options/graphics" in quite a while since I had everything set to unlimited last year, and I forgot that's where the shadow options are. If you still want me to post screenshots I can, but it wont show shimmering since it's a still shot of course. The horizon distances I have look just like the first two photos on this thread (http://combatace.com/topic/78531-may-2013-patch-horizon-distance/?hl=%2Bhorizon+%2Bdistance) and I have yet to figure out this issue as well. I have increased Horizon distance enough in the past, but not comparable to pre-May2013 patch level. -
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Terrain issues, still no luck
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey everyone thanks for the replies. Fubar, I am using an Nvidia GT330M. It's an older computer and I know this isn't the best graphics card but everything was fine before the patch last year. Sundowner, How do I turn off shadows? Wrench, It happens in all terrains and what exactly does TOD mean? I'll get some screenshots up tomorrow. Thanks guys -
Terrain issues, still no luck
warthog64 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for your reply. I tried the Antialiasing setting but still get shimmering of buildings. Appreciate your help though -
Finally looking into A-10C...
warthog64 replied to malibu43's topic in Digital Combat Simulator Series General Discussion
It's a really fun game, enjoy! -
Is not the Raptor too much to bomb ISIL?
warthog64 replied to Stratos's topic in Military and General Aviation
That's true about Syria, their air defense system is very capable and real! I'd only worry about MANPADS in Iraq, but in Syria the F-22 is the best choice to evade radar guided missiles. Syria certainly has modern Russian air defense systems like the SA-22, and plenty of older yet still capable SAM systems as well. Let's not forget that they have MiG-29's too! Iraq may have been given U.S. made stinger missiles in the last two years or so but I'm not sure. So ISIL could easily get their hands on them if so. Syrian rebels have been supplied with Western weapons, so it's possible some of them may have been acquired by ISIL since then. -
Convert conventional air to ground missile guidance to ASM
warthog64 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't use the weapons editor, it isn't needed for all modifications anymore in SF2. Just open the weapon_data.ini of the missile you want to edit and make sure these two lines are set to equal 7 1. WeaponDataType=7 2. GuidanceType=7 Then make sure the aircraft you want to carry them has "ASM" as an allowed weapon class. -
Is not the Raptor too much to bomb ISIL?
warthog64 replied to Stratos's topic in Military and General Aviation
I'm not certain, but I'm sure ISIL has some MANPADS like the SA-7, SA-14, etc. These weapons are easy to get on the black market. In order to evade these you need to fly high and obviously small prop aircraft aren't the best way to do this. Milktrout covered the other reasons perfectly though. -
problem with drop-tanks
warthog64 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The stock Mystere IV in SF2 Israel has an issue with its drop-tanks. They won't jettison, and they are always on the aircraft even when I don't load them on and they'll share the pylon with bombs.. I've tried deleting the "FuelTankName=Tank625_Mirage" from the data.ini but this of course just gives me no option of having fuel tanks at all so it's not a valid solution. I searched the forums but found nothing on the subject. Any ideas? I'm currently stuck.