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malibu43

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Everything posted by malibu43

  1. There was another thread here recently that discussed this: http://forum.combatace.com/index.php?showtopic=32720&hl And then here is another thread at the TW forums trying to get it to worl properly: http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=5747 The overall results were that we couldn't get it to work.
  2. Here are the updated campaign files and ground objects. I think you need wrench's F4U for this as well. Check his website for the download. KoreaCampaignAndGroundobject.rar
  3. As I understand it, the truck routes don't actually affect supply or anything like that. See this response I got from TK when I asked about armed recon: http://bbs.thirdwire.com/phpBB/viewtopic.p...p;t=5089#p35337 4/5. StartInterdiction is the number of missions you need before getting ArmedRecon mission, so if you want Armed Recon mission, you want this number to be low. ArmedRecon are generated if the truck routes are in movement .ini files, and if they're near the primary target area (either main strike area or main ground offensive area). So the best thing to do it you want lots of armed recon is add truck routes connecting as many of the target areas (in ways that make sense of course) as you can so that primary targets for strike missions will always have a chance of Armed Recon missions being near by.
  4. How does the Falklands 1982 campaign do over a 2008 patched WOV install? Anyone had any issues with it?
  5. Can anyone tell me why I get a full loadout for stike missions in the F-111A, but empty stations for CAS? // Station 1 = Left Wing Outboard Station // Station 2 = Right Wing Outboard Station // Station 3 = Left Wing Inboard Station // Station 4 = Right Wing Inboard Station // Station 5 = BombBay* // Station 8 = Rear ECM Station // Station 10 = RIGHT BOMBBAY ECM Station* // Station 11 = Gun Bay* // * these cannot be used together Loadout[01].WeaponType=M117R Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=M117R Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=M117R Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=M117R Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[10].WeaponType=QRC-160-1 Loadout[10].Quantity=1 [Attack] Loadout[01].WeaponType=M117R Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=M117R Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=M117R Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=M117R Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[08].WeaponType=QRC-160-1 Loadout[08].Quantity=1 Loadout[10].WeaponType=QRC-160-1 Loadout[10].Quantity=1 They look the same to me... I don't get it. This is in WOV with the latest patch. I can load the CAS loadout manually, but no matter what I do, I can't get anything to show up automatically...
  6. I Pod Madness.....

    Just out of curiosity, why not use the auto-sync feature or whatever it's called? Do you only want certain songs on there? I just keep my ipod sync'd with my itunes library, and that way if I want to update the ipod I just plug it in and walk away...
  7. I tried that one already, and it didn't work... *edit* - Problem solved, kinda... I was doing all my testing on the Range terrain. I know there aren't any ground battles set up in the movement.ini for CAS, but I didn't think that would effect the loadout. Anyway, plane loads out fine on the VietnamSEA map.
  8. Yeah... I'll post the .rar file in the next couple of days. Wrench - I don't know what the ETA is for the updated Korea Mod. Will it be worth while for me to post the corrected ground objects, campaign_data, etc... in the downloads section, or should I continue to shell it out on an as needed basis?
  9. I agree with Fubar512 - it must have been AAA. You usually can't see them from the cockpit unless you know they're there and you are very close. As for it not happening since, maybe you haven't had to go to the same target area from the same base and the other routes you've flown just happen to have less AAA...?
  10. No such thing in a stock install. Sorry.
  11. Anyone know if/where there's a SEA camo 450 gal tank for the F-105, other than the one in bunyap's pack (which appears to be the same as the ones that come with the 105 at C5). The one in bunyap's pack has a different model than the stock one, and it sits too high on the pylon and interferes with the flaps. I don't know of anyway to fix that other than creating separate wing stations just for the SEA camo tanks, and I don't want to do that... Thanks! *edit* - I using the stock WOV F-105, btw.
  12. Just to update on this, I started swapping out different sections of the data.ini to see where the issue is. I got the 08 patch thud to hit speeds comperable to the pre-patch version by pasting in the pre-patch FM parameters for the fueselage. that seems to have fixed it.
  13. Check this thread: ... ...never mind. SimHQ is down right now. But anyway, there is a thread discussing what is required to get it running properly. I have some stuff I can post later that fixes most of the issues. I won't have time for a while, though.
