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malibu43

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Everything posted by malibu43

  1. I know I may be one of few that really enjoy campaigns as opposed to random single missions in the TW series. And, this may not be a ground breaking discovery, but I'm posting this anyway. As many know, the Oct 08 patch introduced a bug in WOV that results in Air-to-Air squadrons being tasked with 90% air-to-ground missions, and normal A/G squadrons eventually being tasked to strike targets at airbases (usually Noi Bai) over and over again. The result is that campaigns are pretty much no longer playable. I'm not sure exactly what causes this, but it has something to do with the way the campaign engine handles enemy air units and where they're based. I tried add and moving around air units in the WOV campaigns, and never got anything to work. However, today I tried just commenting out the aircrafttype= line for all of the MiG air units, basically removing them from the game. The result is that the campaigns funtion as normal - at least with regards to A/G missions (F-105's, A-6's, A-4's, etc...). With no enemy air units, A/A squadrons won't get tasked with any air to air, just air to ground. But, hey, at least it's halfway fixed! Campaigns will work for A/G units, and you can always get A/A using single missions. I just figure a partially working campaign is better than one that doesn't work at all.
  2. Oooh.. ouch! :( Just kidding. Glad to see that it's getting figured out, and that the fix for the problem is something that makes the game better anyway!
  3. Call of Duty, Modern Warfare 2

    I'll probably get it for my Xbox 360.
  4. If you're crafty at all, you can try free-track from free-track.net. All you need is a $20 webcam, an old hat, and about $10 in parts from Radio Shack. And a little soldering skill... That's what I did, and I couldn't be happier with it!
  5. Single missions would need to go in the "missions" folder.
  6. The only way to prevent that is to create a separate non-merged install of SF2V. Instructions for doing so are in the Knowledge base, I believe.
  7. OK. Object detail was set to low. Problem with Mirage goes away if I change the setting. If I zoom in closer or change the object detail level, the gina problem goes away too. False alarm. Thanks!
  8. Dave, A couple things: MirageIIIE: G91-R3 "Gina" Only minor things I've found so far...
  9. What do you all think? The reviews seem pretty bad. I was satisfied with CFS2, and am very satisfied with the graphics, game play, and diversity I get from IL-2:'46. I'm almost tempted to get it just to round out my CFS collection. Is there any fun to be had playing it? FWIW, I would not end up adding OFF.
  10. Awesome work Dave, C5, and the rest of the team!!! It is just awesome to be able to drag and drop four times and get all this great stuff!!! I've only had a little time to try things out, but the one thing I did notice is that the tornados don't have any ripple settings. Just one at 50ms. I added some more myself, to allow better coverage. Otherwise looks good so far!
  11. I believe it has to do with the fact that the campaign engine in the '08 patch wants to assign strke targets near ground offensives, but in WOV there are no ground offensives, so it goes after runways instead...?
  12. Well... it's been a while since I did all the work on this. I've since moved on to SF2V where it's not an issue. But I will say this, I tried everything, and I mean EVERYTHING, that I and others could think of to resolve this issue. Adding Mig Units, moving Mig units, changing supply levels and start dates for mig units, changing campaign parameters, start dates, supply levels, offensive priorities, supply levels, etc... I'm not going to rack my brain to remember everything I did - just trust me... I tried it all. The bottom line is this: 1. Get SF2V or use the '06 WOV patch if want a properly functioning campaign. 2. If you want to use the '08 patch, you either: a) Strike Noi Bai over and over again in campaigns with little to no A/A or, b) Get no A/A at all in campaigns but varying strike targets. That's just the way it is.
  13. Well, technically, I don't think the F-18A's could carry mavericks. The C's were the first ones to get that capability. Also, the C's can only carry one per station. But let's say you want your A to carry 3 per station anyway: 1. go into the FA-18A_data.ini file 2. make sure the allowable type on the inner wing stations includes "TLR" 3. make sure the weight limits for the station will allow 3 mavericks.
  14. That was added by eburger and myself, as part of the expansion pack. SF2V still just has one map in its stock form.
  15. The aircraft that are included were chosen because they met the following criteria: 1) Played a significant role in the air war over Vietnam 2) Fit within the missions types and roles that are used by the game engine (in other words, we could include tankers and transports, but the game won't let you fly a tanker or transport mission) Sure we could have included anything and everything, but then the download and install would be huge. Helicopters are a different story. Two reason for not including helicopters: 1) In my opinion, the helo's that are publicly available for TW games don't fly like helicopters, and that kills the immersion (for me...) 2) The helos that are publicly available aren't really available publicly, and we couldn't include them.
  16. I've been doing all my simming for the last couple of years on my MacBook (bootcamp 2.x and win XP). Other than the keyboard missing some windows keys, you would never know the difference!
  17. Yes, because the AI doesn't use LGB's correctly. If you (the player) are flying the aircraft, you should go in and manually change your loadout so you are carrying a real LGB. I don't have the ODS readme handy, but I think it said that...
  18. Eric has been getting some amazing stuff done! Check it out: Yen Bai Arsenal Phu Qui Munitions Depot Phu Van Munitions Depot & POL Storage Vinh Son Radar Facility Vinh Son Army Supply Depot Vu Con Barracks & Supply Depot Vinh Linh Radar Station Bac Long Radar Station Ta Xa POL Storage Kep Air Defense Command & Control Center Yen Son Ordnance & Ammunition Depot Quang Suoi Barracks Son Tay Barracks & Supply Depot Chanh Hoa Barracks & Division HQ Chap Le Barracks Dao Quan POL Storage Hai Duong Warehouse Complex & Marshalling Yard Phu Ly Transshipment Point Ai Mo Warehouse Complex Some pics of the Hai Duong Warehouse Complex & Marshalling Yard:
  19. That's a good point. I'll talk to eburger68 about that. I wonder if it will impact NF4+ at all as well.
  20. Atlántico Sur

    I don't know if this has been answered somewhere already (my spanish isn't very good... at all...), but is this for SF1 or SF2?
  21. That is quite possibly the best analogy for that that I have ever heard.
  22. Hey folk –here’s a quick update to what’s going on: The SF2V ExpansionPack was 99% there and almost ready for release. Eburger68 started fiddlingaround with adding some new target areas to the maps. This has now turned into: A dozen newbridges POL StorageAreas Haiphong Cement Plant HaiphongThermal Power Plant (East) rail bridge just west of Haiphong Xom Bong Munitions Dump (just north of DMZ) Van DienSAM Support & Vehicle Storage Depot Gia LamMachine Tools Facility BarracksFacilities Train Yards I haven’thad a chance to check these out yet, but they’ve got me pretty excited! This has set the final release back a little,but it should be well worth it!
  23. Any updates on this? I haven't tried it yet, as I was waiting to see if more people saw the same benefit and also waiting to see if these utilities work.
  24. topcat II, Check out this post in the knowledge base: http://forum.combatace.com/index.php/topic/40588-sf2sf2v-knowledge-base/page__view__findpost__p__289170 That should answer your question. In my experience, you should be able to do as many installs as you want. It's just a matter of installing to new directories with custom names and possibly removing titles from the "add/remove programs" list. Also look at this: http://forum.combatace.com/index.php/topic/40588-sf2sf2v-knowledge-base/page__view__findpost__p__306141 I've used this method for testing v2.0 of this mod while I still had v1.0 installed. All it involves is copying and renaming the .exe. Good luck.
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