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malibu43

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Everything posted by malibu43

  1. What year are you flying? what aircraft? which mig-31? what weapons pack are you using? Remember what i mentioned before - when you get beyond the era the stock game focuses on, you need to be careful about what 3rd party addons you use. Combining different aircraft and weapons can result in an unbalanced game.
  2. And, no, Dave, "nuke" is not the answer i'm looking for for #3! :D
  3. Wow - talk about digging up an old thread! First of all, thanks for all the great answers to my original questions. All this info went into creating the F-4 loadouts in the SF2V Air and Ground Expansion Pack! I have a new question(s). Technically it's an SF2 question, but I think it applies to both so I'll still ask in this thread. This is a question about F-4 drop tanks. I know that USN F-4's normally carried centerline tanks (due to issues with carrier landings) and that USAF F-4's seemed to use wing tanks more. I'm creating some F-4 loadouts that are for use in stock SF2 and SF2E. Since these are fictional theaters/conflicts, the loadouts can be fictional as well and don't need to be totally realistic. I'm working through the "Attack" loadouts and have lot's of options. Whether the tanks go on the wings or centerline can have a big impact on (or be impacted by) the loadout. So: 1. Were centerline tanks or wing tanks preferred if landing on carriers wasn't an issue? For what reason? Or is it just dictated by range of the mission and what other munitions are being used? 2. What about F-4F's and F-4M's? I can't find much info on their loadouts at all, let alone what tanks they used. 3. What do you think an F-4 would be loaded with if tasked with taking out an advancing soviet tank column during a full blown war in Europe? Lot's of mavericks? What about pre-maverick? Were LAU-3's useful against tanks or would CBU's/Rockeyes be better? Thanks!
  4. That sounds like a NF4+ campaign problem. I've seen that before when the starting airfield for the unit was already behind enemy lines when the campaign started. The result is that the AAA surrounding the field is enemy AAA. Makes it tough to take off, uh? Was it one of the highway airstrips?
  5. Looks like folks might be making a bigger deal out of that than it really is... http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8693&start=16#p54406
  6. Please let me know how that works out! I've been wanting to give it a try as well, but haven't had a chance yet. I'm not too optimistic given that TK locked out a lot of the environmentsystem.ini stuff a few patches back.
  7. Your last 10 random ipod tracks

    The Offspring - End of the Line Hank Williams Jr - Born to Boogie Metallica - Unforgiven II Rise Against - Give it All Alabama - Down Home Goldfinger - Only a Day NoFX - Pharacist's Daughter Another Damn Disappointment - Rotten Sublime w/ Rome - Paper Cuts Pennywise - Surfin' USA
  8. Local flight...

    I just posted some shots at SimHQ from a flight on Saturday with my in-laws. I'm not going to re-post them, but here is the link for the SHQ thread: http://simhq.com/forum/ubbthreads.php/topics/3412084/Local_flight_lot_s_of_pics.html#Post3412084
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  20. So I've been on this kick the last couple of days trying to get some decent looking clouds back into the game at the current patch level. I noticed that the broken cloud layer when flying over the SF2 Range, is actually close to where it should be. About 5000'. However, in the same install, when I fly in Vietnam, the cloud base is up closer to 10,000' and looks pretty silly. The only thing I can think of here is that the cloud base altitude is restricted to MSL altitudes, so a terrain that's higher above sea level will have clouds at a lower AGL altitude. So here's my question - is there a way to trick the game into thinking a terrain is higher above MSL than it really is? I looked through .ini files for the terrains and couldn't find any references to altitudes. Is this something that is controlled via the HFD or TFD file? I don't really know much about terrain editing, so I'm looking for someone more experienced to step in and comment on if there are any possibilities here or not. If it was easy, someone probably would have done it already, I know. But I just thought I'd ask... Thanks!
  21. Thanks Wrench. I'm a ware that "higher" terrains will be closer to the clouds. I think I didn't explain my original question well enough. I was wondering if it was possible to "lift" the stock terrains (including oceans and everything) by a few thousand feet so that the cloud deck would appear lower. However, after searching around, it looks like there may not be an easy way to do this (a simple .ini edit would have been great), and it probably requires re-painting the height map, flattening airfields, etc... Plus, there would be performance issues for some aircraft if what was, even though it may be minor (all aircraft would fly like they're 5000' higher). Probably just easier to deal with the less than perfect cloud height.
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