  14. OK, I've got another question. Pre-patch, an F-105 fully loaded with 6 m117's and fuel tanks will hit 815 kts indicated at sea level. Post patch, a clean 105 tops out about 605 kts indicated at sea level. Fully loaded is a little lower around 580 or so. So, different on-line resources I looked at said the F-105 topped out at about 830 kts at sea level, which seems pretty close to the pre-patch number. Given that the pre-patch number is with a full strike loadout, the in game performance may be a little better than real life. However, I find it hard to believe that the post-patch number is a little lower than it should be (can't go supersonic at sea level in a clean jet). Anyone more knowledgable on the subject want to confirm or deny this? Is the new f-105 more realistic, or is it porked now? This is the stock F-105, btw. I haven't checked this with any other aircraft. *edit* - FWIW, I dropped the old F-105 into my install with the latest patch and got the same results as I did in the pre-patch install, so it seems to be an issue with some of the new/different values in the 08 patch F-105. I did some level sea level cruising in the A-6A and got values that seem pretty close to what I got with the old patch, so it's not an issue with all aircraft, but the F-105 for sure. Any FM gurus know what numbers need to be tweaked to get faster performance?
  15. So does the default value of '0' placed by the weps editor make for a bunch of super weapons?
  16. Something no one else has mentioned that I usually do - remove the game from the Add/Remove programs list... see below. Install the game, then rename the game folder temporarily (so windows can't find it...). The go to Add/Remove programs and "uninstall" the game from the add/remove programs tool. Since you've renamed the folder, it won't actually delete anything, but it will remove the program from the list and the computer will no longer think the game's installed. Then you can go back and rename your folder whatever you want and it will work fine. Then, if you want to do another install, temporarily rename (or move) the folder again (or permanently, if you want - ie "WOE_modded" or "WOV_clean_patched" or however you want it labeled). Then install the game again. It won't find the program listed in Add/Remove Programs and the correctly named folder won't be found in the default location, and it will let you install. Repeat these steps for as many installs as you like.
  17. Does anyone know if there are plans for a new, SP5, WOE/WOV MF weps pack?
  18. Ok, somebody got a DCS Black shark copy?

    Anyone think this sim will have a remote chance of running with an integrated graphics chip? (I think I already know the answer... ) I know there's supposed to be a demo, so I'll probably give that a try when it comes out.
  19. Hey folks. Been playing around with the A-6a and A-6E a lot in WOV/WOE, and I noticed that the inner pylons on the E are outside only. The A isn't this way, and based on what I've seen/read, I always thought the A (and all other varients) could load a full six Mk82's on each of the inner wing pylons. However, I noticed that the way the E model is set up in the game, the inner ordanace would be bumping into the gear doors, and that's probably why those racks are outside only (in the game). Tried researching the issue online a little more, and based on the pictures I found, I'm wondering if this could be accurate. I never saw any E's with bombs loaded on the inside of the inner wing pylons, but I saw A's loaded both ways. These pictures show what I'm talking about: http://rds.yahoo.com/_ylt=A0S020vESVdIb3kA...nock/316890106/ http://rds.yahoo.com/_ylt=A0S020rVSVdIGtEA...a19/1554156021/ If you look at the picture of the E, it looks like there wouldn't be room to load more MK82's next to the gear doors, when there's clearly room in the pic of the A. But maybe the pics are deceiving - I don't know. Does anyone know if there is in fact a difference in the pylon positioning, or should they be the same? Thanks!
  20. Hi all, I'm hoping someone can answer this question for me. Let's say I have these nodes defined in my campaign_Data.ini: [strategicNode006] Area=Khe Phat ConnectTo[001].Target=Dong Hoi ConnectTo[002].Target=DMZ South West ConnectTo[003].Target=DMZ South ConnectTo[004].Target=Quang Tri Per Bunyap's post link to from the KB, this would mean that units start at Khe Phat and have a random chance of moving to one of these four locations next. This means that a ground unit could go straight from Khe Phat to Quang Tri. The way I've interpreted this, is that units starting in Khe Phat must move to Dong Hoi, then to DMZ South West, then to DMZ South, and then finally arrive in Quang Tri. My own personall experimenting seems to show that this is the way it works, but I still seem some random Node jumping or skipping every once in a while. Can anyone shed some light on this for me? Thanks!
  21. If I get a chance, I'll give it a try. Thanks!
  22. File Name: Line Backer III v1.1 File Submitter: malibu43 File Submitted: 16 Oct 2008 File Updated: 29 Apr 2009 File Category: User Made Campaigns Thanks for downloading my Linebacker III campaign. This is release (v1.1). If you are installing this over the beta release or v1.0, the change log at the bottom should let you know which files need to be overwritten. This is a completely fictional campaign senario created to allow folks to fly some of the 80's/90's era aircraft in a campiagn situation. It's set up to be fun, and not an accurate representation of what would have happened had there been a conflict in Vietnam in the 90's. I would recommend a dedicated install for this campaign to prevent corrupting something, but it doesn't need it. See the installation instructions for more details. They aren't required downloads or listed in the install instructions, but I would also highly recommend the "Green Hell 2" mod for the terrain and the "wide sky" mod as well to get the most fun out of this campaign. If you want an extra challenge, add the soviet SAMs pack available at CA, and keep an eye out for those SA-19's... ----------------------------------------------------------------- Included in the zip file: -Vietnam Targets.ini, movement.ini and types.ini -LBIII campaign folder -F-16C and F-18C -Tornado SEA camo -Weapon data to be added -Menu Screen -Ground Object updates -Aircraft Data.ini and loadout.ini updates for use with SP5 --------------------------------------------------------------- All the required downloads are availabe at Combat Ace. However, if you can't find something here, try Column5.us. Required Downloads (sorry there's a lot...): -Bunyaps Weps Pack -Latest 3rd wire weps editor -LAU-88_AGM_65D by KingAlbert -Infantry Pack by Kesselbrut -US Armor Pack (labeled 'US 70's to Now Pack' in downloads) -BMP-1 by Rebel Ryder -F-15C (recommend the MSIP F-15C/D for an updated HUD) -AV-8B+ -A-6E_TRAM -A-7E_Late_MF (from the MF A-7E pack) -F-14A -F-16A_BLK10_NDC (only pilot and fx are needed for F-16C_BLK50) -Tornado GR1 from Tornado Pack -LHA-1 USS Tarawa -Soviet Artillery Pack -SU-27 (available at http://marcfighters.combatace.com -MIG-29C -B-52H (requires files from B-52G) -F-14D -SU-17 -MIG-25P --------------------------------------------------------------- Installation: 1. Recommended: Start with a clean, patched copy of WOE and Add entire VietnamSEA terrain folder from WOV. or If you don't want a separate install for the campaign, you can just follow the rest of the steps and add everything to your existing WOE (w/WOV terrain) or WOE/WOV Merged install. Most of the files you're installing shouldn't interfere with anything else, but I can't promise that. I would recommend a seperate install. 2. Add the included vietnamSEA_targets.ini, vietnamsea_movement.ini and vietnamsea_types.ini into the terrain folder (allow to overwrite) 3. Drop the LineBackerIII campaign folder into the campaigns folder. 4. Add the F-16C_BLK40 and FA-18C folders into the aircraft folder. Also run the installer for the F-16A_BLK10_NDC into a temporary folder, and copy all the pilot and extra files (effects, etc.) from the temporary directory into the appropriate directory in your Linebacker III (or WOE) installation. 5. Install Bunyap's weps pack. 6. Overwrite the TER_CBU entry and the HTS_POD entry in the weapondata.ini file with the included weapon data and add the data for the ALQ-126. You will need to overwrite the exsisting entries, not just add the data at the bottom. The only difference is the attachment points have been adjusted to allow only the outer and bottom attachment points to be used (for the F-16). The HTS_Pod active year has been changed to 1991 which seems to be more accurate. Make sure to open the weapon in the weapon editor afterwards so it shows up. 7. Copy all the data.ini files from in the ground object update folder into their appropriate folders in the groundobject folder. This updates all the SAM's, AAA, and vehicles so they show up after the 80's. 8. Install all of the required downloads. Drop the included F-111F_data.ini file into the F-111F aircraft folder and allow it to replace. Do the same for the inlcuded files for the Tornado GR. 9. If your doing a separate install, place mainscreen.BMP and mainscreen_alt.BMP in your menu folder. I have included two different mainscreens, and you can switch between the two by simply naming whichever one you want to use mainscreen.bmp and changing the name of the other one to something else. There is also an icon you can use. I would also reccommend saving a copy of one of you favorite 90's rock songs in .wav format and renaming it mainscreen.wav and dropping that in the menu folder. I chose "Welcome to the Jungle" by Guns 'n Roses. Really sets the mood! ----------------------------------------------------------------- Credits: vietnamSEA_targets.ini, _movement.ini, and _types.ini by TeTeT Modified LBII campaign by TeTeT F-16C created using the F-16C_BLK10_NDC by Mirage Factory F-18C created using the FA-18A from Mirage Factory and the FA-18ba from the checksix megapack. Big thank you to these folks for the work they did and for allowing me to use it!!! ----------------------------------------------------------------- Changes from 1.0: AV-8B's moved from carrier to deal with SP5 issues Changes from the Beta Release: Fixed squadrons with missing aircraft Updated some of the weapons in the campaigns Changed the quantities of SU-27's and Mig-29's Added the F-14D, SU-17, and Mig-25 Updated the F-111F data to accomodate the GBU-15 Changed the F-16blk40 to a blk50 Updated the HTS_Pod data to allow it to be used in the campaign Added SEA camo for Tornado GR1 Click here to download this file
  23. It is the MF FA-18A with .ini edits to make it function as a C. Should be easy to integrate once the real one is released.
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